Wolf Time Orks

Tags

, , ,

Greetings Terrans, how goes it? It has been a busy couple of weeks, with lots of building, sculpting, and general hobby ‘admin’, but not much in the way of finished stuff to share! That said, I do have another unit of ‘Ork Warriors’ finished for the Wolf Time campaign, (30 down, 72ish to go). As with the ‘Red Skwad’, these guys are all armed with Bolters and Bolt Pistols, and will lurk in Gov’ner Kulo’s inner sanctum (fnaar fnaar). This time, I’ve gone with a rather fetching orange as the squad spot colour:

 

These guys were slightly slow to get finished, mostly because I had a ‘small’ terrain project jump the painting queue last week. That project hit a bump & won’t be ready to show until next week, but here’s a teaser for you:

Hmmm!!! Mysterious, no?

 

I’ve also been prepping the next round of Orks to paint, which necessitated some more Greenstuff shenanigans. Here’s a sample WIP of some Ork Teknishuns wot all needed Greenstuff swords & pistols to go with their Plasma Guns (of course…):

Ok, so I know some of these are actually flamers, but fuck you internet – I’m calling them Plasma ‘because Orks’ 🙂

 

Speaking of ‘pain-in-the-arse’ non-existent minis, I’ve also been thinking about the remaining Orks that I need to sort out – all of which have few or no ‘official’ models… You’d think that Skumbos (sword & pistol), and Ork Guards (Bolter, Chainsword & Power Armour), would be plentiful and easy to source, but they are not. I’ve already moaned about the complete lack of power armoured bolter/chainsword combos in a previous post, but you’d think that at least the Skumbos would be plentiful enough, right? Er… no. There are about 5 ‘official’ Rogue Trader RT02/4402 pistol & sword minis of the right age… and I need 25… *sigh*

My current plan is to use fantasy Orcs of the correct vintage, but, of course, they’ll all need converting to some extent. With that in mind, I’ve been playing around with press-moulding bits so I can produce the correct weapon options for these sods… I have had very little success so far, but I will persevere… You can say what you like about this sanity of tackling this project with such strict self-imposed restrictions, but it is definitely developing my hobby skills!

Until next time people – have a great week 🙂

Advertisements

Green-skinz & Green-stuff!

Tags

, ,

Greetings Terrans! I hope all is well with you and that life is being kind. I have quite an exciting post for you today – I have another skwad of Orks completed & ready for Wolf Time, and I’ve also been pushing some Greenstuff around in a pretty major way! First up the painting – this time I’ve tackled one of three Ork Warrior units that are needed for the campaign – the list shows them as armed with Bolt Guns, Bolt Pistols and Combat Accessory (these all have a small pistol tucked away somewhere on their person):

I’m happier with these guys than with the first few skwads – I forgot to take a green glaze with me on holidays so didn’t use it on the first batch of Ork skin, but I tested it on these guys and am much happier with the resulting tone… I’ll have to remember to go back and glaze the others! Also, I cheated a bit on this unit – the leader (Thrug Bullneck no less!) was already painted on hols, but I re-did his trousers & shirt to tie him in with ‘Red Skwad’ a bit better, (and I also glazed the flesh).

 

I also had a look ahead to some more units that are needed for the scenario – the Ork Guard Units. These Guards are a bloody pain in the arse… They are meant to have Power Armour, Bolt Guns & Chainswords – all fine and good, except I can’t find a single OldHammer mini that matches this equipment loadout! All the Power Armoured Nobs of that time have Power Gloves, and all the sculpts would be really tricky to weapon-swap on in a convincing way… I could go for some newer Ork minis, but I really don’t want to deviate from the era too much. It’s a pickle, and one that I’ve been mulling over for several weeks now!

Anyhoo, yesterday morning, I had a brainwave – I thought I’d try and attack the problem from the other angle and try and sculpt power armour on a correctly armed Ork, (funnily enough, Thrug again)… I mean, how hard can that be, right? Well, turns out that it is bloody hard – several hours of fun later, and I got to this stage:

Hmmm… I am both pleased and frustrated at the same time – pleased that the basic shape is there, and happy that it clearly reads as “Hey fuckers, look at me! I’m that mythical non-existent Power Armoured Ork with Bolter and a Chainsword that Rick Priestley wrote into the Wolf Time campaign!”, but I’m also frustrated that it is so rough. Of course, it isn’t finished yet, but I’m in totally new territory here – I’m not sure how much I can refine it, whether it should be more refined now, how to add stuff, etc. I’m basically learning as I go, and have no idea were to pitch my expectations – the uncertainty is somewhat uncomfortable. Also, I’m thinking of the bigger picture – I need 19 of these buggers! 19 re-sculpts will take me bloody ages, and I run the risk of them all looking like kneeded dog shite at the end of the process… on the other hand, my sculpting will have improved hugely, and they might end up looking absolutely awesome… Decisions, decisions!

