Painting Decembruary update, and a little bit of jungle


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Hi guys, just a few bits to share with you all today – my main effort has been focussed on progressing my big Deadcember / ‘Painting Decembruary’ project. I also got a little more jungle built as well, but let’s take a look at the big fella first:

As described in my previous post, the main part of the build is the rather lovely Death Dragon from Grenadier Masterpiece Editions. Happily, all the pinning, bracing and filling worked out really well, and the beasty has held together & can successfully bear its own weight. I have jazzed up the base with some scenic bits and bobs, and ghosts from the Mortis Engine kit, (an accompanying host of spirits are ‘a thing’ in the AoS warscroll).

I have also done some work on Arkhan himself – he’s a funny character to capture really, what with him being a Liche King, a powerful sorcerer, and a pretty formidable fighter too. He is based on an old metal skeleton knight, with some newer plastics added to refine the look a little and to get him equipped correctly. The first thing that had to go was the lumpy and outsized head – this got swapped for a suitably warrior-magey one from the skeleton kit. The next thing to get sorted were the weapons… Arkhan is supposed to be armed with a staff & tomb blade, but I decided to be a bit liberal with my interpretation of his gear. The staff looks more like a combat weapon, and is made of various components including a bladed staff head from the tree revenant kit. His sword, (slung over his back), is also of Elven make, so it looks like my version of Arkhan might be an ancient Elven warrior-mage of some sort! I also added a small jousting shield from the Brettonian Knight kit – it’s a smaller item than the one that the model is designed for, so it doesn’t hide the figure in the same way, but still gives me a flat area for some freehand. Here’s a closeup for you:

Terrible photos I know, but hopefully you get the idea. I still have some work to do – he needs a sleeve added to that right arm, and a proper saddle for example. I’ll be breaking out the green-stuff this week, with the aim of getting him primed for the weekend.

In other news, I also managed to crank out some more psychedelic jungle terrain for a bit of fun:

I’ve just realised that it’s hard to judge the scale with this photo, but if you look closely there are some bits and pieces on the base that help… basically I went big here, with a vague idea that these trees are carnivorous, and that their area of effect is shown by the big bases that they sit on… They don’t have to be used this way of course, but it’s nice to have the option to go for a deathworld type narrative if I choose. I’m pretty pleased with how this little side-project is going, and have much more to add further down the road 🙂

Anyhow, that’s it for now folks! I’ll try to get an update out next week, but if not then I’ll catch you dudes on the other side for the traditional retrospective post. Peace & goodwill to you all.


Baby, we were spawn to rock



Greetings fellows, I have three more Eru-Kin to share with you today – these are the last three basic troopers. These guys share the same body as the second set of three that I painted up, but have bare heads, so they add more interest to the group. I persevered with purple, blue & a khaki green skin tones:

I love how they look amused when viewed from the right, and evil when viewed from the left 🙂 I just have some sergeant types to finish and then I’ll call this phase done with three squads of five, but don’t worry, I have many more to add to the spawning in the new year!

It hasn’t all been about the Eru-Kin since my last post – I also did a bit of building for Azazel’s ‘Painting Decemb-uary’ challenge. The aim is to finish up a ‘big thing’ that has been sitting around waiting for paint. Trouble is I didn’t have anything suitable in the queue, so I had to delve into the lead pile for something to tackle. The choice was made for me when I spotted my Death Dragon from Grenadier Masterpiece Editions… I’ve been putting off getting started on this wee beastie for ages – it is a huge piece of lead, and quite the challenge to build. I bit the bullet and put the dragon together over the weekend – much pinning and gluing required! Here she is as of Sunday morning:

Obviously the elastic bands will come off once everything has set 🙂  Next stage is to give her a nice scenic base and a new converted rider, (the one that comes with is a teenyweeny mage type who might well end up in my planned chaos gnome army… yeah, that’s another project for the future). I’ll be running the completed piece as a counts-as Arkhan the Black, Mortarch of Sacrament in my AoS Death legion… Mwhahahah!!!

Peace out dudes!

Spawn to be wild!


