Organised Chaos


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Greetings Terrans, I hope this finds you all well. It has been a hectic time in Leadballoony-land – the idea of running the Wolf Time campaign next year has got me motivated to paint some Greenskinz that I have been hoarding for far too long… I’ve been examining the campaign (in the Book of the Astronomican) to get an idea of the forces needed – and the answer is ‘bloody loads!!’ Quite a few can be re-used between games, but the effort of matching models to stat lines is quite the challenge… I’m determined (for now) to stick to late 80’s lead where possible, and to apply the WYSIWYG principle. I have the first raft of Orks based, primed and ready to take on holiday for a spot of al fresco painting, and I’m super excited about it because the bulk of this lot is made up of RTB02 Space Ork Raiders…  Thing is, the RTB02 boxed set was my first ever Warhammer purchase, and Thrugg Bullneck was my first ever ‘proper’ paint job, so I’m really going way back to my roots with this project, and boy, does it feel good! Here they are, ready to enter the carry-case dropship to painting Valhalla:

I’m going for a general militaristic desert theme for these guys – Wolf Time happens before the idea of Ork clanz Is firmly established, when Orks were really more like savage humans than anything else! As such, I primed them black, and then gave them a light zenithal coat of Zandri Dust – the perfect (and quick!) start to any desert scheme. The theme itself seems like a good fit for the minis – it isn’t particularly novel, but it works for the pre ‘red-era’  period of the Book of the Astronomican, and they’ll fit nicely with my Praetorians too… (Last Stand at Glazers Creek anyone? 😀 )

It hasn’t all been preparation though – I also managed to paint a thing this week! He’s a chaos warrior from the Pantheon of Chaos range, and I absolutely love this mini. I keep having the urge to do a chaos warband one day, and he has been primed and ready for painting for quite some time, but I never seem to actually get around to doing anything with him! This week, I had some time to paint but didn’t want to start anything big – long story short, I picked him up and gave him a tickle with my hairy stick:

I have the vague recollection that this guy is supposed to represent Malal – a mysterious anti-Chaos chaos god from the pre-Slaves to Darkness era. I don’t know much of the lore personally, but Orlygg has put together a brilliant piece of research on the subject – you can find it here. From this research we can learn that Malal is all malicious and insecty, that he despises the other chaos gods, but that he isn’t a friend of the ‘good guys’ either, and that black & white skulls is his vibe… As such, I kept the palette restricted, but I did try out a thin wash of violet over silver to give a rather pleasing metallic purple on the armour. I have never tried this technique before, so I’m dedicating this to Azazel’s ‘Technical August’ challenge 🙂

Anyhow, that’s all for now – I’ll be off the grid for a couple of weeks, but hopefully I’ll be back with a decidedly big green bang in September! Peace out dudes, and be excellent to each other  🙂


BOYL 2018, and a belated Space Bastard



Greetings Terrans, wow, what a week! I had all the fun & mayhem of BOYL last weekend, so three days of solid oldhammer gaming, shooting the breeze with friends, checking out amazing minis & gorgeous terrain, and generally soaking it all in. As always, the Ansell clan were hosts beyond peer, and all those who make the event possible were superb. Also as always, I have a photo dump for you to pick through, so here we go!

Friday: First up, a great game of Rogue Trader (i.e. Warhammer 40k first edition) with my pal Titus (of gameoftravel fame). He pitted his newly painted and stunning Imperial Fists against my also newly painted & very bright Eru-Kin. I used Slaan rules from Rogue Trade, and loaded up on high tech kit, while Titus used a contemporary Space Marine army list. We set out some objectives, and also included some RT psychic powers on both sides. It was a cracking game, with the Marines taking a brutal toll on the Slaan, but the Slaan being more focused on their objectives. Highlights were the Slaan hopping all over the place thanks to their displacer fields, and the pivotal moment where my Slaan mage changed the allegiance of the Marine Dreadnought. Awesome game:


Next up I got involved with a classic WFB campaign, and played Terror of the Lichmaster. Wojceich (Frugelhofennews) had been working on collecting and painting all the correct buildings and minis for the campaign, (including some very rare and collectable pieces), but had only recently discovered the UK Oldhammer scene, so made the BOYL event at very short notice. It was a genuine pleasure to see how much he enjoyed his minis used in the campaign, and hopefully we’ll see Wojceich again next year for Revenge of the Lichmaster!


