Teknishun Skwad 2


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Greetings Terrans, how are we all? Following on from the 1st Teknishun Swad last week, we logically follow on with Skwad 2 🙂  As I mentioned last time, the 2nd Tech squad show up in scenario 2, and these guys are packing some serious heat… Plasma guns, Conversion Fields, Bolt Pistols and Swords to be exact! Dat’s some seriously snazzy guns, so I went with a suitably snazzy colour for these wannabe flash gitz:

 *edit – spotted that I had missed the teeth as soon as I had posted! I’ll get that sorted out 🙂


Ok, so I know some of these minis are actually packing flamers, and I know that I’m supposed to be doing this project with as much accuracy as possible, but the foot is going down and I’m reinterpreting the minis & calling them plasma… Because Orks… So there.

Speaking of minis, how funny is it that the actual plasma boys appear to be resting their chins on the plasma coils? Clearly they were sculpted in the days before plasma ‘got hot’ and tried to fuck you over far more frequently than the one-in-six frequency that the laws of statistics demand… In fact, keeping in mind that Space Orks have the same ballistic skill as Space Marines in Rogue Trader, this squad is going to be a real handful…

Here’s another angle showing off their swords & pistols:


While I was painting these guys, I realised that I got the base rims wrong for my first Teknishun skwad, so I quickly fished them out of the display case and corrected that oversight… Seemed a shame not to take advantage of the situation and do a quick group shot of the whole Techy crew together:


This little lot represents a bit of a milestone in the whole project so far, in that I’m around half way through the Orks. I’m also done with all the boys that I had built and undercoated, so it’s going to be a bit of a building phase for the next few weeks I’m afraid… I have the power armoured Guards to work through, and I also have a whole bunch of ‘Skumbos’ to get sorted out… Now, I like converting minis, so this bit is going to be great fun for me, but it might be pretty boring for you guys! I hope you can all bear with me though, because I think this is going to be the really interesting bit of the project.

The Skumbos should be particularly good fun. In the fluff, the poor old Skumbos are described as being ‘lower caste’ Orcs, and they are lightly armed with Bolt Pistols & Swords… Unsurprisingly, there aren’t too many pistol/sword minis of that era, so I knew I needed to think outside of the box for this little lot! I decided to play on the whole ‘lower caste’ thing, and picked up a few fantasy Orc Archers of the correct vintage. After a bit of chopping & some putty work, I ended up with these:


Whaddaya think? They aren’t finished yet, but hopefully you get the idea… I’m planning four of these per unit, plus a legit pistol/sword Space Ork to represent the unit leader, (who, bizarrely, gets Mesh armour). I need six such units, so maths tells me that I now need to finish these four, add another twenty, and round up six proper Space Orks to lead them… should keep me busy for a while! 🙂

Until next time dudes, be awesome out there!


Teknishun Skwad 1


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Greetings Terrans, I trust this post finds you well. I have (yet) another new Wolf Time squad to share with you today – as the title suggests, this is one of the two Technician squads needed to run the campaign… The technician squads are actually a bit of an oddity in the campaign – one squad is modestly armed with Bolt Pistols and Swords, and only appears in game 1, while the other is fully tooled up with Plasma guns, Conversion Fields, Bolt Pistols and Swords!! Thankfully, (for the Marines), the Plasma-toting hombres only appear in game 2!

Anyhow, today, we’re only looking at the first squad. I deliberately picked out some of my more weird & wonderful minis, most of which have some technical vibe to them. Also, all the models in this unit are converted to some degree:



I went with a predominantly grey scheme for these guys, (because technicians), and I used blue as the squad colour. Also, they all have some small sample of the desert camouflage that I have used throughout the main body of the force so far, just to unify the army a little.

In other news, I have had a semi-productive week with the putty last week, and got 4 new power armour conversions underway. I’ve switched to Brown-stuff (rather than green), and invested in some clay shaping tools thanks to good advice from Jon ‘Axiom’, so the whole experience was way better than my first attempt. I even got a bit fancy with the stuff I was sculpting!



