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Leadballoony – It's a lead thing

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Leadballoony – It's a lead thing

Tag Archives: Oldhammer

Decembruary painting challenge completed!

19 Friday Jan 2018

Posted by Alex in AoS Undead, OldHammer

≈ 26 Comments

Tags

Conversion, Oldhammer, Painting, Undead

Happy Friday folks, and I’m happy to report that my super death-dragon monster of deathly death is finished, thus comfortably getting me over the finish line for Azazel’s Decembruary painting challenge. As a reminder, the challenge was to paint a ‘big thing’ that has been put off for a while, and this certainly matches that brief – I’ve had this project in mind for months, but never seemed to have the motivation to roll my sleeves up and get cracking… You can probably see why – this was a complicated and intimidating kit bash to represent Arkhan The Black in an OldHammer stylee, and is based on the venerable Death Dragon from Grenadier, (still available from mirliton.it as ‘Arkor the Eternal’). This is what I ended up with:

So let’s talk a bit about the build… First things first, this old girl is a big lump of lead, and I made it more complicated by deliberately ignored the ‘correct’ pose to make her a bit more dynamic… much pinning and filling was required to make sure she was rock solid! I used an old GW skeleton cavalry mini to represent Arkhan himself, with some minor conversion work to swap the (MASSIVE) head, add a right arm, add a tilting shield, and sculpt a saddle & banner mount. He also got some manly man-chains to steer the bugger. The base got quite a lot of attention as well – Arkhan gets a bunch of spirit host attacks in AoS, so I wanted to represent this on the model. The banshees from the Mortis Engine kit fitted the bill nicely, while some trees & scatter filled in the gaps and added a third point of stability for the dragon. One final thing to note – cleaning the mould lines off such a big model created a lot of lead shavings and off-cuts. I glued all this gash to the base and used it as texture, thus avoiding any thorny issues with responsible disposal. I even managed to sneak the rider’s original massive head in there – waste not, want not!

In terms of painting, this piece (is it pretentious to call it a ‘piece’??) provided ample opportunity to cut loose and have some fun. First up, I wanted the spirits to look like they were really glowing, so I had loads of fun with OSL. I think it came off nicely, though I think I overdid it a bit on the dragon’s eye sockets… I’ll sort that bit out next time I have some skellies on the table, but otherwise I am really chuffed with how the glow effect worked. Another bit that got a lot of attention was the banner and (to a lesser extent) the shield, and I really got to push the boat out with the freehand here. I am delighted with how it came out – that banner ended up being one of my favourite ‘things wot I painted’ ever! The rest of the paint job was pretty standard – I painted the trees to match my woodland bases, and I took my usual approach making things look tatty and old. A smattering of leaves and tufts of grass complete the base, though I do need to just go back and add some OSL to the leaves, (they got glued on last, and I didn’t want to risk painting on to wet superglue).

Here are a bunch of close-ups from various angles & focus points – I’ve tried to capture all the interesting bits for your viewing pleasure:

 

So, that’s it folks, what do you think?! I’m delighted with how it all came together & hope you like it too :-)   Huge thanks to Azazel for setting the challenge and motivating me to tackle such a big & intimidating project – it is great to have such a mighty hero to lead my legions, and I wouldn’t have got around to it without this challenge, so high-fives to you dude :-)

Painting Decembruary update, and a little bit of jungle

19 Tuesday Dec 2017

Posted by Alex in AoS Undead, OldHammer, Side projects

≈ 16 Comments

Tags

Conversion, Oldhammer, scenery, Undead

Hi guys, just a few bits to share with you all today – my main effort has been focussed on progressing my big Deadcember / ‘Painting Decembruary’ project. I also got a little more jungle built as well, but let’s take a look at the big fella first:

As described in my previous post, the main part of the build is the rather lovely Death Dragon from Grenadier Masterpiece Editions. Happily, all the pinning, bracing and filling worked out really well, and the beasty has held together & can successfully bear its own weight. I have jazzed up the base with some scenic bits and bobs, and ghosts from the Mortis Engine kit, (an accompanying host of spirits are ‘a thing’ in the AoS warscroll).

