Frogs of WAR!!!

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Greetings Earthlings, sorry it has been a while, but I’ve been on a break, so meh :-)   I had a lovely time hiking with the kids last week – we racked up 60 miles (each) over five days, which is pretty incredible when you consider my youngest is only 8! I’d be back out there now if I could, and even though the weather was crap, the worst day out on the hills is way better than a sunny day in the office… But alas, RL demanded my return, so I have been easing back into the usual routine this week. As such, I only managed to finish up three more Eru-Kin for my planned BOYL army, but these three are kind of interesting because I didn’t really have a clear idea of how they would fit in to the overall army I have in mind… Undeterred, I’ve been painting them slowly in between other jobs & hoping for some inspiration along the way. See what you make of them:

Paint-wise, these guys got my usual Eru-Kin treatment, so nothing exciting to talk about there, (though I did try out the Windsor & Newton artist inks that I mentioned last month on the skin for a more vivid colouration). While painting, I did have the hoped-for inspiration in terms of how they would fit in with the army and theme. The two shield guys look kind of honour-guardy to me, so they could easily flank any character to provide some additional protection, but the other chap was more difficult to figure out… He is marketed as a Musician, and is a cracking mini, but I’m not sold on the whole ‘command group in space’ idea from the RT era – I don’t know why, but it doesn’t quite click for me, so I knew I wouldn’t be using him in his intended role. I did consider using him as some kind of sonic weapon specialist, or maybe a comms operator, but I discounted these ideas because I felt that he would become a bit too anonymous… To be honest, I love the mini and felt that deserved a more prestigious role! Then I had a major flash of inspiration:

Ya see where I’m going with this? That’s right folks, I’m going to use him as a Beast Caller – a rare and highly specialised caste among the Eru-Kin, and therefore worthy of respect and protection from an honour guard. I imagine that the Beast Caller uses his mysterious ululations to repel rare and dangerous indigenous reptiles from the settlement during peace time, but uses these skills to summon them and drive them to assault the enemy in time of war. I see four major attractions to this concept:

1: This should provide an interesting dynamic in-game, with a powerful assaulting force underpinned by a comparatively fragile single link… What would the beasts do if the Caller gets killed? Rampage? Escape? Revenge?

2: It gives me a perfect and long-awaited excuse rational reason to go and buy some lovely minis that I have had my eye on for ages – Toy-Hammer is well and good, but I have the perfect range of pulp dinos in mind for this part of the project… I’ll keep you guys guessing on that for a while ;-)

3: The visual impact on the army should be superb – it gets me out of the need for vehicles to add bulk and height to the force, but most importantly, Dinosaurs are frickin’ awesome, and any excuse to get them involved in an army should be grasped with both claws. Immediately.

4: I get to legitimately use the word ‘ululation’ in conversation.

So there we have it – a small but interesting development on the Eru-Kin project. So, what’s next? Well… I’m away on business the week after next so that kind of disrupts any major plans in the short term, but I want to get some more undead sorted out, and I have a load more Eru-Kin to get organised. It’s only(!) 14ish week until BOYL, and I still have heavy fire support, assault, and psyker support to add, plus some Dinosaurs to get sorted! It looks like I’ll be waiting a while for the weather to improve enough for a mass priming session so I suspect that the next week will be all about assembly & basing… It’s necessary work, but very boring for you guys, so I’ll try and finish a mini that has been sat around in her undercoat for a while & do a post before I hit the road again.

