• About me
  • Knight-world Silurum
  • The Tale of Eidolan

Leadballoony – It's a lead thing

~ (sorry, no balloons)

Leadballoony – It's a lead thing

Tag Archives: Sculpting

Growing the pack

22 Wednesday May 2019

Posted by Alex in OldHammer, Scuplting, Spacewolves, Wolf Time

≈ 22 Comments

Tags

Oldhammer, Rogue Trader, Sculpting, Spacewolves, Wolf Time

Greetings Terrans, how goes it? It’s a bit of a slow news week from me I’m afraid… it isn’t that I’ve been idle – far from it! It is just that I’ve been tied up with building Spacewolves rather than painting them. Usually I don’t do WIP posts, but I figured you’d rather see some progress rather than nothing at all, so here goes.

First up, we have two support squads:

I used a high proportion of the venerable ‘C100’ Marines from 1986 here – I think that apart from the LE2 Marine, these guys were the first of their kind. The missile launchers are unmolested, and the Heavy Bolter dudes (not C100) are unchanged apart from the addition of the circular badge on the right shoulder to match the other C100 dudes. The Las Cannons are a different matter. The one facing to his right in the first pic is an original C100 ‘Heavy Laser’ guy, and I really like him, so I converted up three more C100s to give them similar weapons. This was quite a fiddly job, but I’m hoping that they’ll pass muster once painted. I also sculpted over the lower legs of all the las cannon operators to make them look a bit more substantial – as with a lot of early minis, they suffer from having pathetic little legs, so I bulked them up a bit & sculpted in some detail to echo the Heavy Bolter guy’s legs. Again, I hope that they’ll blend in convincingly once painted. The Sergeants are both wearing older armour marks – Mk3 ‘Iron Armour’ in the first pic, and Mk1 ‘Thunder Armour’ in the second. I had these minis in a job lot, and wanted to fit them in somewhere – their static poses are perfect for support squads in my humble opinion. I don’t expect these guys to ever have to use their bolters in a squad with a minimum range of 40”…  They both have Bolt Pistols sculpted on them somewhere as well, but with even less chance of using them! :-)

 

Next, at the other end of the range spectrum, the assault squad:

These guys mostly involved weapon swaps – the two Chainsword guys were both converted to have meltaguns, and both have bolt pistols sculpted on them somewhere. The two flamer dudes also had weapon swaps & bolt pistols, but the Sergeant was perfect as is, so no changes needed for him. I’m really looking forward to painting these guys – they are the elite squad of the army, with minimum Champion stats throughout, so deserve a bit of extra attention with the brush.

 

Finally, the Jetbikers:

These were probably the most involved conversions of this batch – I tried to get three of them looking like they were ‘in motion’ (on the right of the pic as you view it), while the other two are more statically posed. I made sure that the dudes not wearing helmets at least had one to hand – even Marines would be mad to zip around on a Jetbike without a lid! The more dynamic guys were variously re-posed to get the left arms holding on to the bike cowling, and all had some filling done around the back to account for their forward leaning pose. I also included an officer in this squad, even though the list doesn’t include one – he was just too cool a mini to leave out! Much like the various medics, techmarines and chaplains, he’ll be played as a regular Marine.

So that’s all I have to share today –the characters are mostly built as well, but I didn’t want to share them with you guys just yet. One thing is certain though, with a little over 9 weeks to go, and all of the terrain yet to do, I’m really going to have to get a move on!

Tactical Wolves

13 Monday May 2019

Posted by Alex in Scuplting, Spacewolves, Wolf Time

≈ 33 Comments

Tags

Oldhammer, Rogue Trader, Sculpting, Spacewolves, Wolf Time

Greetings Terrans, how goes it? It has been slow progress for yours truly lately – turns out painting shonky 1980s Space Marines it quite laborious, but I do have a bit of something to share with you today. If you remember, last time I had a bunch of tactical Marines painted but no missile launchers to complete their squads – the build for the ML guys took a little longer because a) I converted them from Marines that were not intended to carry a heavy weapon, and b) they all had arms sculpted to a greater or lesser extent. The metal heavy weapons Marines don’t work well with the old RTB01 missile launcher, so I had to get creative! Here they all are doing the ‘show off your sculpted arm conga’:

 