Saturday: I spent most of the morning hanging out with the WIPster posse – Axiom, Cheetor, Asslessman, Whisky Priest, AntiPixi and Airbornegrove, plus event-guru Garth and a few folks I am less familiar with. Collin (Whisky Priest) ran a game of ‘What a Tanker’ – kind of World of Tanks for the tabletop. It’s a neat game, and great fun to play – even with the chaos of managing 11 players! It was really good of the guys to fit me in at the last minute, even though it made for an odd number of players and skewed the game… they really are an awesome gang of Orky tankers 😊


The afternoon had the Space Bastards game happening on the Helsreach board, expertly handled by Curtis. The basic idea is a small unit of Marines (or a single Marine plus human henchies) warp in to Helsreach, and kick up as much mayhem as they can. Points were available for killing, graffitiing, boozing, and one or two less salubrious activities. The whole idea came off the back of a conversation last year about how awesome Marines used to be when the fluff had them as genetically engineered homicidal maniacs, and how well this would work when said Marines were on shore leave…  Even the goody-goody Ultra Marines were sociopathic bastards back in the day  😉

Here is my Bastard (finished the night before I left), and his henchmen, :

During the game, I ended up having my spree interrupted by Hambry and his gang of Helsreachers, so a right good ding-dong took place between my mob and his. By the time the game finished, I had almost wiped the impudent locals out, and had a hefty kill tally to show for it, (plus some graffiti here and there). And here they are in action:


Late afternoon I was lucky to be included in another WIPster game – this time Jon (Axiom) was running a bounty hunting skirmish, which was fast paced and very funny. Jon had thoughtfully created stats for a huge number of eclectic minis from his collection, and it was awesome to see them assembled in one place for a game. I ended the game with a pleasing number of credits:


I also managed to jump on another bandwagon on Saturday evening, and took part in a classic Rogue Trader scenario – the battle of Jadeberry Hill. It is designed as a follow-on to the famous Battle at the Farm scenario from Rogue Trader, and pits Crimson Fists against Orks. Aiden had provided the board and the Orks, while Drew provided some gorgeous Crimson Fists. I joined a few turns in, and helped Jesper with the defence effort. We managed to hold out long enough to get the escape signal, enter the tunnel and reset the demo charges before the swarm of Orks overran our position. Several heroic Marines sacrificed themselves in this effort – a flamer guy who held up the Ork advance to allow his brothers time to escape, and a single trooper who intercepted a pair of sneaky greenskins on the verge of slipping through the net, heroically killing both in melee before getting shot to pieces.



Sunday morning was a very groovy affair – I had the pleasure of setting up and GMing an impromptu game of Rogue Trader, with Jesper controlling my Praetorians, David running the Eru-Kin, Nibbel with his Scavvies, and Hambry with his Inquisitor and retinue. Titus also joined the party late with his Imperial Fists. I set up a small settlement and civilian population, and gave each general a set of goals – most of which clashed with at least one other player. It was my first time running a game this big, and it was certainly a challenge, but I really enjoyed the experience, and I think my players did as well. Trouble is, I was so busy, I forgot to take many photos! It ended closely, with a number of objectives achieved by most players. David nicked it in the end, with his surgical precision, strategic acumen, and cold-blooded xenos focus on his objectives.


And that was it for another year! Man, I had such a good time, and can’t wait for 2019. A bunch of us are already planning and scheming, with some great ideas bubbling away… I’m thinking of trying to run Wolftime, and I even hear whispers of a Slaves to Darkness warband challenge! Awesome 🙂

Best laid plans…


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Greetings Terrans, I hope you are all well. So today was supposed to have been a triumphant post showing off a fully painted game of Stylites, played at Mark’s place, and showcasing the minis that we have lovingly prepped and painted and the gorgeous terrain that Mark has made… and then my car died. The Machine spirit had almost got me to Mark’s house, but couldn’t complete the journey. Long story short, instead of a pleasant afternoon chucking dice in good company, I had a long afternoon sat on the side of a motorway waiting for a tow home. On the bright side, at least the car failed now, so I can get it fixed in time for BOYL next weekend!