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Greetings fellows, another quick update for you this week – been chipping away at my new Eru-Kin project and have three new troops to share with you, but first up I want to share a little terrain project that I have been doing on the side. I have been wanting to do a nice bit of jungle terrain for ages now – visions of steaming alien deathworlds, bizarre prehistoric ‘lost worlds’ and psychedelic fantasy jungles are all inspirations here. Two things have motivated me to finally get my bum in gear with this – 1: my Space Frogs need a home planet, and 2: the release of a certain Frostgrave spin-off called Ghost Archipelago, (which looks like a fantastic game!).

When thinking on how best to make this happen, I thought back to Aiden’s superb jungle terrain for the Inquisitor Cynole game at BOYL 2016, and to Paul’s stunning deathworld jungle project over on Sho3box. I’m not about to question such hobby geniuses, (genii?), so I decided to trawl the interwebs for suitable low-cost aquarium plants, and picked out a few brightly coloured examples to base up:

I’ve sprinkled a liberal pinch of skullage around the place – partly to show scale, but also because we all know that skulls are cool! And no… I’m not sure where the rest of the bones are either, (best not to ask I think). I’ll be adding more to this terrain set as time goes by, but I’m quite pleased with how this little side project has started out.


So, on to the latest spawning for my Eru-Kin faction – I have three more basic troops to add to the mix this week. These guys share the same body as the first three that I painted up, but have different weapons & heads so they add a nice bit of interest to the group. I also wanted to try out some new skin tones, so I tested purple, blue & a khaki green:

I’m pretty pleased with how they turned out – doesn’t it all make more sense in a freaky space-jungle?? I think I’ll repeat these skin colours with the final three troops. Here they are by squad – as denoted by the loincloths, just to give you an idea of how it is all coming together, (the General has photobombed a couple of shots too):


Anyway, that’s yer lot for this week! I’m aiming to get the final 3 troopers finished for the next post, plus maybe some more jungle terrain… I am also looking to dip back into Fantasy & build something a wee bit special for my Undead – hopefully ticking off something for Deadcember, and Azazel’s ‘Painting Decemb-uary’ challenge along the way! Catch you all next time 🙂

More Space-Frog fun, and a random piece of scenery


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Greetings Humans, I have a super-quick data burst for you today. I have some more Eru-Kin to share with you – three duplicates of the second of the ‘basic troop’ sculpts, with further experimentation on the same basic skin colours… Not much else to say about these guys really, as everything I said in my last post applies to these guys! Here they are:


And with their spawn-mates:


More to follow on this project, but that’s not all folks – I also did this:

Aw Yeah!! My very own wargaming Tardis!! 🙂  Ok, so this started life as a toy rather than a mini, and the scale is not quite there, but it’s close enough for government work and I’m really pleased with how it came out. Here’s an underneath shot to show how the bare plastic looked before I painted it.


A big improvement, I hope you’ll agree! I deliberately went for a beaten up & weathered look, and I’m so glad that I did. The wood grain in the toy was a joy to pick out with a drybrush, and the windows & signage just needed a few washes to tone them down a bit. Look! It even lights up!


I know this seems a bit of a random thing to paint up, but there is a method to the madness… Firstly, I can see this getting dropped in to many other games in general – Frostgrave, Necromunda, Rogue Trader – either as a scenario point, (in fact, I seem to recall that there was a Rogue Trader scenario that included The Doctor… I might have to dig that out), or just as a nice piece of scatter terrain. But more importantly, the games I run with my boys were getting a bit bogged down in the fantasy setting, but this will allow us to break out & play any genre of game in the future. Robots, pulp, aliens, dinosaurs, pirates – all are possible with your very own genre-busting Tardis to ride around in… as the 10th Doctor tells us, ‘People assume that time is a strict progression of cause to effect, but actually, from a nonlinear, non-subjective viewpoint, it’s more like a big ball of wibbly-wobbly, timey-wimey… stuff.’ I plan to use this as a surprise plot point in a Crimbo game with the kids – hopefully right after the Dr. Who Christmas special  🙂