Huge thanks to Mark at Heresyofus for casting up all those missile launchers for me! Here they are in a more natural pose – note that Mr. Blue and Mr. Green had their left arms/hands sculpted too:

 

The missile launchers, (plus some armour graffiti), completes Red, Yellow, Green and Blue Tac squads:

 

And they are joined by Purple and Orange Tac squads:

 

This completes the Tactical contingent of the Space Wolves, and is actually more than half the total Marine force finished already! Here they all are, ready to cock a leg and kick some arse:

 

I’ll be tackling the Devastators next, so you’ll have to endure another lull as I tackle the next building phase I’m afraid. I do have some news about another aspect of the project though – I have commissioned & collaborated with Mark over at Heresyofus to develop an expansion to the Mag Bellum concept that will allow me to create Kulo’s Castle in 3D for the final game of the scenario. I popped around his place over the weekend & got to see some of his prototypes first hand:

Exciting times dudes! Catch you all soon :-)

Makin’ Xit Great Again

14 Sunday Apr 2019

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 30 Comments

Tags

Conversion, Oldhammer, Painting, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans – exciting news today! After 8 months, I have completed Rulko and Kulo to finally finish all the Orks for Wolf Time! First up, let’s take a look at Rulko, Captain of the Guard. From the Book of the Astronomican:

“Rulko is the new captain of the guard following the execution of the traitor Gort. Rulko is a nasty ‘stab-in-the-back’sort of Ork. He prefers to advance his cause by underhand dealing rather than by actual fighting. He is armed and equipped as follows:

Powered armour. Flamer. Bolt pistol. Chainsword.”

And here he is:

I used another classic ‘Ork-in-Power-Armour’ as the base model for Rulko, but removed the power glove & replaced it with a metal Painboy arm (donated from Doc Spleenripper!). I over-sculpted the arm to match it to the rest of his power Armour, and did the same with the Doc’s saw to make it into a Chainsword. Finally, I sculpted on a wee Bolt pistol, and converted his main gun to be a Flamer (including fuel tank on the back). It’s all quite subtle work, and I think Rulko really does look like a ‘proper’ figure from that period. He doesn’t really look sneaky as per his character description, but really, how sneaky can an Ork in Power armour actually look? I painted him up predominantly red, and with less weathering & rust compared to the other PA Orks – I figured as Captain, his kit would be better maintained than the other guards.

 

Now for the big guy – Governor Kulo himself! From the Book of the Astronomican:

“Kulo is in charge of the whole base, the whole island, the whole damn world. He is a merciless, murdering maniac, and thus well cut out to run the planet. Kulo has become justifiably paranoid following several unsuccessful assassination attempts, and now prefers to rule Xit from the deepest and most secure level of Castle Kulo. He is enormously fat, and wears two suspensors just to enable him to walk normally. His maximum move is 4”, which is never increased (to charge etc.). Kulo is armed and eqiped as follows:

Conversion field armour. Stasis field armour. Two suspensors to offset personal weight problem. Two bolt pistols. Power-glove. Neuro-disruptor.”

Hmmm… Fat, megalomaniac, paranoid, political survivor extraordinaire, names buildings after himself, bit of a cunt… I don’t know why, but Kulo just reminded me of someone. Here’s how he turned out:

As you can probably guess, the current POTUS was the inspiration for this mini, and the opportunity to poke fun at the big man was too good to miss. Old RT used to be full of political commentary, (Ghazghkull Thraka famously being a mangling of Margret Thatcher for example), so really this is a nod back to those times. I hope none of my American followers are too offended – it’s just a bit of fun.

Appropriately for the head honcho, this was a very involved and complicated conversion… I started with an old Judge Dread Fatty, and added the shoulders & head from the Evil Sunz Nob from the ‘Ere we go range of Orks. His left arm comes from the mini I used for Rulko, and he has twin Bolt pistols mounted on the power glove (otherwise, how would he ever be able to use them!?). The right arm was donated from a damaged LE1 Space Orc that I picked up on the cheap – note the delightfully small hand ;-) I also changed the gun out for a new Neuro-disruptor from the Harlequin mini. Next, I added a backpack from an ‘Ere we go Mega Armoured Nob, and started adding cables and other gubbins to the mini. I wanted the backpack to look like some sort of primitive life support system for Kulo, as well as the generator for his Powerglove. Finally I sculpted on a few details – more suitably sized feet, collar & (power) tie, baseball hat, pouches, a holster & doodabs.