Well, I guess the thing to do is go balls-out to finish this guy to the best of my ability & then make a decision. I have some clay shaping tools on order (recommended by Jon – thanks dude!), plus some brownstuff (recommended by Jesper – thanks dude!!), and a cable rolling tool, so at least I’ll have the right gear to take this ‘eksperiment’ to the next level. I also ordered some mould making material, so at least I can make my own ‘period’ chainswords, and maybe even try and mould whole figures! Exciting times dudes and dudettes – it all feels deliciously old-school 🙂

Anyway, that’s it for today – catch you homies all on the flip-side!

Orkin’ good holiday

Greetings Terrans, I have a sneeky quick peek of ‘wot I dun painted on me hollibobs’ for you. I apologise in advance for the shit pics, sub-par painting, and general sameyness of the subject material – I’ve been working through the RT era orks I prepped for doing the Wolf Time campaign, so lots of 5 ork squads with 3 Bolters, a Heavy Bolter, and a leader with Bolter & chainsword! All the painting was either done on a deck in sunlight, or in a caravan… less than perfect lighting conditions! Still, it drove a certain approach to the process, which was basically to do the main ‘accurate’ stuff by day, and tackle the less fussy wash & drybrush by bulblight at night. I’ve deliberately left out the fiddly details – they’ll get added later & with better lighting.

Anyhow, enough excuses – here’s what I’ve got:

A45EDD67-B689-488C-A95E-1DCC75F4F14F

Yellow squad – Heavy Bolter (left) has a converted gun

 

EF274836-7FCA-413A-A6E4-B6926C640160

Purple squad – again, Heavy Bolter (second from left) has a converted gun

 

311997DC-DDE4-4875-923E-817447928B13

Green squad – converted heavy bolter again (second from left), plus a chainsword weapon swap for the squad leader

 

5FAE0EBA-0059-4493-ABF6-871B3D95CF8D

Blue squad – as nature intended

 

F3FCCFD9-C2E2-41B0-B030-3D8FF6591A7E

A selection of characters from RTB02 – leaders in their own rights, but destined to be mere squad leaders under Governor Kulo!

 

DE922230-B9E7-4C8D-A055-6943F1517362

And a final group shot – a great start to the project!

So that’s all for now folks, back to normal next week – i.e. a batshit crazy catch-up week with work, followed by a weeklong business trip, followed by who-knows-what!  Hopefully I’ll manage to get a few more Orks marched through the painting queue in and around the madness 🙂

Peace out

Organised Chaos

Tags

, , ,

Greetings Terrans, I hope this finds you all well. It has been a hectic time in Leadballoony-land – the idea of running the Wolf Time campaign next year has got me motivated to paint some Greenskinz that I have been hoarding for far too long… I’ve been examining the campaign (in the Book of the Astronomican) to get an idea of the forces needed – and the answer is ‘bloody loads!!’ Quite a few can be re-used between games, but the effort of matching models to stat lines is quite the challenge… I’m determined (for now) to stick to late 80’s lead where possible, and to apply the WYSIWYG principle. I have the first raft of Orks based, primed and ready to take on holiday for a spot of al fresco painting, and I’m super excited about it because the bulk of this lot is made up of RTB02 Space Ork Raiders…  Thing is, the RTB02 boxed set was my first ever Warhammer purchase, and Thrugg Bullneck was my first ever ‘proper’ paint job, so I’m really going way back to my roots with this project, and boy, does it feel good! Here they are, ready to enter the carry-case dropship to painting Valhalla:

I’m going for a general militaristic desert theme for these guys – Wolf Time happens before the idea of Ork clanz Is firmly established, when Orks were really more like savage humans than anything else! As such, I primed them black, and then gave them a light zenithal coat of Zandri Dust – the perfect (and quick!) start to any desert scheme. The theme itself seems like a good fit for the minis – it isn’t particularly novel, but it works for the pre ‘red-era’  period of the Book of the Astronomican, and they’ll fit nicely with my Praetorians too… (Last Stand at Glazers Creek anyone? 😀 )

It hasn’t all been preparation though – I also managed to paint a thing this week! He’s a chaos warrior from the Pantheon of Chaos range, and I absolutely love this mini. I keep having the urge to do a chaos warband one day, and he has been primed and ready for painting for quite some time, but I never seem to actually get around to doing anything with him! This week, I had some time to paint but didn’t want to start anything big – long story short, I picked him up and gave him a tickle with my hairy stick:

