Greetings Terrans, and welcome. This is it folks, the big one, Kulo’s Castle in 3D… I have been looking forward to completing this part of the project, but let’s start at the beginning, shall we? From the Marine briefing in the Book of the Astronomican:
“The stronghold is built around the ruins of a crashed Ork spacecraft, and is heavily garrisoned. There is a main entrance to the south and a separate vehicle entrance to the north. There is an additional domed area covering an aerial launch pad, through which it may be possible to bring airborne troops, although it will probably be necessary to destroy it first.”
And from the Ork briefing:
“The stronghold is built on two levels: a top ‘spaceship’ level, and a bottom ‘dungeon’ level. Kulo never leaves the bottom level except in a dire emergency.”
The original scenario used a whole bunch of GW floor tiles that were available back in the day, arranged as per the maps included in the book. I had many kind offers of PDF access to these floor tiles, but I really wanted to do something a bit special for BOYL, and so wanted to recreate the maps in 3D… no small task! But I broadly had the concept that the first level should be industrial, while the second level could be less so. I figured that the dungeon level would probably share a lot of the look of the first floor, as the Orks would no doubt salvage parts of their ship to make walls and such.
I had many different thoughts and ideas on how to achieve this, but eventually settled on using the Mag Bellum system from Heresy of Us… I spoke with Mark about it back in April, and we worked out how to recreate an approximation of the map using magnetic floor tiles and plug-in wall sections. I commissioned the project, and we went to prototyping. After a few alterations, Mark had a system figured out, and then did an incredible job in casting a total of 12.25 square feet of floor tiles & 3D printing a staggering 399” of walls and 60 edging strips! The final kit list is as follows:
- 20 x 3”x3” smooth floor tiles
- 12 x 6”x6” smooth floor tiles
- 39 x 3”x3” industrial floor tiles
- 22 x 6”x6” industrial floor tiles
- 16 x 3” edging strips
- 44 x 6” edging strips
- 57 x 6” walls (including 6 with big doors and 15 with small doors)
- 19 x 3” walls (including 4 with small doors)
Mark very kindly hand delivered all 229 individual parts at the beginning of July, and even more kindly stuck around for ten hours to help sand & clean all the bits, and then we had to glue all the magnets into the floor tiles and edging strips… 864 magnets in all!
I have spent the last three weeks spraying, shading, drybrushing and weathering it all – I think it is fair to say that this was a hell of a job, but it was finally finished on Monday night. I used the same recipe that I used on the generator buildings – remember that they were built from salvaged spaceship parts, so it made sense to keep a common palette. Once all the bits were finally painted, I put it all together and worked out a few snags – this is an advanced prototype after all! After some fettling and adjustments, I ended up with this for the top ‘spaceship’ level:
And then reconfigured it all with different floor tiles to create this for the ‘dungeon’ level, (with cork rocks to build the tunnel walls):
And here are some staged ‘action’ pics for your pleasure:
I also picked up a nice little template for Navigator Fogg’s vortex bomb – I was going to make my own, but it was cheap, and time is against me:
So what do you guys think? I know it isn’t perfect, and there are a few design changes to discuss with Mark, but it’s pretty damn impressive, no? Of course, it is looking a bit sparse so I need to get some scatter terrain in there! I really really need some help with this so please, if you are going to BOYL and you have any crates, barrels, book shelves, generic Orky furniture, etc. then can you pack them & let me have a lend please? I’m going to spend the remaining time doing what I can, and I’ve had some kind offers from a few people already, (James, Curtis, you sexy legends!), but the more the merrier…
Right, back to it – seven more days until I pack & head to BOYL!! Let’s see what extras I can crank out between now and then 😉
Dude, this is beyond epic. You have no idea how gutted I am that I’m not gonna be there, because this is gonna be an absolute blast for all concerned. I can’t believe how quickly you’ve smashed through this project too, you’ve literally done all the things!!
Ah, cheers dude – I’m sad you’re missing it too bro! There is always next year, and you do have the good fortune of being able to come & play Wolf Time with me any time 😉
That is gorgeous, Alex. Also utterly mad, but gorgeous!