Paint-wise, the armoured bits were a mix of grey and black, rust and gunk. I went with the classic power-dressing blue trousers, white shirt & red tie, and the ‘Make Xit Great Again’ hat finishes the look. The Neuro-disruptor was a faff to do – I’ve never painted a crystalline gun before, so it was a bit of an experiment… I hope it works!

Here’s Kulo with his Captain, just to show the size difference between the two. Kulo is obviously a hefty lad, but I don’t think he’s so big that he looks out of scale:

Finally, here’s a group shot of all the characters from the final scenario:

 

And that completes all the Orks for Wolf Time! Want to see what a full set of Wolf Time Orks looks like? Of course you do :-)

 

Now it’s time to start the Marines, so I’ll be in another building & prep phase for a while & I won’t be posting for at least a week. Next time I do post, it’ll be all about the Space Wolves. Haarooo!!!

Navigator Fogg & ‘Kulo’s Cook’

10 Wednesday Apr 2019

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 31 Comments

Tags

Conversion, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans, I have another Wolf Time update for you this morning – I’ve finished Navigator Fogg, and an un-named cook from one of the sub-plots… Let’s start with Fogg – from the Book of the Astronomican:

“Like most Orkish navigators, Fogg is a psychic. Orks navigate by a crude process of intuition and primitive divination. So long as they stick to relatively short warp-jumps this works well enough. However, there are occasional accidents, like the one which has stranded the Charadonian fleet in the Wheel of Fire.

Fogg has a psychic mastery of 1 and a psi-level of 10. He is able to use the hammerhand, mental blow and steal mind abilities. Fogg has the following weapons and equipment:

Flak armour. Mesh armour. Bolt gun. 2 bolt pistols. 1 vortex grenade.

 

So, as a proto-Weirdboy, I had the perfect opportunity to include one of my all-time favourite minis from the Ork range – the Warphead Weirdboy from 1991. I added a suitable right arm & left upper arm, and then sculpted on sleeves, a brace of holstered pistols & the left forearm & hand clutching a bomb:

938E8C18-0F00-4C91-AE75-749457B5D47B

4F617F50-AC6D-4726-BAE2-A7D2179518A6

 

I wish I had done a better job with the left hand – you can’t really see the vortex bomb from a natural viewing angle, but I promise you it’s there:

A5AA620E-B9C0-4F0B-B3CB-AE3094601BF0

 

In terms of painting, I wanted to make Fogg quite flamboyant, so went with bright yellow & purple as the main theme – I love his snazzy yellow boots! His hair got strongly emphasised, as did his crazy eye, complete with subtle glow effect. Other than the slight gripe with the too-subtle vortex grenade, I’m really happy with this guy, and I think he reads well as a crazy-assed psyker!

 

Now to explain ‘Kulo’s Cook’… There are a number of sub-plots in the final scenario of the Wolf Time campaign, and one of them refers to the cook, (no spoilers!). I wanted to have a few of the sub-plots in my back pocket for when I run the game, and while it isn’t necessary to have a mini to represent the cook, but I thought it would be fun. He doesn’t get named in the scenario, so I’ve christened him ‘Gore-den Ram’s-Eye’:

621D0F07-B1BE-402F-8249-C03A51B75C70

965245A5-15E1-4089-BABF-B75744ADDA45

 

Ram’s-Eye already had his cleaver, so I just needed to sculpt his chef’s apron & hat, and his right forearm & cooking pot (complete with squig gribble-stew). I didn’t give him a gun, (he’s more of a skulker than a fighter), but I’ll do a bunch of kitchen squigs for him to fight with in-game. I hope I get enough players to warrant using him!

Here’s one last pic of the two together:

69CFE793-548E-4602-9BC7-313B2B8C2709

And that’s me for today! Just  ‘Captain of the Guard, Rulko’ and Kulo himself to finish :-)

Salute 2019, paint brushes & Doc ‘Bits’ Spleenripper!