Still very much WIP, and waiting for Chainswords from my pal Mark @ heresyofus, but hopefully these give you an idea of where we are headed 🙂

That’s all for now folks – more Teknishuns to follow!

Armoured Thrugg Bullneck


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Greetings Terrans, sorry it has been a while, but I was away with business the week before last – jet lag has combined with a busy week to reduce my output a bit, but I do have one last bit of Wolf Time progress to share before Orktober is done. Do you remember these guys?

For those that don’t know, these are all the named leaders of the RTB02 boxed set of ‘Space Orcs’ (sic) from back in the day. Thrugg Bullneck is da boss in the middle, and he’s very special to me, because this boxed set was my first Citadel miniatures purchase. I used to pitch my 18 or so Space Orcs against my mate’s 30-plus RTB01 Beakies, and I regularly got my ass handed to me… The Orcs were tougher, and could shoot just as good as Marines back then, but they really suffered for lack of armour and I was too skint to do much about it… I think I’ve carried a resentment ever since, so when I realised that I needed to do some power armoured orks with chainswords for the Wolf Time campaign, I pulled out a duplicate Thrugg and did this:

This was a few weeks back, but I’ve been too busy painting skwads since then to do much else with him. I didn’t have enough time to get deeply into anything this week, but when life gives you lemons, you make lemonade, and so I used the few hours I did have to finish Armoured Thrugg. Here’s the result:

I must say, I am really chuffed with him – he’s the most ambitious bit of sculpting I have ever taken on, and, while a bit rough around the edges, he’s certainly fit for purpose. He has a Bolter, a converted hand flamer, sculpted power armour & chainsword, so he’s correctly equipped to lead one of Governor Kulo’s guard squads. More than that, he’s a gift to 16 year old me – a proper well-‘ard Thrugg, ready to boot some beakies right inna fork!

I’m away hiking with my youngest this week so I’ll be away from paints, but my success with this guy has got me motivated to try more sculpting. I’ve chopped up a few spare Orks and packed some putty & tools for a spot of evening putty-pushing while I’m away… if they come out half as good as Thrugg then I’ll be a happy chap 🙂

Da state of da Waaagh!


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Greetings Terrans – a second post in one week! You lucky buggers 🙂

It’s just a quickie today – I had another Wolf Time Ork Skwad close to being done, so I had a wee push to get them over the finish line last night. This is actually the last ‘combat unit’ required for the campaign, but is a bit different to all the other combat units & only appears in scenario 3… Firstly, the unit has Bolters and Bolt Pistols, second the leader has a hand flamer, and unit , and thirdly the unit has no Heavy Bolter…  The sharp eyed and knowledgeable among you will have spotted the Heavy B Ork, but no, that actual Heavy Bolter won’t be played as one – to be fair, it is pretty tiny, and I didn’t realise it was a Heavy B until it was too late… Fuck it… it’ll have to count as a snazzy regular Bolter 🙂

I trawled my paint draw for a spot colour, and ended up with this bluey-green Dark Eldar colour… Thus we have ‘da Real Teal Skwad!’:

While I was feelin’ Orky, I revisited the 4 ‘Combat units’ that I painted on my hols & just quickly added some green glaze to the flesh tones… Then I thought I might as well dig out the three ‘Warrior Units’ as well, and take a few pics of the whole lot together:


And here’s ‘da leadership team’


So, that’s it for now – three months in to the project, and we’re 40 down, 60ish to go… It starts to get more complicated from her on in, with almost everything needing to be converted (heavily in some cases). I’m also away from my paints quite a bit in October so my output will be a bit patchy for the next few weeks, but fear not – the Waaagh must go on!



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Greetings Terrans, I trust you are all well. I have a bit of a different theme to this post – no fun RT Orks to share at the moment, but a more grimdark vibe from the Inq28 side of the hobby fence. The background to this is that I was lucky enough to have Mark from Heresyofus pop over on the last weekend of September, and he brought his beautiful Stylites board with him:

As you can see, the board is a stunning piece of work, but Mark and I appreciate that not everyone would be in a position to devote the time or space to such a specific piece of scenery. As a result, Mark gave me my own set of 20 Stylites, with the simple instruction of ‘go do something with them & showcase a different way of using the pillars’… No pressure!