Cheers mate – I figured ‘go big or go home’ 😉
Well done indeed mate – following this project has been a real joy and the result is absolutely epic! Best of luck for the game, I’m looking forward to reading all about it.
Thanks dude – it has been a long haul, so thank you for following along! I can’t quite get my head around it, but the first coat of paint in this project happened in August last year… I just hope the game goes ok man – I supposed I’d better go learn the rules!! 😂
The definitive rendition of the Wolf Time, no question. Incredible.
Im bringing some scatter bits for my Saturday and Sunday morning games. If they are any use to you then you can hang on to them for tgevrest of the weekend if you like.
Cheers mate, and thank you so much! See you there dude, can’t wait :-)
Seriously awesome Alex. Great work on so many levels. I can see you are going to have lots of fun with it! Enjoy BOYL.
Cheers mate, I’m glad it’s done tbh – I was getting RSI from drybrushing!! Can’t wait for the big weekend :-)
Hope it all goes well.
Mr Papfakis said:
While it doesn’t have the colour variation as the tiles do, your build more than makes up for it with scale and the 3D element. I really like the idea for the connecting tunnels too Alex. I might have to steal that :)
This will no doubt go down as one of the kick arse games that get run at BOYL.
I’m really looking forward to seeing it all laid out in person, well done mate!
Cheers dude – I actually did consider using different colours on the walls and/or floor, but it gave me a massive headache when I tried to plan how that might work out in practice – I’m hampered by the walls being reused in both maps! Ideally I would have enough walls to run both levels at the same time, but I couldn’t afford it (either financially or in terms of time!). I might revisit this next year – add the bits I need, colour code the rooms and have both levels set up at the same time… We’ll see.
See you in a little over a week mate! Safe travels :-)
Dude that is SIKK AF!
Cheers dude – I’ll assume that means ‘good’ 🤣
You. Are. My. &%$@#=/. Hero.
I’m not sure of what I have, but I keep a few barrels and those Ork barricades from Gorkamorka, that’s sure. You keep my mail? Give me a heads up, I’ll look for them!
Cheers dude – wait, are you going to be at BOYL??? If so, AMAZING!!!
Unfortunately I won’t be able to attend :(
But I was thinking of sending you a tiny parcel with these few barrels and stuff… ;)
Really? That would be amazing dude, so kind!! I’ll send you an email 😉
I think I just had a hobby-gasm! This is brilliant. Well done to you and Mark!! Love the action pix
Cheers mate, Mark was an absolute machine to get all that made in time – glad you approve! Now go wipe yourself down… 🤣
I think even “awesome” and “truly outstanding” are not going to do this justice! :-)
😆 Cheers mate
MATE!! That looks the bomb! So glad you got it done in time as well but I’m pretty bummed I can’t be there with you :( To remedy that I suggest we have a gathering and a game ( maybe Space Hulk ) when I return and discuss the changes to the design. Any way mate you have an awesome time and take a few pics in between slaying orks and blowing up Space Wolves.
That looks great! Kudos to the both of you for creating such an awesome modular system and getting it built and painted so quickly.
Cheers mate! It’s been an awesome project to work on with more to come. 😊
Cheers dude – ‘twas a noble and mighty effort! 😤😂
Huge thanks to you mate – I don’t know how you got it all made in time! I’m just glad I could do it justice 😊
Looking forward to catching up & having a game – S.Hulk sounds ideal! And don’t worry, plenty of pics to follow 😉
Mark A. Morin said:
Oh Alex, seeing this project, as well as your last is just f’ing humbling, in a good way. I will be linking an upcoming post to your work as examples of what great looks like. Kudos to the n’th power.
Ah, cheers dude – I’m blushing!! It has been a lot of hard work for sure, but it’s all you guys giving me the motivation to do my best that has got me through it to this standard. Props to Mark for his build & his help as well!
I’m impressed. The effort put into this project is far, far beyond what can be expected. So awesome.
Cheers dude – yeah, it has been a slog at times, but that finish line is in sight 😉
Damn that is fantastic. It was only when you put the figures in that I truly realised how big it was and how much work you must have put in. I’m catching up with posts so hopefully I’ll see how much folk loved it in a more recent post.
Cheers mate, and yeah, it’s flippin’ massive!!