08 Monday Apr 2019

Posted by Alex in Mag Bellum, OldHammer, Scuplting, Wolf Time

≈ 19 Comments

Tags

Conversion, Painting, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans, how goes it? It has been a bonkers weekend for me, and this is a pretty eclectic post as a result. First up, I had the privilege of attending Salute this weekend – as a trader! I was helping out my pal Mark (Heresyofus) on his Mag Bellum stand, along with Ed (aka E.J. Henries of Malific Design). It was a real eye-opener being on the other side of the table, and was brutal on the voice, (I completely lost mine), but wow, what an experience! We didn’t sell much, but we got a whole lot of positive feedback on the Mag Bellum system, and on the prototypes for the next phase of the product. We also learned a hell of a lot about running a stand in the process, and we will certainly be better prepared next time! It was also great to spend some time with Mark and Ed – great company & we had a proper good laugh, (Ed faking an orgasm was a thing of absolute beauty). Here they are, looking tense (Ed?) prior to the punters coming in:

EC94A25A-8B58-4C18-9D7A-4A7928FE6294

The rest of the show mostly passed me by to be honest, but I did get to say hi to a few pals from the OldHammer scene, (Geoff, Paul, James, the Wargames Foundry team), and I got to say a quick hello to Annie from Bad Squiddo too. Dave ‘The Imperfect Modeller’ kindly stopped by to say hi – lovely bloke, great to meet him & put a face to a name! He had some of his minis with him too, so I had the bonus pleasure of seeing some of his work in RL – (the photos on his blog really don’t do him or his minis justice at all!)

I also had the chance to have a brief natter with John Blanche, (gasp!). I’ve met John before, but only very briefly, and I was a bit too star-struck to say much on that occasion! It was great to have more interaction with him this time, and I’m looking forward to hopefully seeing him at BOYL later this year. I also met & had a really good chat with GW designer Maxime Corbeil – wow, what a lovely guy! His enthusiasm for his work is just brilliant to see, and he’s such a cool dude to chat with.

On a personal level, the highlight was probably bumping in to Kev Adams. We had a good talk about sculpting, and I got to show him some pics of my attempts at Ork power armour –  I was quite nervous, but he was so kind and positive! He gave me loads of encouragement & some top tips on how to do a better job of edging and detail, so it was brilliant to meet him again & so decent of him to take the time to give feedback and advice. He really is a top bloke.

It was also my Birthday over the weekend, so my only purchase at Salute was a slightly indulgent paint brush set from Artis Opus – I used some B’day money I received from my folks, so thanks M&D!!:

F9AEE8E7-C6C7-4156-B4AA-C44F3F9E2C09

3C3EB216-59AB-4671-A620-7C77E47B4962

I had a quick spin with them last night, and they are bloody lovely to use… Not revolutionary, but they are certainly nicer in the hand & more accurate than the brushes I am used to. I also saw a demo of their new KickStarter Drybrush set, and I had to completely revise my view on what you can do with a drybrush… I saw a piece in hand that was so subtle that it almost looked like airbrushing. Seriously guys, go check Artis Opus ‘D’ series on KS – it’ll blow your socks off! Needless to say, I’ve now backed that project for an early Christmas pressie to myself ;-)

Speaking of painting, I did manage to finish one of the characters for the final scenario of Wolf Time in amongst all the chaos! Doc ‘Bits’ Spleenripper is the first out of the blocks – he’s basically a proto-painboy. From the Book of the Astronomican:

“Doc is fond of ‘experimental surgery’, as many of his patients have discovered. It was whilst cleaning his chainsword that he lost his right arm, and whilst many surgeons would have taken this badly, ‘Bits’ merely saw it as an opportunity for further experimentation. His arm is a marvel of Ork bio-engineering ‘know what’. It doesn’t work all that well but… by grumblat! …it’s impressive.

Doc’s arm is bionic and includes all the gadgets listed below. To represent the fact that this piece of technology is rather haphazard, roll 1D6 immediately before any phase of hand-to-hand combat:

1 – the arm goes wild, attacking any randomly selected model within 1” (including Doc Spleenripper himself)

2 – the arm simply fails to work for that combat phase

3-6 – the arm works normally

Doc Spleenripper is armed and equipped as follows:

Flak armour, Mesh armour, Bolt pistol

Plus

Bionic arm: Chainsword; Power-glove; 4 Jokaero digital lasers.”