So, me being me, I approached the task with maximum flexibility in mind. Naturally, I wanted my Stylites to look like they belonged in the caverns underneath The Chapel, but equally, I wanted them to look at home in an underhive sump, or towering over the ruins of the frozen city of Felstad…  I also wanted them to reflect the tortured reality of the battlefields of the Mortal Realms, or even provide a chaotic backdrop to the far-flung battlefields of the 41st Millennium… In short, I wanted them to work anywhere and everywhere that I like play toy soldiers.

As a result, I decided to base my pillars individually, and to integrate other scenic items into the bases to give them some utility beyond the Stylites game itself. After some thought, I went with the Shardwrack Spines for the basing detail, and I made this choice for a number of reasons. Firstly, the spines have a lot of height, and I felt this would work well with the tall columns of the Stylites. Secondly, Stylites is a truly lethal game – one slip and you’re dead, and the Shardwrack Spines look like falling on them would be believably terminal. Thirdly, they have rules in 40k (and I think in AoS?), and fourthly, they look like an interesting kit to work with! Decision made, I got to cutting and fitting the bases, and cleaning up the mould lines… this took bloody ages, but was worth doing properly, and eventually, I got to this point:

Now I just needed to decide how to paint the buggers… I had a vague notion of going for some colour, but I didn’t want to go to crazy-town like on the box art. I settled for a subdued purply-grey, with gold used to pick out the nodules and a little Nihilakh Oxide around the cracks… the idea is that these spines are mineral rather than organic, but also that they can work either way if the game demands it. The rest of the base was done in a fairly generic way, while the Stylites themselves were washed & drybrushed in an ad hoc and gunky style. I’ve managed to complete five so far – see what you think:

I have the other 15 Stylites built, basecoated and drybrushed, so I just need to add the wash & detail. My plan is to do this in and around the ongoing work on my Space Orks project, and once I’m done, I’m going to set up some photos to showcase the Stylites in a few different contexts. Happy days!

Anyway, that’s it for now – I’ll catch you all soon with more Orks and more Stylites to share! Have a good one dudes 🙂

More Wolf Time Orks


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Greetings Terrans, I have another unit of ‘Ork Warriors’ finished for the Wolf Time campaign, (35 down, 67ish to go). This is another ‘Bolters and Bolt Pistols’ Warrior skwad, and will defend Gov’ner Kulo in the final scenario of the Wolf Time campaign. As with all the squads so far, I wanted a clear spot colour to help with tabletop identification… I’ve already used purple, blue, green, yellow, red and orange… I’m reserving white for the final Ork Warriors unit, grey for the two ‘teknishun skwads’, keeping black for the power-armoured guards, and brown for all ‘Scumbos’… Basically, I’m running low on options here, so this skwad gets a slightly unusual choice of spot colour:

Now, I know that this is a pretty unconventional choice, but pink is lovely with the green skin tone, and I really like it! I imagine that the skwad adopted it because it’s the same colour as humie skin, so it’s bound to be terrifying to the enemy 🙂

Also, this unit is notable for the inclusion of LE1 – the original and firstest ever GW Space Orc! He’s the chap in the middle with the bigger base, and is the leader of this skwad. I really like the aesthetics of this mini – he has a more simian, hunched appearance than his successors, and this really helps to make this Ork look a lot more alien and bestial than later RT Ork minis. I believe that Bob Naismith sculpted this chap, before Kev Adams took on the range and cemented the more cartoony look that we all know and (mostly) love – a look that arguably still defines the range to this day. However, I really, really like the aesthetic of LE1 – in fact, I prefer it to Kev’s interpretation, (*gasp!!*), and I can’t help but wonder what would’ve happened if Naismith had been kept working on the range…


In other news, the excellent Mark of Heresyofus fame came to visit me over the weekend for a few games of Stylites, and to show me the development of a new (and very clever) board system that he’s been working on! Keep an eye out for a proper post on the subject from me later in the week, with loads of cool photos & info from the weekend, but here’s a little teaser for you in the meantime 🙂

Have a good one folks!