I have the vague recollection that this guy is supposed to represent Malal – a mysterious anti-Chaos chaos god from the pre-Slaves to Darkness era. I don’t know much of the lore personally, but Orlygg has put together a brilliant piece of research on the subject – you can find it here. From this research we can learn that Malal is all malicious and insecty, that he despises the other chaos gods, but that he isn’t a friend of the ‘good guys’ either, and that black & white skulls is his vibe… As such, I kept the palette restricted, but I did try out a thin wash of violet over silver to give a rather pleasing metallic purple on the armour. I have never tried this technique before, so I’m dedicating this to Azazel’s ‘Technical August’ challenge 🙂

Anyhow, that’s all for now – I’ll be off the grid for a couple of weeks, but hopefully I’ll be back with a decidedly big green bang in September! Peace out dudes, and be excellent to each other  🙂

BOYL 2018, and a belated Space Bastard

Tags

,

Greetings Terrans, wow, what a week! I had all the fun & mayhem of BOYL last weekend, so three days of solid oldhammer gaming, shooting the breeze with friends, checking out amazing minis & gorgeous terrain, and generally soaking it all in. As always, the Ansell clan were hosts beyond peer, and all those who make the event possible were superb. Also as always, I have a photo dump for you to pick through, so here we go!

Friday: First up, a great game of Rogue Trader (i.e. Warhammer 40k first edition) with my pal Titus (of gameoftravel fame). He pitted his newly painted and stunning Imperial Fists against my also newly painted & very bright Eru-Kin. I used Slaan rules from Rogue Trade, and loaded up on high tech kit, while Titus used a contemporary Space Marine army list. We set out some objectives, and also included some RT psychic powers on both sides. It was a cracking game, with the Marines taking a brutal toll on the Slaan, but the Slaan being more focused on their objectives. Highlights were the Slaan hopping all over the place thanks to their displacer fields, and the pivotal moment where my Slaan mage changed the allegiance of the Marine Dreadnought. Awesome game:

 

Next up I got involved with a classic WFB campaign, and played Terror of the Lichmaster. Wojceich (Frugelhofennews) had been working on collecting and painting all the correct buildings and minis for the campaign, (including some very rare and collectable pieces), but had only recently discovered the UK Oldhammer scene, so made the BOYL event at very short notice. It was a genuine pleasure to see how much he enjoyed his minis used in the campaign, and hopefully we’ll see Wojceich again next year for Revenge of the Lichmaster!

 

Saturday: I spent most of the morning hanging out with the WIPster posse – Axiom, Cheetor, Asslessman, Whisky Priest, AntiPixi and Airbornegrove, plus event-guru Garth and a few folks I am less familiar with. Collin (Whisky Priest) ran a game of ‘What a Tanker’ – kind of World of Tanks for the tabletop. It’s a neat game, and great fun to play – even with the chaos of managing 11 players! It was really good of the guys to fit me in at the last minute, even though it made for an odd number of players and skewed the game… they really are an awesome gang of Orky tankers 😊

 

The afternoon had the Space Bastards game happening on the Helsreach board, expertly handled by Curtis. The basic idea is a small unit of Marines (or a single Marine plus human henchies) warp in to Helsreach, and kick up as much mayhem as they can. Points were available for killing, graffitiing, boozing, and one or two less salubrious activities. The whole idea came off the back of a conversation last year about how awesome Marines used to be when the fluff had them as genetically engineered homicidal maniacs, and how well this would work when said Marines were on shore leave…  Even the goody-goody Ultra Marines were sociopathic bastards back in the day  😉

Here is my Bastard (finished the night before I left), and his henchmen, :

During the game, I ended up having my spree interrupted by Hambry and his gang of Helsreachers, so a right good ding-dong took place between my mob and his. By the time the game finished, I had almost wiped the impudent locals out, and had a hefty kill tally to show for it, (plus some graffiti here and there). And here they are in action:

 

Late afternoon I was lucky to be included in another WIPster game – this time Jon (Axiom) was running a bounty hunting skirmish, which was fast paced and very funny. Jon had thoughtfully created stats for a huge number of eclectic minis from his collection, and it was awesome to see them assembled in one place for a game. I ended the game with a pleasing number of credits:

 

I also managed to jump on another bandwagon on Saturday evening, and took part in a classic Rogue Trader scenario – the battle of Jadeberry Hill. It is designed as a follow-on to the famous Battle at the Farm scenario from Rogue Trader, and pits Crimson Fists against Orks. Aiden had provided the board and the Orks, while Drew provided some gorgeous Crimson Fists. I joined a few turns in, and helped Jesper with the defence effort. We managed to hold out long enough to get the escape signal, enter the tunnel and reset the demo charges before the swarm of Orks overran our position. Several heroic Marines sacrificed themselves in this effort – a flamer guy who held up the Ork advance to allow his brothers time to escape, and a single trooper who intercepted a pair of sneaky greenskins on the verge of slipping through the net, heroically killing both in melee before getting shot to pieces.

