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Category Archives: Scuplting

Teknishun Skwad 1

09 Friday Nov 2018

Posted by Alex in 215th Praetorian, OldHammer, Scuplting, Wolf Time

≈ 25 Comments

Tags

Conversion, Painting, Rogue Trader, Sculpting

Greetings Terrans, I trust this post finds you well. I have (yet) another new Wolf Time squad to share with you today – as the title suggests, this is one of the two Technician squads needed to run the campaign… The technician squads are actually a bit of an oddity in the campaign – one squad is modestly armed with Bolt Pistols and Swords, and only appears in game 1, while the other is fully tooled up with Plasma guns, Conversion Fields, Bolt Pistols and Swords!! Thankfully, (for the Marines), the Plasma-toting hombres only appear in game 2!

Anyhow, today, we’re only looking at the first squad. I deliberately picked out some of my more weird & wonderful minis, most of which have some technical vibe to them. Also, all the models in this unit are converted to some degree:

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I went with a predominantly grey scheme for these guys, (because technicians), and I used blue as the squad colour. Also, they all have some small sample of the desert camouflage that I have used throughout the main body of the force so far, just to unify the army a little.

In other news, I have had a semi-productive week with the putty last week, and got 4 new power armour conversions underway. I’ve switched to Brown-stuff (rather than green), and invested in some clay shaping tools thanks to good advice from Jon ‘Axiom’, so the whole experience was way better than my first attempt. I even got a bit fancy with the stuff I was sculpting!

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Still very much WIP, and waiting for Chainswords from my pal Mark @ heresyofus, but hopefully these give you an idea of where we are headed :-)

That’s all for now folks – more Teknishuns to follow!

Armoured Thrugg Bullneck

28 Sunday Oct 2018

Posted by Alex in Scuplting, Wolf Time

≈ 53 Comments

Tags

Conversion, Rogue Trader, Sculpting, Space Orks, Wolf Time

Greetings Terrans, sorry it has been a while, but I was away with business the week before last – jet lag has combined with a busy week to reduce my output a bit, but I do have one last bit of Wolf Time progress to share before Orktober is done. Do you remember these guys?

For those that don’t know, these are all the named leaders of the RTB02 boxed set of ‘Space Orcs’ (sic) from back in the day. Thrugg Bullneck is da boss in the middle, and he’s very special to me, because this boxed set was my first Citadel miniatures purchase. I used to pitch my 18 or so Space Orcs against my mate’s 30-plus RTB01 Beakies, and I regularly got my ass handed to me… The Orcs were tougher, and could shoot just as good as Marines back then, but they really suffered for lack of armour and I was too skint to do much about it… I think I’ve carried a resentment ever since, so when I realised that I needed to do some power armoured orks with chainswords for the Wolf Time campaign, I pulled out a duplicate Thrugg and did this:

This was a few weeks back, but I’ve been too busy painting skwads since then to do much else with him. I didn’t have enough time to get deeply into anything this week, but when life gives you lemons, you make lemonade, and so I used the few hours I did have to finish Armoured Thrugg. Here’s the result:

I must say, I am really chuffed with him – he’s the most ambitious bit of sculpting I have ever taken on, and, while a bit rough around the edges, he’s certainly fit for purpose. He has a Bolter, a converted hand flamer, sculpted power armour & chainsword, so he’s correctly equipped to lead one of Governor Kulo’s guard squads. More than that, he’s a gift to 16 year old me – a proper well-‘ard Thrugg, ready to boot some beakies right inna fork!

I’m away hiking with my youngest this week so I’ll be away from paints, but my success with this guy has got me motivated to try more sculpting. I’ve chopped up a few spare Orks and packed some putty & tools for a spot of evening putty-pushing while I’m away… if they come out half as good as Thrugg then I’ll be a happy chap :-)

Green-skinz & Green-stuff!

10 Monday Sep 2018

Posted by Alex in Scuplting, Wolf Time

≈ 32 Comments

Tags

Oldhammer, Sculpting, Wolf Time

Greetings Terrans! I hope all is well with you and that life is being kind. I have quite an exciting post for you today – I have another skwad of Orks completed & ready for Wolf Time, and I’ve also been pushing some Greenstuff around in a pretty major way! First up the painting – this time I’ve tackled one of three Ork Warrior units that are needed for the campaign – the list shows them as armed with Bolt Guns, Bolt Pistols and Combat Accessory (these all have a small pistol tucked away somewhere on their person):

I’m happier with these guys than with the first few skwads – I forgot to take a green glaze with me on holidays so didn’t use it on the first batch of Ork skin, but I tested it on these guys and am much happier with the resulting tone… I’ll have to remember to go back and glaze the others! Also, I cheated a bit on this unit – the leader (Thrug Bullneck no less!) was already painted on hols, but I re-did his trousers & shirt to tie him in with ‘Red Skwad’ a bit better, (and I also glazed the flesh).

 

I also had a look ahead to some more units that are needed for the scenario – the Ork Guard Units. These Guards are a bloody pain in the arse… They are meant to have Power Armour, Bolt Guns & Chainswords – all fine and good, except I can’t find a single OldHammer mini that matches this equipment loadout! All the Power Armoured Nobs of that time have Power Gloves, and all the sculpts would be really tricky to weapon-swap on in a convincing way… I could go for some newer Ork minis, but I really don’t want to deviate from the era too much. It’s a pickle, and one that I’ve been mulling over for several weeks now!

Anyhoo, yesterday morning, I had a brainwave – I thought I’d try and attack the problem from the other angle and try and sculpt power armour on a correctly armed Ork, (funnily enough, Thrug again)… I mean, how hard can that be, right? Well, turns out that it is bloody hard – several hours of fun later, and I got to this stage:

Hmmm… I am both pleased and frustrated at the same time – pleased that the basic shape is there, and happy that it clearly reads as “Hey fuckers, look at me! I’m that mythical non-existent Power Armoured Ork with Bolter and a Chainsword that Rick Priestley wrote into the Wolf Time campaign!”, but I’m also frustrated that it is so rough. Of course, it isn’t finished yet, but I’m in totally new territory here – I’m not sure how much I can refine it, whether it should be more refined now, how to add stuff, etc. I’m basically learning as I go, and have no idea were to pitch my expectations – the uncertainty is somewhat uncomfortable. Also, I’m thinking of the bigger picture – I need 19 of these buggers! 19 re-sculpts will take me bloody ages, and I run the risk of them all looking like kneeded dog shite at the end of the process… on the other hand, my sculpting will have improved hugely, and they might end up looking absolutely awesome… Decisions, decisions!

Well, I guess the thing to do is go balls-out to finish this guy to the best of my ability & then make a decision. I have some clay shaping tools on order (recommended by Jon – thanks dude!), plus some brownstuff (recommended by Jesper – thanks dude!!), and a cable rolling tool, so at least I’ll have the right gear to take this ‘eksperiment’ to the next level. I also ordered some mould making material, so at least I can make my own ‘period’ chainswords, and maybe even try and mould whole figures! Exciting times dudes and dudettes – it all feels deliciously old-school :-)

Anyway, that’s it for today – catch you homies all on the flip-side!

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