So quite a specific and tricky modelling challenge! I started with an ‘Ere we Go era Painboy, (the one with the surgeons mirror to match the artwork from the book), and I looked around for a suitable bionic arm to graft on, but I really couldn’t find one that worked for me so I ended up having a go at sculpting one over a wire frame. I wanted it to look like it would work as a hand/power-glove, yet have a chainsword that could be extended out as required. I also tried to suggest some digi-lasers on the knuckles as well – not the easiest of things to represent! While I had the putty out, I just did the left arm as best I could, and sculpted on one of my ‘standard’ bolt pistols:

DCDEDC17-8C4D-4E0A-AD34-66E60BAC0D22

F29263EA-7D99-4CA4-AF11-2302C97CA14F

0849FE30-ACF3-4B62-81A2-7FEADAC3DBFF

Paint-wise, I kept to a blue theme for his scrubs – for reasons that will become apparent in the near-future. I also deliberately added less rust & gunk compared to the Ork Guards, but I did slap some ‘Blood for the Blood God’ around to really push the crazy surgeon vibe. Finally, I added a suitably ‘Painboy-esque’ glyph to the back plate – back plates & glyphs aren’t strictly a Rogue Trader thing & came a bit later, but I thought it a nice nod to the Doc being the first example of what has since become a standard part of Orky law.

I’m really happy with how the Doc came out – there are probably a few things I’d do differently if I were to do him again, but he certainly fits the brief admirably I think. I’ll be continuing to finish the remaining characters this week – they are all basecoated & shaded, so it’s a quick evening on each to highlight, add detail etc. You can expect a series of smaller posts as the week progresses, and hopefully the Orks will be finished by the weekend!

Onwards and upwards :-)

Armoured Orks pt.2 and the Field Commanders

01 Monday Apr 2019

Posted by Alex in OldHammer, Wolf Time

≈ 28 Comments

Tags

Conversion, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans, I hope this finds you well! I have more Wolf Time goodness to share today, and it’s a fairly long post, so grab a coffee & strap in!

First up I have more PA ork guards to show you – very similar to my last post, these guys all have the armour, (and in some cases arms), sculpted over an original metal Ork. You’ll probably notice that there are only eight in this group – don’t worry, I haven’t gone mad… these guys are posted singly on the top floor of Kulo’s Castle rather than formed up in squads on the lower level:

So far so good, right? However, only having eight of these guys was bothering me… There will be life, (and games), after Wolf Time, and not having full five-Ork squads is just irritating, so I decided to tackle two more PA Orks at the same time & paint them with future squad membership in mind. Looking back over the campaign, games 1, 2 & 3 all have a named Ork leader, and all of them are in Power Armour. Long story short, I picked the two that best fit in with the PA ork guards and painted them accordingly. I reckon these guys were causing trouble at HQ, so Governor Kulo posted them to the remote stations to get them out of the way… (Governor Kulo is a paranoid Ork – insecure in his leadership and seeing plots everywhere… often with good reason!)

So first up we have Alug – he’s the Ork in charge of Station 1:

From the Book of the Astronomican: “Alug is a neurotic Ork with a mean streak as wide as a highway. He dislikes the technicians, or ‘boffins’ as he contemptuously calls them. When the attack begins, Alug is sulking in his hut. He is armed and equipped as follows:

Power armour. Heavy Bolter. Hand Flamer. 2 suspensors (to off-set weight of bolter)”

Alug is a pretty straight forward loadout – I used one of the classic PA Orks, and did some light conversion work on the weapons to make the Bolter look ‘heavy’, and to turn the weird pointy-finger gun into something that looks like it could be a flamer… It’s not just the Jokaero that can make digital weapons! A fuel tank was added around back to sell the finger-flamer idea further:

 

And here’s Alug with his bros from the Castle:

 

Next up we have Kalug – the boss for Station Three:

“Kalug was originally an engineer with the Ork fleet and still prides himself on his technical expertise. As the game begins, Commander Kalug is engaged in one of his favourite pastimes: taking “Sally” (his specially modified heavy plasma gun) apart and trying to put it back together again. Unfortunately, Kalug hasn’t quite worked out how to perform this complicated operation…

The weapon cannot be used until it has been reassembled. To reassemble the weapon successfully, Kalug must spend the whole turn in his hut. At the end of the turn, roll 1D6. If you score a 6, Kalug has managed to get Sally back together. Kalug can spend as many turns as you wish trying to reassemble his weapon, roll at the end of each turn to determine success. Kalug is armed and equipped as follows:

Power armour. Bolt gun. Bolt pistol. Chainsword.

