Greetings Terrans, how goes it? Here we are again with cheeky little LotD post for the weekend. First up is a dude with a Stalker Bolter… i.e. a longer ranged, harder hitting sniper variant, (you can tell by the scope, and by the squared magazine). I imagine this guy will be a Lieutenant, & that he’ll hang with a squad of Stalker guys so he can give them a reroll to, (I think), to wound:
Next up we have a converted Captain – one of two identical models that I ended up with. I’ll play him as per the base model, although his power sword has been swapped for a rather brutal looking Maul. I also re-posed the power glove, and obviously I’ve festooned the guy’s armour with skulls. This nicely changes the outline of the base model, and so does a great job of de-duplication:
In the fluff I have in mind, I imagine that these Primaris had a classic ‘lost in the warp’ experience, and that in their damning, they were beset by Daemonic attack over and over again. As such, Daemons & trophies thereof are going to feature here and there, and this is really the first expression of this idea. Ok, fine, so some of the skulls are Nids, but they can count as Daemons ok? 😉
Greetings Terrans, I put the idea out there about doing a painting tutorial about my approach to the Legion of the Damned last time, and literally one person said yes… My regular gaming amigos also asked, so how could I refuse! 😊
So, disclaimers… I’m not publishing this because I think I’m an awesome painter – this isn’t me bragging, (or humble-bragging). The model we’re going to look at isn’t an awesome paint job, even by my own standards – it ain’t going to win any awards, and isn’t technical or special.
What this post does describe is my quick & easy approach to getting a Primaris LotD Marine to what I think of as a good tabletop standard with the minimum of fuss and effort… It also helps me out when I need to remember how the hell I painted these guys when I come back to them after being distracted by something else.
Ok, so let’s get cracking!
1: The start point is fairly standard for me – the mini is built (and in this case converted), mould lines are removed, barrels are drilled, (ok, so this particular mini doesn’t have a barrel on show, but if it did, it would be drilled). I texture up the base with offcuts & shavings of plastic, and finish with GW Astrogranite texture paint. The whole mini gets primed with Chaos Black, before it gets a top-down blast of Corax White:
2: The mini gets a heavy drybrush with Whitescar – I do this from all angles, with the focus on catching all edges & picking out texture (especially on the base):
3: Anything armour or metallic is painted thinly with Black Templar contrast paint. Anything bone coloured is painted with a heavy wash of Seraphim Sepia (I am sure the bone contrast would work just as well). Anything leather (holster, scabbard, pouches) are painted thinly with Snakebite Brown contrast paint. The flesh is painted with a heavy wash of Druchii Violet. The base gets a heavy wash – half Agrax Earthshade, half Athonian Camoshade (allowing the paints to mix & blend on the base):
4: Paint the metalics – I used Ironbreaker for the sword blade, the little lock on the scabbard, vents on the backpack, and the ribbed strips on the back of the armour. The rest was pained with Brass Scorpion:
5: All the metal areas, all the leather and all the bone coloured areas get a heavy wash of Agrax Earthshade, (notice that I changed my mind for the sculls on the scabbard & sword pommel, so I quickly painted them white & repeated step 3 before giving them their stage 5 wash):
6: The base and all the black armour gets a drybrush of Slaanesh Grey, with the drybrushing getting heavier the lower down the model we go. The aim is to lightly hit the edges on the top ¾ of the model, and actually to make lowest ¼ look a bit dusty (which is why I use the same colour on the base and on the mini itself – it seems to ground the mini). Finish this stage by tidying up the rim of the base:
Note, I would be quite happy to game with a mini in this state – all in all, stage 1 to 6 took me about half an hour with a hair dryer to speed up the drying.
7: Now we get to the fun part – using white scar, I pick out the eyes and/or eye lenses. I also freehand on the details I want to add – in this case, there are a couple of skulls, and I did bones on the arms and some ribs. The rebreather got a bone muzzle type thing, and the helmet (clipped to the mini’s belt at the back) had the faceplate painted like a skull. The flames are just rough wiggly lines, and I also did a chequer pattern on the right knee. Don’t be too precious with this stage, you can always cut back in with Abaddon Black to tidy things up, but rough and ready is just fine for now:
8: All the bone bits got a Seraphim Sepia wash:
9: I then carefully highlight the bone with first Ushabti Bone, and then Screaming Skull. The trick here is to catch the edges of armour plates where the bone goes to or over an edge. You can see that on the knuckles & elbows for example. Anything textured or 3D gets a drybrush of Ushabti Bone & Screaming Skull.