I have also done some work on Arkhan himself – he’s a funny character to capture really, what with him being a Liche King, a powerful sorcerer, and a pretty formidable fighter too. He is based on an old metal skeleton knight, with some newer plastics added to refine the look a little and to get him equipped correctly. The first thing that had to go was the lumpy and outsized head – this got swapped for a suitably warrior-magey one from the skeleton kit. The next thing to get sorted were the weapons… Arkhan is supposed to be armed with a staff & tomb blade, but I decided to be a bit liberal with my interpretation of his gear. The staff looks more like a combat weapon, and is made of various components including a bladed staff head from the tree revenant kit. His sword, (slung over his back), is also of Elven make, so it looks like my version of Arkhan might be an ancient Elven warrior-mage of some sort! I also added a small jousting shield from the Brettonian Knight kit – it’s a smaller item than the one that the model is designed for, so it doesn’t hide the figure in the same way, but still gives me a flat area for some freehand. Here’s a closeup for you:

Terrible photos I know, but hopefully you get the idea. I still have some work to do – he needs a sleeve added to that right arm, and a proper saddle for example. I’ll be breaking out the green-stuff this week, with the aim of getting him primed for the weekend.

In other news, I also managed to crank out some more psychedelic jungle terrain for a bit of fun:

I’ve just realised that it’s hard to judge the scale with this photo, but if you look closely there are some bits and pieces on the base that help… basically I went big here, with a vague idea that these trees are carnivorous, and that their area of effect is shown by the big bases that they sit on… They don’t have to be used this way of course, but it’s nice to have the option to go for a deathworld type narrative if I choose. I’m pretty pleased with how this little side-project is going, and have much more to add further down the road :-)

Anyhow, that’s it for now folks! I’ll try to get an update out next week, but if not then I’ll catch you dudes on the other side for the traditional retrospective post. Peace & goodwill to you all.

A frog in the throat

15 Wednesday Nov 2017

Posted by Alex in Eru-Kin

≈ 22 Comments

Tags

Eru-Kin, Oldhammer, Painting

Hello there! A little bit of painting to share with you all today – some troops for my new Eru-Kin project. The Eru-Kin Kickstarter provided a wealth of cool and unusual sculpts to choose from, including a batch of 4 sculpts that form what I look on as ‘core’ tactical troops, (‘Braves’ in the RT Slann background). I’ve got three of each sculpt, and decided to batch paint them one group at a time, (so the next few posts are going to be broadly similar I’m afraid). In the interests of trying to make them look a bit more individual, I have incorporated some of the old RT fluff regarding skin colour & patterning and exotic animal hides – there is some rather extreme colour experimentation along the way… I’ll be honest, there are some colour combos that don’t exactly rock my world, but hey-ho, it’s an army of space-frog-lizard-men things so who am I to judge! I’ve finished the first batch so let’s take a look:

I repeated the grey-blue armour with the odd red panel here & there, as per my test subject last week, but with different skin colours & patterning for each… I suspect that they would’ve looked much better if I had stuck with yellow flesh, (as per the test mini I did last week), but then they would have been practically identical so it’s pros & cons really. I also picked out the loin cloths in different colours & added some exotic animal print patterns – again, a call-back to the RT Slann fluff, (I suspect that the base colour of the cloth might be used to mark out different units as the army grows).

From a sculpting perspective, these guys look much less ‘Predator-esque’ than last week’s test piece… The similarities are there, but I feel like there is a different design ethic going on here… I originally had my test piece pegged in to be the General, but these latest guys are actually far more typical of the range so I may end up changing my mind on that… I suspect that the Predator dude might end up being a sniper/assassin specialist type in the final army, but we’ll worry about that further down the road. Here they are together:

 

Anyhoo, that’s it for now dudes – short and sweet today, but worry not – there is more to follow :-)

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