Armoured Orks pt.1

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Greetings Terrans, how goes it? All good I hope :-) I’m really excited to be sharing this post with you today – I am finally on the home stretch with the Wolf Time Ork project, and we’re getting to the really really interesting bit… the mythical ‘Guards with power armour & chainswords’! Now, some of you might be wondering what the big deal is – maybe you’re only dipping in to this project recently, or maybe (like me) your memory is more suited to remembering how much damage a Heavy Bolter does in RT* than what you had for breakfast… Either way, I’ll offer a quick recap.

One of the guiding principles of this whole project has been WYSIWYG** – I cut myself some slack with the difference between flak or mesh armour, but I wanted every knife, bolt pistol, grenade, hand flamer etc. correctly represented on every miniature***  I also wanted to use period models as much as humanly possible & avoid the later ‘Ere we Go’ minis with plastic arms… (a couple of these slightly later minis did find their way in for some of the characters, but not too many.)

The problem is that many of the loadouts specified in the campaign pack never existed in miniature form, or were only represented in a couple of models. The Skumbos (bolt pistol & sword) are a good example of the latter condition – there were a couple of minis that suited, but not enough to do a full 25 without chronic duplication. The ‘power armour/bolter/chainsword’ combo is an example of the former… there simply wasn’t a period mini that represented that load out at all. In both cases, my approach has been to attempt to sculpt what I needed – proper Old School :-)

I’ve been showing you the skumbos over the last couple of months – they have loads of sculpted details like pistols, scraps of armour, swords & scabbards etc. All in all, quite a lot of effort… However, the Guards were a whole different level of work – we’re talking 18 full ‘over-sculpts’ of power armour, 3rd party chainswords, bionics, the odd gun-arm… basically this involved hours and hours of sculpting in and around other bits and pieces – hence the excitement in getting some paint on them! Here are the first two squads – Red and Orange:

 

And here are some closer views in pairs:

That last pair was the squad leaders – they get a hand flamer each as well as the bolter. The orange guy is the only ‘as is’ power armoured mini in the whole group but he still needed his hand flamer sculpted on. Note his chainsword is actually part of his gun-arm.

 

I also thought it might be fun to compare a Skumbo, a Boy and a Guard as well – I’ve accidentally managed to get quite a pleasing range of sizes:

 

And one final shot of all 10 Guards together:

 

So there we are – 10 down, 8 to go. Are they perfect? No, of course not – they are lumpen and misshapen, rough and ready. Some have worked better than others, and some are frankly ridiculous. Was it easy? Hell no – sculpting is bloody difficult and time consuming, but I learned so much through doing this… I think it’s fair to say that while my sculpting is still pretty meh, it did improve a lot through this process, and I’m certainly a lot more confident pushing putty now than I was before.

But the most important question is do they work? Well, I’m hardly in a position to be objective about this, but I really think they do. They look big & heavy, they look well ‘ard, and they look like they warrant a 4+ save… They look like the classic end-of-level uber-henchie, and they look ready to crump some Marines…

In that sense, I think I’m calling these a complete success :-)

 

*D4 Damage(r) – if you knew this, and if you can’t say D4 Damage without adding the ‘r’ and immediately following with ‘power to the people’ or ‘with the ill behaviour’ then I may actually be in love with you.

**What You See Is What You Get – your model is a true representation of the army list.

***One sneaky Boy is passing his Heavy Bolter off as a regular one… I’m allowing this because the Heavy B is tiny, and because I can’t handle perfection. Sorry Paul.

It’s the Final Scumbo!

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Greetings Terrans, I’m happy to report that a) I’m back in the saddle with Project Wolf Time, and b) the last squad of Scumbos is finished:

 

Nothing to say about these guys that hasn’t been said before really, although the banner bearer did give me the opportunity to try out my freehand on a Space Wolf freehand chapter badge… I’ll have enough of these to do soon enough! Also note the old school yellow helmet stripes – proper RT style ;-)

 

Here’s a group shot of the whole Scumbo collective – what a rabble :-)

 

That just leaves me with the power armoured Orks, and the characters to do… we’re on the home stretch!

 

I also had a visit with Mark @ Heresyofus over the weekend – a chance to drink tea, talk Salute, kick some ideas around for Mag Bellum, and chuck some dice around. Salute is going to be awesome & I can’t wait, but I’m really really excited about where Mark is going with Mag Bellum… Hopefully there will be some more news in that regard soon…

As for the game, we put our Mag Bellum sets together to make a really smart board, and went at it – Exodites vs. Black Shields & Inquisitorix:

My Scorpions managed to break through and destroy the Daemonic manifestation in the end, but really the day was won by the terrain, the models, and (of course) the dice gods!

Mag Bellum

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Greetings Terrans, I hope all is well with you guys & gals. I have something a little different to show you today – I’ve spent the last week on a bit of a terrain kick & have a funky new skirmish board to show for my efforts! Now, as some of you know, I occasionally get to hang with Mark over at Heresy of Us. Mark is working really hard to get his business of the ground, making all kinds of weird and wonderful grim-dark pieces for 40K, and the terrain to game over. Mag Bellum is his flagship system – a series of 6×6 tiles that magnetically lock together, and that have these inserts that allow you to model terrain into the board, but then allow you to swap the bits out by modelling extra inserts. To illustrate this, here’s my new board:

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And here’s the exploded view, showing all the component parts:

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So just by buying more inserts, (available separately, very sensible money), I can use the same board but set it up for AoS, Frostgrave, Necromunda or whatever… The tiles themselves are the main (modest) expense, but they get reused, so it’s a great way to build a really good looking & flexible board in stages and without breaking the bank… and yes, the circles do work for Citadel trees :-)  As an added bonus, I can fit this lot (minus the big buildings) into a shoebox!

Mark is also expanding this range to include indoor spaces – think Zone Mortalis, but with the ability to build up as well as out… IMO, this is a very cool system, and Mark is only starting to scratch the surface of what’s possible. Of course, like any small business, Mark needs exposure & sales!! To help with this, he will be bringing Mag Bellum to Salute this year, and I’ll be there helping him! If you’re there then make sure you swing by & say hi, check out the system, buy some goodies, etc. If you’re going or not, make sure you order up a t-shirt & help support Mark in making his vision a reality, and of course, there is always the webstore too!

And here’s some eye candy to tempt you even more:

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Good old Imperial Sector ruins

 

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Plenty of hiding places

 

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Perfect spot for an ambush

 

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Loads of raised spaces to explore

 

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A nice view of the outskirts of town

 

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Obligatory drop pod

 

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Weird Jinmenju head-tree… picked this up in a kick-starter ages ago, plus a grim-dark ATM

 

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A failed print from Mark’s rubbish pile – a great source of bits!

 

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A colleague got a load of these coasters from Mexico as office gifts… One tap with a rock, and bam – perfect terrain :-)

 

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A ‘Writhing Flesh Statue’, also by Mark, and available on Heresy Of Us

 

Not bad for a week’s effort, eh? I hope you agree that this looks the business, and I really hope that you might be inspired to pick up a few bits & do a board yourself – any questions, just drop them in the comments and I’ll do my best to answer :-)

Anyway, that’s it for this post – I’ll be focusing almost exclusively on my Wolf Time project from here on in… I haven’t been idle in that regard – all the Power Armoured dudes are sculpted & undercoated, so it’s all gravy from here on in!