Cheers dudes, keep it (un)real ;-)

The Tower of the Dead

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Greetings all, I have a cheeky little terrain post to share with you today – I recently took delivery of a rather sexy little pre-painted tower thingy from a Kickstarter that I backed ages ago. When I first got it, it looked like this:

 

Not bad for a pre-painted piece, but I wanted to embellish it a bit & paint it up to match my Garden of Morr. A quick lick of paint, and I ended up with this:

 

Pretty cool, but ‘so far, so what’ right? I mean, it’s a nice enough tower and all that, but not really deserving of a post all to itself, is it? Well dear reader, this tower does tricks… check this out:

 

How mad is that! The tower is actually the ‘Dark Crypt fog machine’ from Real Game FX, and it houses a pump & ultrasonic transducer (a what now?!?)… The bottom of the tower is basically a reservoir, you turn on the gubbins and voila – instant cold fog comes pouring out of the door & windows. Here are a few examples of me playing around with the photographic possibilities:

 

How good is that eh?! As an added bonus, the guts of the machine come out, so with some clever modelling, I should be able to make other ‘cases’ for the worky-bitz to go in – a venting sci-fi tower, mysterious jungle ruins, whatever I fancy really! Now, I should point out that the fog is (duh) wet… Sounds obvious, but it really is very very wet, and this quickly makes everything around it wet as well. Also, the wires are a bit unsightly from anywhere other than a front-on view, so the tower will only look good around the edge of your board. Also it can be a bit splashy… The pump draws the water from the reservoir at the bottom of the tower, up an internal tube, and on to the sonic doo-dah – it is quite vigorous, and I did find that a bit of water came out of the windows & door. It’s also a pain in the arse to set up, difficult to fill once it is set up, it makes watery noises while running & makes me want to pee, and all the drying & faffing really adds to the packing away time, (I had to leave the models used in these photos out to dry after taking these pics for example). To be honest, it isn’t hugely practical for gaming… But I don’t care – it’s just so cool! I certainly won’t use it in every game, but I love this idea for marking cinematic moments in specific scenarios or for special occasions. It’s also great for the occasional photo shoot, where the impracticalities of the system are less of an issue. All in all, I’m really glad I backed the Kickstarter :-)

Anyway, that’s me for the next couple of weeks – I’m taking the kids hiking next week and I don’t plan to be on line at all while I’m away, so I’ll catch you all on the flip side. After that, I aim to add more Eru-Kin to my BOYL 2018 army, and I have a load of undead to get based & painted as well… Should be fun!

The last Banshee (for now) – Candy

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Hello chaps & chapettes, I have a very quick update to share today – it has been a funny week with not too much painting, but I did wrap up the last of the Ghosts of Gia*. I’m calling this one ‘Candy’:

 

‘…but Alex, why is her skin blue?’ I hear you ask… (you were asking that, right?)   Weeeell… Candy is actually the oddest of ‘odd ones out’ in the range, because she is the only one who isn’t wearing either a helmet or a re-breather! I was mulling ideas about how to deal with this, including toying with the idea of converting her, but decided to keep her ‘as is’. I then I thought to painting her as a mutant – some genetic twist that allowed her to breath the toxic atmosphere of whatever sump/hive/deathworld that the Banshees happen to come from. The idea grew on me – it was fun from a painting perspective, but it also says a lot about the ethos of the Banshees I think… I really like that they would accept a mutant into the gang, and that their shared femininity is more important to them than anti-mutant prejudice. Speaking of the gang, here’s the whole heart-breaking, life-taking, bad-assery of ’em:

 

So, that’s it for this week – told you it was a quickie! That also wraps up the Banshees for the time being*, and I’m really happy to have focused in on painting a bunch of ‘realistic’ sci-fi women that were only ever made thanks to the determination of Annie Norman (of Bad Squiddo fame) to address the paucity of believable female minis in the hobby. Thank you too to Cupcakesandmachetes for including this effort on your ‘Celebrate the Ladies’ event – there’s some great stuff going on over there, and I’m glad that Annie’s work is represented.

Next week I’ll have a cool bit of scenery to finish & share with you all, (trust me, you’ll love it!), plus I have a few half-finished Eru-Kin that might get done as well. Hobby time gets a bit choppy after that with holidays & work travel coming up fast, but we’ll see how it all goes. Have a great weekend & catch you next week :-)

 

*I’m actually missing one mini from the first run of the Ghosts of Gia, (fuck knows where she’s gone!), plus the second Kickstarter is due to drop through my letterbox any time now… Yey!! :-)