Anyway, it’ll be a while before Mark and I can get together to do the showcase/photo shoot game, so I thought I’d let you guys see the Penitents that I literally lost sleep to finish in time:


So let me introduce them – first up if Kull. His crime was one of blasphemy against the Emperor, and the casting down his holy idols. The Punitore engines within the Chapel determined that Kull’s toungue be removed, his lips be sewn closed, his treasonous left arm be removed, and a penance sentence of life as a Stylite:


Next is Malven, his crime was sadism, kidnap and torture. Malven developed a taste for abduction and bondage, followed by the long slow suffocation of his victims – all the better to savour their fear. The Punitore engines dictated that Malven be permanently shackled, and that his breathing be restricted by artificial means while stim injectors act to keep him conscious… he exists in an endless state of near-asphyxiation and terror, and will continue to do so for the remainder of his life sentence as a Stylite:


Now we have Dunc, and his crime was that of spying and embezzlement. On his submission to Chapel justice, it was said that he stole with the left hand as he sold secrets with the right – a claim that the Punitore engines took literally. Dunc lost the fingers of his left hand, the whole of his right arm, and his eyes before beginning his life sentence as a Stylite:


Finally we have Cobb, guilty of murder and infanticide. Cobb bound and gagged his own twin daughters, before holding them face down in a pond and drowning them… Cobb claimed that the children were wytches, so the villagers who delivered Cobb to the Chapel also recovered the bodies of Cobb’s daughters, and handed them over for examination. There was no evidence that the children were wytches, and the Punitore engines were not swayed by Cobb’s defence. They decreed that his lies be gagged, that his mouth be hung with weight equal to the combined weight of his daughters, that his murderous hands be taken, and that the skulls of his victims be chained in their place to remind him of his crimes as he serve his life sentence as a Stylite:


Pretty dark stuff I know, but as I was making these guys, I couldn’t help but imagine what their crimes might have been. I also thought about what would prevent them from just jumping from their stylites and ending their own suffering – I thought it would be cool if those who seek to cheat their penance through suicide be brought back as servo-skulls, and doomed to spend centuries witnessing the suffering of others… That seems a good way to explain the penitents, the servoskulls, and the skull-jackers!

In terms of painting, these guys were all mostly wash jobs, and are actually pretty basic, (necessary due to time constraints). However, I did spend some extra time on the flesh, and in particular the faces, just to elevate them a little from a speed-painting job. I’m pretty pleased with how it all came together! But hey – now, it is your turn! Mark has issued a challenge to create your own take on a skull-jacker & penitent. There is even a prize! Don’t forget to link back to Mark’s blog to make it easier to have your entry considered – looking forward to seeing what you clever lot come up with!

Anyhow, that’s it for today chaps, I am finishing up one last mini before I head to the lead-belt for the weekend, so I may get a post in later in the week… If I don’t then I’ll catch you all next week with a full write-up on the Bring Out Your Lead weekend 2018!!! Woohoo!

Adask; my Stylites Skull-Jacker


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So, the cat is out of the bag! Earlier this week, my fellow hobby-bro Mark over on Heresyofus broke the news about a little project that we’ve been working on – Stylites – a free game that accompanies some rather excellent terrain he is producing. We co-developed & wrote up the rules for a compact little ‘push your luck’ game, set in the insane Chapel, a setting that Mark has been developing in his own little corner of the grim-dark 41st Millennium. If you haven’t read Mark’s post, I suggest you do so immediately – it contains all the background, rules links, and a sweet competition for all you lovely folks to get involved with! Go on, read it now, I’ll wait…

Done? Ok, good. Exciting stuff, right? So a few weeks ago, I teased this chap & invited folks to guess what he’s all about:


Wudugast was spot on with his guesswork at the time, (he is clearly a warlock btw), but by now I hope that even the non-psykers among you will have figured out this is my Skull-Jacker. Those with really good memories may even remember Adask from my Ostium Guides short story from way back in March last year… TL;DR – Adask has a shit time trekking through the Albino Forest & ends up being stranded at The Chapel… Funnily enough, back then someone asked if the protagonist from that story was going to show up in the wider Chapel project at some point… That idea stuck with me, so I had Adask in mind when I build & painted my ‘Jacker.  Guess who asked that question btw… yep, it was Wudugast.  See? He’s is totally a warlock!

Anyway, here he is folks – Adask the Skull-Jacker, all painted up & ready to jack some skulls y’awl!


I’m really very pleased with the build and colour palette – he was great fun to paint! I was striving for ‘functional’ rather than militaristic, and, while there are no weapons, there is enough going on with the mini to suggest a very utilitarian existence. All the sticky-outy bits make him tricky to photograph, but I hope you’ll excuse the odd blurry limb here & there 😉  I may go back and dirty him up a little at some point, but I’m happy with him as-is for now.

So, what’s next? Well, I’ll be expanding on my original Ostium Guides short story in due course, and moving the tale along to discover what happened to Adask after his abandonment at The Chapel. I’m also finishing up the four penitents that I teased earlier in the week… They are almost there, and should be ready for a photo-shoot game on Sunday… Exciting times! 🙂

Heavy hitters!


Greetings Terrans, just a quick post from me today. I’ve got some more Eru-Kin painted up and off the to-do list – this time, it is a pair of the rather massive ‘Krug Troglodytes’, the heavy hitters of the Eru-Kin range:


Nothing fancy on the paint jobs – I had to get a hurry on, so they are mostly painted with ink washes, a light drybrush, and then some detail here and there, (aaaand I just realised that I forgot to do their eyes…)


I kept the skin dry-looking to suggest a more reptilian creature compared to the amphibious ‘wet-look’ I use for the Eru-Kin. I’ll use these as heavy shock troops in Rogue Trader, or as general monster material in other games. Here’s a comparison shot with some regular humans – you can see just how big these buggers are:


Their size actually meant that they jumped queue because they were taking up too much room in my ‘pending’ tray, but really I should’ve been working on the humans you can see above… I need them (and one other mini) finished for Sunday for something really really cool, but I’ll wait until next week to tell you about them in more detail… do feel free to speculate though 😉

Super-Kal-and-Scabs-are-done, but-hexed-with-heat-atrocious!



Greetings Terrans! Wow, it has been a long and unproductive few weeks, but finally I have something worth sharing – the legendary Kal Jericho and his trusty sidekick Scabs. I’ve tried to follow the artwork from this book for Kal – I wouldn’t normally copy so blatantly, but it just seems appropriate for a named character:


And this is how they turned out:


Not too shabby, eh? These guys are brilliant minis, and I should have had great fun painting them… so I’m questioning why the hell I didn’t have fun, and why it took me so long to finish them! Truth is, dear reader, that I’m really struggling to be arsed to paint (or do) anything at the moment… We’re having a ridiculous heatwave here in the home counties of England, so I’m permanently hot, stuffy & tired… I really don’t do well in the heat I’m afraid – it tends to send me the wrong side of grumpy. Yes, I’m sorry to say that I am one of those moany old ‘it’s too hot’ types! Oh, and I still have my summer hayfever to look forward to as well, (and all the face-leaking joy that goes along with it). Oh rapture.

Anyway, as a result of my general ‘can’t be arsed to move’ mood, I have soooo many things piling up on the ‘get this bloody painted’ list, and I don’t really know where to start! I’d really like to get the last of my Eru-Kin finished up, and I have some stuff to sort out for Mark over at Heresyofus, but it’s just too damn hot to spray anything. I also have a few odds and ends to get ready for BOYL in (gasp) less than 4 weeks! I’d better get cracking with some clean-up, conversioning & basing, and just keep my fingers crossed for a cooler spell… (grumble, grumble, bugger…)