Plus

Heavy plasma gun (‘Sally’). 4 suspensors to off-set weight. Targeter.”

So Kalug is a bit more complicated than Alug – not least because the Ork player can choose whether to keep trying for that 6 and play him with ‘Sally’, or can skip it & just get him into the fight without the big gun…

I started with another classic PA Ork and modelled him without the heavy plasma, just converting him to carry a chainsword & sculpting on a snazzy bolt pistol:

I then converted a Gretchin to carry ‘Sally’ – a fun little addition, that allows me the flexibility to play him with or without the big girl:

Interesting point – I recently had a conversation with Wudugast about plasma guns having drilled barrels or focusing lenses. This old gun certainly looked like it was intended to have a lens of some sort, so I painted it as such.

Anyhow, here’s Kalug with his castle-based cronies:

 

Having painted up Alug and Kalug, I couldn’t very well leave out the third field commander could I! So here he is – Zymot Thrallgash, the Commander of Station 2:

“Zymot is dead keen on “technoll’ji” and spends hours looking over the shoulders of the technicians. He likes to surround himself with all manner of gadgets, flashing lights and the latest in Ork know-what. When the attack begins, Zymot is in the generator room getting in the way of the technicians and asking helpful questions like “What happens if it blows up then?” Zymot arms and equipment are as follows:

Power armour. Conversion field. Plasma gun with targeter. Hand flamer. Power glove. Jump-pack.”

Zymot has quite a tricky loadout, and was probably the most involved conversion of the three field commanders. I again started with a classic PA Ork, and added a resin jump pack from Spellcrow (ironically, a Space Wolves item that they chucked in for free with another order). I changed his main gun for a plasma piece & cabled that to his eye (targeter), and also added to the detail sculpted on the back of the power glove to make it look more flamer-like:

 

Completing Alug, Zymot and Kalug is a cool milestone in the project, as I can now field all the Ork forces from games 1, 2 & 3! I’ve been looking forward to being able to say that for quite a while, so I thought I’d mark the occasion with some team photos:

Game 1 – Alug & co.

 

Game 2 – Zymot & co.

 

Game 3 – Kalug & co.

 

Phew, that’s it for this week, that just leaves me with the named characters from Kulo’s Castle to paint, and the Orks are done! I’ll hopefully make some good progress this week, and of course, it’s Salute on the weekend… Exciting times! Catch you all soon dudes, be excellent to each other :-)

← Older posts

Categories

Recent Posts

  • Mythic Battles: Pantheon – introducing the Amazons
  • Happy Commencement of New Arbitrary Terran Orbital Cycle
  • Last Post of 2020
  • Found Daemons
  • Voidsmen & Mentors

Archives

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Recent Posts

  • Mythic Battles: Pantheon – introducing the Amazons
  • Happy Commencement of New Arbitrary Terran Orbital Cycle
  • Last Post of 2020
  • Found Daemons
  • Voidsmen & Mentors

Recent Comments

Alex on Mythic Battles: Pantheon – int…
rantingsfromunder on Mythic Battles: Pantheon – int…
Subedai on Last Post of 2020
Alex on Mythic Battles: Pantheon – int…
She moves in her own… on Mythic Battles: Pantheon – int…

Archives

  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014

Categories

  • 215th Praetorian
  • AoS
  • AoS Undead
  • Blood Bowl
  • Bloodbowl
  • BOYL
  • Daemon Ink
  • Daughters of Khaine
  • Dragon Rampant
  • Eru-Kin
  • Fembruary Challenge
  • Frostgrave
  • Legion of the Damned
  • Mag Bellum
  • Necromunda
  • OldHammer
  • Primaris Marines
  • Scuplting
  • Side projects
  • Spacewolves
  • Terrain
  • The Chapel
  • Uncategorized
  • Warcry
  • Warhammer Quest – Silver Tower
  • Wolf Time

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Blog Stats

  • 93,788 hits

Blog at WordPress.com.

Cancel