To those who seek guidance…



Hi guys, super-quick update from me today – it has been a ridiculously busy time, but I managed to finish one half of my Ostium Guide duo over the last week. I’ve really pushed the woodsy, lo-tech look with this guy – I’m particularly pleased with the lance like blade that mixes the technological with a medieval European vibe and an almost oriental blade shape, and with the mix of technical doodahs on headwear that looks like something from the dark ages. I think these bits sum the genre-straddling nature of this guy up perfectly really! I kept the palate muted, with mostly natural tones and just a few brighter spot colours here and there. I also added a bit of freehand to up the ante a bit – the chest shield was fun, and the obligatory cheques are there as well… I’m really pleased with how well the Chapel sigil on the scroll came out – nice and tricky!





That last photo makes me wish I had a smoke machine – that is quite a menacing silhouette! I just need to finish up the other guide, and then I can start my warband proper… can’t wait 😉

I too am summoned…



Hello chaps, just look at what came through the letter box the other day:



Now that is exciting enough by itself, but Mark of was generous enough to drop a few yummy Black Earth goodies into the box too! (Thanks Mark!)

Speaking of generosity, by brother-in-lead Ross ‘twigged’ my recent forest/woodland obsession, and gifted me an unwanted Citadel woodland set over the weekend – all built and undercoated, ready to rock! (Thanks Ross!). I’ve been dabbing away at it on and off these last few days:




I love how this came out – I specifically wanted this to match my test dryad thingy, and I think that I managed to do that – she blends in nicely, don’t you think? This is really starting to build up my vision of the Albino Forest, and I’m looking forward to chopping and changing a few more of these kits to develop this further. I’m still not sure whether to stick some leaves & tufts on the base or not, as per the test bases I did recently… I reckon it would look awesome, but I’m worried that it’ll be overly fragile on a gaming piece. I’ll have a think on that, but I suspect that practicality may be taking a back seat on this one 😉

Anyway, that’s all for now – slowly finishing up my Ostium Guides and then on to the warband proper, with more woods & forest baddies to build and paint on the side!

In to the Albino Forest…



Hi guys! Wow, a second post in the space of a week! I’ve had a real surge in creativity this week, which has coincided nicely with temporarily having a bit more time on my hands. I have taken full advantage of this, and dived into The Chapel project with a couple of test pieces prior to starting the warband itself. Here are a few shots of some kind of forest daemon and an Ostium Guide shrine – the aim here is primarily playing with wood (fnar fnar), practicing some basing techniques, and getting my eye back in with freehand on that tiny shield:




I really like the new Dryad kit, but I couldn’t resist the temptation to make a really creepy example. I’m still working on the fluff for this particular creature, but suffice to say that she’s bad news… I’m particularly pleased with my efforts at painting silver birch bark on her right thigh:



And here’s a close-up of the guild heraldry for my Ostium Guides – it’s a wee bit rough but hopefully you get the idea – it’s supposed to be a candle, (a guiding light so to speak), in front of a white tree. The meaning of skull beneath is pretty obvious I think 🙂 :



And finally, here’s an update on my guides following some GS work. They are undercoated, based and ready to paint:



I’m super excited about all this – the plan is to try and finish up the guides over the weekend, and then to get started on my warband… I also want to do more forest daemon thingies, and a whole haunted forest for them to play in! Watch this space 🙂


Mummy issues



Hi guys, so good to be posting today. It has been ages since my last post, I’ve just been so damn busy! But hey, good news – I’ve finally finished up my heavy servitors/mummy blockers, (‘mummy blockers’ as in Egyptian undead wot do blocking rather than things wot block Mums…)

To be honest, I found the whole Mummy thing pretty tricky to reconceptualise as a 40K servitor… I mean, what is the deal with Mummies? Surely they are just wrapped-up zombies, yeah? They should be human sized, yeah? So why are they so strong compared to regular zombies?? Don’t tell me… because magic, right?    Right…   *sigh*

Look, I know it’s only pretending and all that, but the whole ‘Mummy problem’ gave me some headaches when planning this project. I was torn between making pimped out human-sized servitors, or going with something that reflected the Blood Bowl stat-line. In the end, I went with option two because I wanted these guys to read as being slow, strong and very well armoured. I used Stormcast Eternal legs and the torsos from the Kataphron kit to give a really chunky industrial look, and used Kataphron heads as well to tie them in with my Zombie Linemen. The arms were a bit hit and miss – I kind of tried for an asymmetrical heavy-lifting idea on their right hand side, but I’m not sure how well that came off. I also got lazy and used a servo-arm on the one guy, and the grabber from a servo-arm on the other, and wish I hadn’t. I think they look awkward and skinny, but done is done. Here they are – see what you think:





To be honest, these are my least favourite models in the project, but I’m not going to lose any sleep over it – I can always revisit this in the future after all. The important thing is that the team is now complete, and here they are – the Clockwork Orange in all their glory:



Now… time to get immersed in the Chapel >:-)

Ballroom Blitz(ers)



Hello chaps, just a quicky from me today – I’m still working my way through my cyber-undead Blood Bowl team ‘The Clockwork Orange’, and have completed the Wight Blitzers/guardian class servitors. Sadly, painting time has been extremely limited of late, so I only have these two minis to share with you… but hey, progress is progress, right? Here in their role as servitors:




And here they are with the rest of the BB team:




I’ve taken a slightly different approach with these two by going for a more skeletal look, (Necron bodies & servo-skull heads), rather than the fleshy AdMech approach I took with my counts-as Zombies & Ghouls. This kinda makes sense to me from an undead perspective, what with Wights being ‘properly’ dead and all that. I also thought ahead and figured I’d probably use Necron warrior bodies if I ever add any Skellies to the roster, so I thought I’d better go large with my Blitzers. This also nicely reflects their role on the field – fast & hard-hitting! This means that I just have the two Mummy blockers to finish up, and the Clockwork Orange is good to go! These two are next on my list of jobs, so I’ll keep you posted 🙂

In other news, inspired by this post over on sho3box, I picked up a copy of Dinoproof over the weekend and had a couple of games with my eldest son and my Brother-in-lead Ross, (yes, my eldest had his first nerd-night!). This is a great little game to just pick up and get on with – you need suitable 28mm minis for your Slayers, toy Dinosaurs, some D8, a £10 rule book and a 3×3 table. Rules, tactics & gameplay are simple, so this is perfect for a short gaming session, and particularly good for kids. It also has some nice campaign development and some scenarios to work through, so it has some replayability. We all took different approaches to the game – my son went for dakka, while Ross went for versatility… I went with an angle grinder, (which I used to kill a frickin’ T-rex!), and a total lack of guns, intelligence or finesse.  >:)   Sadly, I didn’t take any pics, but trust me, this was great fun all round and for £10, this book is well worth a look.


Finally, the Chapel is calling to me my friends – I’ve been shopping and I have all the bits & basing material I need to start my warband. I’m really excited about this project and can’t wait to get started… I’m hoping to be able to report some progress on this in the near future, but until then, peace out dudes!



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Hello chaps & chapesses, just a quick update from me today. I got the next batch of AdMech/undead Blood Bowl minis finished up over the weekend – this time it’s the Ghouls. These were a funny one to re-imagine for 40k, and they are a bit of an oddity in the BB team to be honest (what with not being dead and whatnot). In the end I focused on two key features of BB Ghouls – their speed, and their paper thin armour. The Sicarian kit seemed the obvious choice, and here’s the result:




I’m a big fan of this kit, and have used various bits out of it a number of times, but I’ve never assembled and painted one ‘properly’ before. These guys are pretty much stock, though I did need to shorten the legs to fit the base, (easy enough to take a section out of the shin), and I had to chop some left hands to be right hands, (switched the little finger with the index finger). The backpacks got de-cluttered as well, but otherwise they are pretty standard. It’s the first time I have used the gasmask head option, and boy, are they good! I think that the inflexibility of leg poses would probably get annoying if I had to do a whole bunch of them, and the softness of the transition between armour and body suit was a bit frustrating, but overall I still think this is a brilliant kit. Painting was as per the Linemen from my last post – continued experimentation with black, that lovely orange that I’ve been enjoying so much of late, and blue for the spot colour.

In other news…


I have started putting together some bits for The Chapel project over on Heresy of us – the project is a really cool collaborative project where creativity and story-telling is king. Real life has prevented me from getting stuck in to this as much as I would like, but I’m getting my toes wet with these WIPs for my take on the Ostium Guides brief:




I imagine these guys as being grizzled woodsmen and guides, their age being a testament to their skill in surviving in and around the Albino Woods. They are members of a guild, one of many that exist in the various villages that dot the landscape. – there is strength in numbers after all, as there is always the temptation to avoid payment to a lone guide, (usually by simply murdering him or her at journeys end). Having a guild behind you is no guarantee that this will not happen of course, but it does promises retribution for such betrayals… Revenge is invariably terminal, as he pile of skulls amply demonstrate.

I’m looking forward to doing some more work on these guys. I changed my mind on the one fella’s arm so that needs sorting, and I have some sculpting and tidying up to do, but hopefully I’ll get them a bit further forward over the coming weeks. I’m aiming for a medieval/low tech woodsy feel if that makes sense?

I am really looking forward to working on my freehand with those lovely blank shields, and I am excited about doing the bases – I deliberately went for bigger bases than strictly necessary, and I intend to put a lot of effort into them as a test bed for my warband proper… Speaking of the warband, I think I have figured out what I am going to do in that regard – it’s going to be a huge departure from my usual fare, so I’m excited and nervous in equal measure… Hopefully it all comes together, and I end up with something worthy of the project! I’ll keep you posted 😉