 

 

Sunday morning was a very groovy affair – I had the pleasure of setting up and GMing an impromptu game of Rogue Trader, with Jesper controlling my Praetorians, David running the Eru-Kin, Nibbel with his Scavvies, and Hambry with his Inquisitor and retinue. Titus also joined the party late with his Imperial Fists. I set up a small settlement and civilian population, and gave each general a set of goals – most of which clashed with at least one other player. It was my first time running a game this big, and it was certainly a challenge, but I really enjoyed the experience, and I think my players did as well. Trouble is, I was so busy, I forgot to take many photos! It ended closely, with a number of objectives achieved by most players. David nicked it in the end, with his surgical precision, strategic acumen, and cold-blooded xenos focus on his objectives.

 

And that was it for another year! Man, I had such a good time, and can’t wait for 2019. A bunch of us are already planning and scheming, with some great ideas bubbling away… I’m thinking of trying to run Wolftime, and I even hear whispers of a Slaves to Darkness warband challenge! Awesome 🙂

Best laid plans…

Tags

, , ,

Greetings Terrans, I hope you are all well. So today was supposed to have been a triumphant post showing off a fully painted game of Stylites, played at Mark’s place, and showcasing the minis that we have lovingly prepped and painted and the gorgeous terrain that Mark has made… and then my car died. The Machine spirit had almost got me to Mark’s house, but couldn’t complete the journey. Long story short, instead of a pleasant afternoon chucking dice in good company, I had a long afternoon sat on the side of a motorway waiting for a tow home. On the bright side, at least the car failed now, so I can get it fixed in time for BOYL next weekend!

Anyway, it’ll be a while before Mark and I can get together to do the showcase/photo shoot game, so I thought I’d let you guys see the Penitents that I literally lost sleep to finish in time:

 

So let me introduce them – first up if Kull. His crime was one of blasphemy against the Emperor, and the casting down his holy idols. The Punitore engines within the Chapel determined that Kull’s toungue be removed, his lips be sewn closed, his treasonous left arm be removed, and a penance sentence of life as a Stylite:

 

Next is Malven, his crime was sadism, kidnap and torture. Malven developed a taste for abduction and bondage, followed by the long slow suffocation of his victims – all the better to savour their fear. The Punitore engines dictated that Malven be permanently shackled, and that his breathing be restricted by artificial means while stim injectors act to keep him conscious… he exists in an endless state of near-asphyxiation and terror, and will continue to do so for the remainder of his life sentence as a Stylite:

 

Now we have Dunc, and his crime was that of spying and embezzlement. On his submission to Chapel justice, it was said that he stole with the left hand as he sold secrets with the right – a claim that the Punitore engines took literally. Dunc lost the fingers of his left hand, the whole of his right arm, and his eyes before beginning his life sentence as a Stylite:

 

Finally we have Cobb, guilty of murder and infanticide. Cobb bound and gagged his own twin daughters, before holding them face down in a pond and drowning them… Cobb claimed that the children were wytches, so the villagers who delivered Cobb to the Chapel also recovered the bodies of Cobb’s daughters, and handed them over for examination. There was no evidence that the children were wytches, and the Punitore engines were not swayed by Cobb’s defence. They decreed that his lies be gagged, that his mouth be hung with weight equal to the combined weight of his daughters, that his murderous hands be taken, and that the skulls of his victims be chained in their place to remind him of his crimes as he serve his life sentence as a Stylite:

 

Pretty dark stuff I know, but as I was making these guys, I couldn’t help but imagine what their crimes might have been. I also thought about what would prevent them from just jumping from their stylites and ending their own suffering – I thought it would be cool if those who seek to cheat their penance through suicide be brought back as servo-skulls, and doomed to spend centuries witnessing the suffering of others… That seems a good way to explain the penitents, the servoskulls, and the skull-jackers!

In terms of painting, these guys were all mostly wash jobs, and are actually pretty basic, (necessary due to time constraints). However, I did spend some extra time on the flesh, and in particular the faces, just to elevate them a little from a speed-painting job. I’m pretty pleased with how it all came together! But hey – now, it is your turn! Mark has issued a challenge to create your own take on a skull-jacker & penitent. There is even a prize! Don’t forget to link back to Mark’s blog to make it easier to have your entry considered – looking forward to seeing what you clever lot come up with!

Anyhow, that’s it for today chaps, I am finishing up one last mini before I head to the lead-belt for the weekend, so I may get a post in later in the week… If I don’t then I’ll catch you all next week with a full write-up on the Bring Out Your Lead weekend 2018!!! Woohoo!