Teknishun Skwad 1

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Greetings Terrans, I trust this post finds you well. I have (yet) another new Wolf Time squad to share with you today – as the title suggests, this is one of the two Technician squads needed to run the campaign… The technician squads are actually a bit of an oddity in the campaign – one squad is modestly armed with Bolt Pistols and Swords, and only appears in game 1, while the other is fully tooled up with Plasma guns, Conversion Fields, Bolt Pistols and Swords!! Thankfully, (for the Marines), the Plasma-toting hombres only appear in game 2!

Anyhow, today, we’re only looking at the first squad. I deliberately picked out some of my more weird & wonderful minis, most of which have some technical vibe to them. Also, all the models in this unit are converted to some degree:

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I went with a predominantly grey scheme for these guys, (because technicians), and I used blue as the squad colour. Also, they all have some small sample of the desert camouflage that I have used throughout the main body of the force so far, just to unify the army a little.

In other news, I have had a semi-productive week with the putty last week, and got 4 new power armour conversions underway. I’ve switched to Brown-stuff (rather than green), and invested in some clay shaping tools thanks to good advice from Jon ‘Axiom’, so the whole experience was way better than my first attempt. I even got a bit fancy with the stuff I was sculpting!

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Still very much WIP, and waiting for Chainswords from my pal Mark @ heresyofus, but hopefully these give you an idea of where we are headed :-)

That’s all for now folks – more Teknishuns to follow!

Armoured Thrugg Bullneck

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Greetings Terrans, sorry it has been a while, but I was away with business the week before last – jet lag has combined with a busy week to reduce my output a bit, but I do have one last bit of Wolf Time progress to share before Orktober is done. Do you remember these guys?

For those that don’t know, these are all the named leaders of the RTB02 boxed set of ‘Space Orcs’ (sic) from back in the day. Thrugg Bullneck is da boss in the middle, and he’s very special to me, because this boxed set was my first Citadel miniatures purchase. I used to pitch my 18 or so Space Orcs against my mate’s 30-plus RTB01 Beakies, and I regularly got my ass handed to me… The Orcs were tougher, and could shoot just as good as Marines back then, but they really suffered for lack of armour and I was too skint to do much about it… I think I’ve carried a resentment ever since, so when I realised that I needed to do some power armoured orks with chainswords for the Wolf Time campaign, I pulled out a duplicate Thrugg and did this:

This was a few weeks back, but I’ve been too busy painting skwads since then to do much else with him. I didn’t have enough time to get deeply into anything this week, but when life gives you lemons, you make lemonade, and so I used the few hours I did have to finish Armoured Thrugg. Here’s the result:

I must say, I am really chuffed with him – he’s the most ambitious bit of sculpting I have ever taken on, and, while a bit rough around the edges, he’s certainly fit for purpose. He has a Bolter, a converted hand flamer, sculpted power armour & chainsword, so he’s correctly equipped to lead one of Governor Kulo’s guard squads. More than that, he’s a gift to 16 year old me – a proper well-‘ard Thrugg, ready to boot some beakies right inna fork!

I’m away hiking with my youngest this week so I’ll be away from paints, but my success with this guy has got me motivated to try more sculpting. I’ve chopped up a few spare Orks and packed some putty & tools for a spot of evening putty-pushing while I’m away… if they come out half as good as Thrugg then I’ll be a happy chap :-)

Da state of da Waaagh!

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Greetings Terrans – a second post in one week! You lucky buggers :-)

It’s just a quickie today – I had another Wolf Time Ork Skwad close to being done, so I had a wee push to get them over the finish line last night. This is actually the last ‘combat unit’ required for the campaign, but is a bit different to all the other combat units & only appears in scenario 3… Firstly, the unit has Bolters and Bolt Pistols, second the leader has a hand flamer, and thirdly the unit has no Heavy Bolter…  The sharp eyed and knowledgeable among you will have spotted the Heavy B Ork, but no, that actual Heavy Bolter won’t be played as one – to be fair, it is pretty tiny, and I didn’t realise it was a Heavy B until it was too late… Fuck it… it’ll have to count as a snazzy regular Bolter :-)

I trawled my paint draw for a spot colour, and ended up with this bluey-green Dark Eldar colour… Thus we have ‘da Real Teal Skwad!’:

While I was feelin’ Orky, I revisited the 4 ‘Combat units’ that I painted on my hols & just quickly added some green glaze to the flesh tones… Then I thought I might as well dig out the three ‘Warrior Units’ as well, and take a few pics of the whole lot together:

 

And here’s ‘da leadership team’

 

So, that’s it for now – three months in to the project, and we’re 40 down, 60ish to go… It starts to get more complicated from her on in, with almost everything needing to be converted (heavily in some cases). I’m also away from my paints quite a bit in October so my output will be a bit patchy for the next few weeks, but fear not – the Waaagh must go on!