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Leadballoony – It's a lead thing

Author Archives: Alex

Not-Gash!!

29 Saturday Dec 2018

Posted by Alex in AoS Undead, OldHammer

≈ 37 Comments

Tags

Oldhammer, Painting, Undead

Happy Deadcember Terrans, I hope you all had a good festive occasion as per your chosen proclivities! I know I did – way too much food, family visits, barely any arguments, and some solid hobby time! I’ve been batch-painting Orks for my Wolf Time project, but I also had time to wrap something up for Deadcember – an Old Hammer Nagash tribute. Now, most Grogards of a certain vintage will hear the word ‘Nagash’, and will think of this guy…

Yes, it’s the (in)famously gash Gary Morley sculpt of the arch-necromancer – widely considered one of the worst GW minis of all time. There is a strange story behind this mini – after all, Gary is no slouch when it comes to sculpting! Apparently, this was Gary’s first big multi-part mini for GW, and he was very much left to wing it… His original version had a zombie-like face, but the design team didn’t like it & sent it back to Gary for revision. Gary claims he then submitted the clownish skull face as a deliberately shite alternative, figuring that the tight production deadlines would make his original (and better) version the obvious choice. Much to his horror, the design team went with the big ol’ skull face, and this became the definitive version of Nagash right up until his reincarnation as the towering plastic tour de force that is all the rage these day. This presents something of a problem for a dedicated lead-head like me – how to have a version of Nagash that had that Old Hammer vibe while avoiding the Morley debacle! First world problems, eh?

Anyway, imagine my delight when the eminently talented Geoff (Oakbound Studios) showed me his own re-imagined OH version of ‘Gash across a beer-soaked table at the last BOYL… I jumped at the chance to grab one of the very few examples that he had cast in lead, and made a mental note to save it for Deadcember. Well, Deadcember is upon us, and so here he is – the Oakbound Not-Gash version of Nagash:

I embellished the original slightly with the addition of some spooky skulls whooshing around the place, but other than that, this mini is as intended. I’m sure you’ll agree that it is a huge improvement on the Morley original.

Anyway, that’s about it for today – I’ll be back in the new year with the last of the Wolf Time Orks before starting on the Space Marines needed for the campaign. I’ll also be fitting in the odd bit of fantasy as and when – my rather excellent Brother-in-Lead Ross got me a copy of Dragon Rampant for Christmas, and I’m really looking forward to giving it a whirl! Until then, I wish you all a Happy New Year!

Teenage Skumbo Baby!

17 Monday Dec 2018

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 36 Comments

Tags

Conversion, Rogue Trader, Sculpting

Greetings Terrans, just a quickie from yours truly today – it’s a busy time of year with lots of visiting and whatnot going on, but I’ve got my first skwad of Skumbos done:

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I decided to group all of the Hoodies into one unit, (hence the title), and they are led by an embarrassingly earnest Yoof wiv a snazzy beret. All of them have been converted quite extensively from old Fantasy Orc Archers (except the leader, and even he got a sculpted machete). I’ve tried out a pale yellowy-green spot colour for them – not sure if I like it or not, and I may tone it down with some brown washes further down the road, but they’ll do for now. Here’s a shot of their backs, showing various sculpted pouches & quivers turned into scabbards:

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Not much else to say on these guys really, so it’ll be more of the same over Christmas. I only have another 20 to go, and not the 25 I thought I had left, (I misread/misremembered the force requirements :-/ ), so I should be able to put a good dent in them during the Crimbo break. I’m also going to take some time to revisit my undead & do a piece for Deadcember, plus there is a secret little side-project I’ve been working on here and there – more news on that after the holidays!

Mag Bellum

05 Wednesday Dec 2018

Posted by Alex in Terrain

≈ 25 Comments

Tags

Mag Bellum, New stuff

Greetings Terrans, how goes it? I wanted to get a quick post out today to show you some of the exciting work that my friend Mark at www.heresyofus.com has been working on in his Manufactorium. He has developed an ingenious terrain system called ‘Mag Bellum’ that uses magnetised 6×6” hard tiles, so it’s great for adding texture and easy to scale up & store. Some of the tile options also contain removable plates that allow you to model terrain features ‘into’ the board, (rather than plonking stuff onto the board), while still letting you swap the plates out for ones with other terrain pieces modelled in. He kindly invited me and my Brother-in-Lead Ross over to a gaming get-together last Sunday, and we got to see his latest set-up in person:

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CB3B2FDC-D5FB-4365-82F4-2DA2508D87B2

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All the buildings, objectives, trees etc. are completely swappable, giving an incredibly versatile system that really is very smart and perfectly scaled for modern skirmish games. I urge you to go and check it out if you’re considering a new terrain project, could do with a new underhive to battle over, need some scenery for your blog pics, or whatever. I picked a couple of sets up while I was over there, so I’ll be working on them in and around my Wolf Time project – watch this space!

In other news, during our game on Sunday, (using cut-down Rogue Trader rules), Ross and I were getting pissed off with the melee aspect of the system, and generally moaning about how GW systems don’t quite seem to hit the sweet spot for either of us when it comes to hand-to-hand combat… it’s always either too slow, too complex, or too simplistic depending on the system. Ross and I play a lot of Frostgrave, and we find this to be a much better rule set for skirmish than anything GW have ever produced. I know that is heresy of the highest order, but there it is. Anyway, long story short, we wondered how easy it would be to port Rogue Trader/40K gear & troop types into the Frostgrave rule set. As a result, project ‘Frost Trader’ is go, and I’ll be working on a 40K hack for the game over the next few months, doing some play testing etc. I’ll keep you all posted, but hope to have something worthwhile to show for it :-)

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