Anyway, that’s all for now dudes – more Eru-Kin to follow of course, but I also need to get planning something for Deadcember as well…  ‘tis the season after all 🙂

A frog in the throat


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Hello there! A little bit of painting to share with you all today – some troops for my new Eru-Kin project. The Eru-Kin Kickstarter provided a wealth of cool and unusual sculpts to choose from, including a batch of 4 sculpts that form what I look on as ‘core’ tactical troops, (‘Braves’ in the RT Slann background). I’ve got three of each sculpt, and decided to batch paint them one group at a time, (so the next few posts are going to be broadly similar I’m afraid). In the interests of trying to make them look a bit more individual, I have incorporated some of the old RT fluff regarding skin colour & patterning and exotic animal hides – there is some rather extreme colour experimentation along the way… I’ll be honest, there are some colour combos that don’t exactly rock my world, but hey-ho, it’s an army of space-frog-lizard-men things so who am I to judge! I’ve finished the first batch so let’s take a look:

I repeated the grey-blue armour with the odd red panel here & there, as per my test subject last week, but with different skin colours & patterning for each… I suspect that they would’ve looked much better if I had stuck with yellow flesh, (as per the test mini I did last week), but then they would have been practically identical so it’s pros & cons really. I also picked out the loin cloths in different colours & added some exotic animal print patterns – again, a call-back to the RT Slann fluff, (I suspect that the base colour of the cloth might be used to mark out different units as the army grows).

From a sculpting perspective, these guys look much less ‘Predator-esque’ than last week’s test piece… The similarities are there, but I feel like there is a different design ethic going on here… I originally had my test piece pegged in to be the General, but these latest guys are actually far more typical of the range so I may end up changing my mind on that… I suspect that the Predator dude might end up being a sniper/assassin specialist type in the final army, but we’ll worry about that further down the road. Here they are together:


Anyhoo, that’s it for now dudes – short and sweet today, but worry not – there is more to follow 🙂

If it bleeds, we can kill it…



Happy Monday folks! I’ve managed to get into a bit of a groove this last week, and I’ve started a new RT army project that has been on the back-burner for far too long – the rather magnificent ‘Eru-Kin’ Kickstarter from Diehard miniatures. I’m aiming to get a command squad and two basic troop squads done this side of Christmas, and then get into some fun stuff in the new year, with (hopefully) a playable army on the table in time for BOYL.

Anyway, let’s take a look at what I’ve got so far – he just happens to be the General, and is such a stonking model:

So we kind of have a Slann thing going on here, but clearly this mini is heavily influenced by the Predator, which is kinda neat given that Pred is 30 years old this year, (shit… now I feel old). Man, I absolutely love that film – in fact, I would put it down as one of my all-time favourites, along with Aliens, Terminator (1&2), Blade Runner, Mad Max, Dune and Robocop (original)… My love of science fiction has deep roots – one of my standout memories was a bunch of us in a mate’s bedroom, all huddled around a small portable TV & Betamax player, watching the Predator pick of Arnie’s team one by one in the relentless claustrophobia of the jungle. The sheer impact and visceral thrill of this film totally blew my mind… Heady days my friends, heady days. *sigh*

Anyway, in terms of paining, I took it fairly easy on this guy – muted primaries, the serviceable & cool blue-grey offset by some asymmetrical red armour plates and bright splashes of glossed yellow flesh. I tried for a bone effect on the helmet & weapons, which is nice from a colour balancing perspective, but I need to go back and tidy up the guns. I also took advantage of the ‘foot on rock’ posing of the base mini, and mounted him on a neat little base topper (I got it for free for supporting the new Ghost Archipelago game from Osprey). I’m going to add some vines and stuff to the base at some point, but I want to see how the rest of the army evolves before I commit. The whole colour scheme might look familiar to some of you, because I basically copied the scheme I used on my Colony 87 not-Slann a couple of years ago:


So, there we have it – the humble beginnings of a new army. I feel a strange urge to paint up some Catachans, do some jungle terrain, and shout ‘Get to da chopper!!!’  🙂