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Leadballoony – It's a lead thing

Tag Archives: Oldhammer

Things that make you go Hmmm…

08 Friday Jul 2016

Posted by Alex in OldHammer, Side projects

≈ 12 Comments

Tags

Oldhammer, Rogue Trader

Hello chaps, I hope you’re all well! I have two minis to share with you this week – again, I have been working through my pile of undercoated but otherwise neglected minis. First up is this official looking chap from the ‘Spacelords’ range from Moonraker Miniatures:

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He’s pretty straight forward on the painting front, and is very much intended to fit in with my PDF types on the clothing colours, (though he can also double up as a generic civilian, security guard, robot handler, prisoner transport officer… he’s quite a flexible little fella!). The model isn’t that great if I’m honest – loads of nice detail, but I suspect it is slightly miscast around the insides of the arms… it doesn’t show too much though, so he’ll do:

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Secondly, I have an experiment to share. I returned to a mini that I have started and stopped about three times – I have really struggled to find any motivation to paint this guy for a number of reasons…  1: He’s an Eldar, and I really don’t find the faction that interesting (even in RT). 2: He’s an Eldar, and that means clean lines, crisp colours, sharp highlights… a far cry from my usual weathered look. 3: He’s an Eldar.

BUT… this time I grasped the nettle and decided to get this guy off my bench once and for all. I also had an idea that I wanted to test – I wanted to see if I could get a reasonable coloured metallic look out of the new Citadel gem paints, and this guy got to be the guinea pig. I decided to try the green gloss over a copper base coat on his body armour, and it turned out like this:

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Hmmm…  Not sure if I like the effect or not – the paint is basically a coloured gloss and so looks quite thick and gloopy on the model, (though to be fair, I did get a bit impatient with the application, so this is at least partially due to my own heavy-handedness!). I also think that the colour scheme is a bit ‘meh’, which doesn’t really help the overall look. However, looking at the positives, the end result is certainly is metallic and coloured, so I have to conclude that the test is at least a partial success. I am certain that a more patient approach with thinner layers of this gem paint will likely look much better, and I strongly suspect that the blue one would’ve looked better too. I’ll probably test this idea further, (I quite fancy trying a Sigmarine in blue enamelled armour instead of the usual gold), but I’ll leave it to you, dear reader, to decide if you like the result or not :-)

Anyhow, that’s it for another week dudes, have a good one, I’ll catch you on the flip-side.

Tick, tick, tick, tick, Boom!

01 Friday Jul 2016

Posted by Alex in OldHammer, Side projects

≈ 14 Comments

Tags

Oldhammer, Rogue Trader

Hello chaps, just the one finished model to show you this week – I have had him undercoated and kicking around the place for some time, so I thought I would crank him out with a view to clearing some backlog and sharpening up my brush work. This time it is the 1991 Penal Trooper – aka ‘The Human Bomb’, (political correctness being less of a thing 25 years ago!), though I prefer to look at him as a max security prisoner who is wired to go bang if he misbehaves rather than a walking piece of ordinance. I had the prison break scene in ‘The Running-man’ movie in mind, and, as such, I didn’t want him to look ‘equipped’. In the end, I just gave him a makeshift weapon using bits from the ever-popular Flagellants kit – I imagine he’s in the act of breaking out of Supermax, (or is mid-riot inside), and he has just grabbed the first hitty thing that he could lay his hands on:

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Paint-wise, I embraced the deranged facial expression of the mini, accentuating this with a 2 o’clock shadow, and added some tattoos and a rather pleasing blood spatter effect. I couldn’t resist going with the obvious Guantanamo Orange for the jump suit, and I used Kantor Blue for the explosive vest. Happily, this ties him in with a few other little collections I have on the go:

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Overall, a quick and satisfying paint job, and another half-finished piece off the list. That’s it for another week, catch you next week & have a great weekend :-)

The good, the bad, and the ugly…

11 Monday Apr 2016

Posted by Alex in OldHammer

≈ 29 Comments

Tags

Conversion, Oldhammer, Rogue Trader

Hi folks, I got back from my camping trip last Friday, and I’m still absolutely knackered – turns living in a field with two lively kids is hard work! We all had a great time, but it’s good to be back in civilisation… I really missed central heating, hot running water, my wife, and (most pertinent to this blog) my paints! Luckily, I have a number of minis based and undercoated, ready for a quick painting splurge, so I had a good session over the weekend and cranked out 3 additions to my mook squad/PDF… a series I am calling ‘The good, the bad, and the ugly’ for reasons that should become clear…

First up, ‘The Good’. This is an old (1987) Citadel piece produced under license for a roleplaying game called ‘Chainsaw Warrior’. He’s quite a ‘flat’ sculpt, which is fairly typical of the time, but I quite like the little fella… He’s properly tooled up for action, and he brings some much-needed heavy fire support to mook-squad:

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Next up we have ‘the bad’… This is a piece from the 1991 Adventurer range, and he is a really odd sculpt – the folds in the cloth are quite soft and puffy, and he has a face like a witches tit. That said, he actually painted up quite nicely! And then I decided to try and do some OSL for his glowy sword-thing… (for some reason, I thought that glowing swords of light might be a catchy idea in a sci-fi setting…don’t know why). I’m less than pleased with the result – it’s not what I had in mind at all, but I’ll live with it for now and see if I can fix it up at a later date. Anyhow, he’s on the team to bring some leadership to mook-squad:

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Finally, we have ‘The Ugly’. This is another old (’87 again I think) Citadel piece produced under license for a roleplaying game called ‘Paranoia’. This is a really odd sculpt, with an almost medieval design to the helmet which just leaves the guy’s snaggle-toothed mush hanging out… judging from what we can see of his face, it’s probably a good thing that the bulk of it is covered up! He’s quite lightly armed and equipped, so at some point during the painting I decided to appoint him the role of Medic, and it is in this capacity that he joins mook-squad:

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I have a couple more figs that are undercoated and ready to add to this group, (and I suspect that the group will grow even more over time), but here’s a shot of the whole crew as it stands:

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So, as well as a frenzy of painting, I also found time to work on a little piece that I’ve been quietly putting together for a little while. There is still a way to go, but he’s ready for a sneak preview…

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He’s based on the rather excellent ‘Slaughter Priest’ mini for AoS, combined with many and various ad-mech bits and bobs… I have no idea what to use him as – pit slave most likely, but maybe part of a bAd-Mech warband or something similar… Oh, and sorry, but no prizes for guessing the inspiration here ;-)   Anyhow, that’ll do for now, have a good week chaps, good to be back.

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