The freehand skulls are picked out a little differently – I highlight the top of the skull, leave a gap and then do the brow of the eye sockets before dabbing the cheek bones & teeth. A little back and forth with black, sepia and bone to get a look you are happy with… Having a reference image to copy helps the first few times, as does a load of practice:
10: Flame time! Doing one armour plate at a time, I put a heavy wash of Casandora Yellow along the bottom of the flame area. I then quickly paint the tips of the flame with Blood Angels Red contrast paint before quickly putting another heavy wash of Casandora Yellow on the bottom & middle of the flame, allowing the red & yellow to mix freely. Hold the model upside down and dry that part with a dryer/warm fan. Repeat for the next armour plate, and so on. Note that I don’t worry about any paint flooding onto the black armour at this point:
11: Once stage 10 is fully dry, I pick out the lowest central points of the flame with Flash Gitz Yellow, the highest points of the flame with Mephiston Red, and I tidy up the gaps between the flames with Abaddon Black:
12: I Highlight the skin with thin coats of Rakarth Flesh (there are plenty of good tutorials on highlighting faces if you are unsure on how to best do this):
13: I shade the eye sockets with Drakenhof Nightshade, and use the same to paint wiggly veins on the head. I then use Carroburg Crimson to stain the flesh where it meats metal. I tidy up & pick out any final highlights with more Rakarth Flesh:
14: The eyes and helmet eye lenses got painted with Nihilakh Oxide. I then put a little white dot in the eyes of the skull on the shoulder pad, and then I paint the skull eyes with Nihilakh Oxide. I allow some of this to flow over the bone of the eye socket to add a glow effect. At this point, I also went over the lower part of the skull with Casandora Yellow to give the flames a bit of glow:
15: I use Nihilakh Oxite, Ryza Rust and Typhus Corrosion to weather both the base and the mini – especially the metal areas. Take your time with this until you’ve got the feel for it, it’s easy to get carried away, and you don’t want to spoil your mini at this point:
16: I highlightd the scabbard with XV88, and used the same to pick out the cord that holds the skull to the pouches. I then shaded these areas one more time with Agrax Earthshade. Finally, I used Ironbreaker and then Runefang Steel to highlight the sword blade:
And that’s him done!! I reckon he took about 90 minutes all it, and was fun to paint in a very unfussy & relaxed way that is a nice alternative to the more formal ‘studio’ style.
I am sure that a different colour contrast paint would work the same for different coloured armour, and you could do ‘proper’ flesh instead of warp-sickened skin, or skip the weathering and used transfers for a more clean-cut vibe. Point is that this approach is very adaptable.
Congrats if you got this far, and thank you for taking a look – I hope you found this post interesting at least, and maybe even helpful! Catch you ll next time – stay safe :-)
Greetings Terrans! After an age without much to show, I’m feeling quite the productive little hobby unicorn this week, with not one, but two whole posts! Ok, so this post is near identical to the last one, but hey, painting squads is kinda like that. Here you go, another Assaulty-Bolter squad for my Legion of the Damned:
Slight confession – the dude 2nd from the left was already painted up from my initial start on the project back in April… He was the only one from back then with the ‘Auto’ flavour of bolt rifle, so I specifically made four more dudes to make up a squad. Here they are one by one:
And the dude from April:
Paint-wise these are painted in exactly the same way as before, so absolutely nothing new to report. However, while we are on the subject of painting, I will make my next post a tutorial type affair as I crank out a LotD Lieutenant… Not that I think it’ll be especially illuminating for such excellent hobbyists as frequent this shabby wee corner of the noosphere, but it might be slightly more interesting than ‘here’s a thing I painted – yes, it’s the same as all the other things I painted, blah blah blah’… at the very least, it’ll remind me how I painted said things when I next come back from a break 😊
Anyhow, that’s all for now – stay safe out there Terrans!
Greetings Terrans, how goes it? Well, it has been another glacially slow hobby period for me – not exactly idle such, but not much finished to show for it. I’ve been busily building, converting, basing and undercoating this little lot:
These are all the Primaris troops that I accumulated through Warhammer Conquest, and all are destined for my Primaris Legion of the Damned, ready for the new edition of 40k. Since finishing all the prep, I also managed to get some proper painting time in & came up with this squad:
I say squad – I’m assuming that they can be a squad because these dudes are all packing the assault-type ‘Auto Bolt Rifle’… because apparently there are three different types of Bolter now!! ☹
Unfortunately, I didn’t realise this with the first lot of LotD I built, so I have a bit of a hodge-podge of Bolter types to sort out down the road, but at least this little squad are ‘proper’. Here they are one by one:
Paint-wise, these are all really straight forward, with the free & messy paint style that I enjoy. I undercoat black, and then do a zenith blast of white followed by a heavy white drybrush. Armour is contrast black, leather is contrast snakebite, flesh is just washed in crimson. I add detail in pure white, and then stain with sepia, or with yellow & red depending on whether it’s bone or flame, (the flames are done wet & wet blended together). I then highlight these up a little with either bone or yellow, before I grubby up the armour with rust, virdigris, typhus corrosion, etc. Any bare skin is just highlighted up with Rakarth Flesh, and given some blue or purple wash in the recesses and to add veins etc. Pretty messy and fun! I can always do a tutorial if anyone is particularly interested.
Anyway, that’s it for this post – I’ll just be working through these guys for a while, so more LotD coming your way! Take it easy dudes – stay safe and all that.
Greetings Terrans, I have a bit of a photo dump for you today – a bunch more LotD for your viewing pleasure. I apologies in advance, I’m not sure what each type is called, and I can’t be arsed to check. Also, these came out of a big crate I have that is just full of Conquest frames, so there is no rhyme or reason to these – I just built what came to hand, and I built them as they were meant to be made… Nothing fancy here, other than chips and scratched carved in, and the removal of all purity seals. So in no particular order:
First up, a 5 man unit:
And a top down view to show off their shoulder pads a bit:
I used all the guys without scopes on their bolters for this squad, and gave them a dynamic squad leader type. Not sure if he is a Sergeant or a Lieutenant, but he looks suitably aggressive for this unit.
Second, another 5 man unit:
And another top-down:
I used all the guys with scopes this time – they look a bit more ‘stand-off and shoot’ to me, and the squad leader reflects that. I also included the standard in this unit – I’m rather pleased with how it came out!
Finally, we have some specialist types:
And top down:
I think the Plasma guys are called Hellblasters, and I think the big jump-pack guy is an Aggressor? Whatever they are called, they made a fun change from the Bolter boys. One thing to note here – I really don’t like using flying bases on mins if I can help it, and I didn’t want to use one on the jump-pack guy. I tried to make it look like he was just dropping over the wall, and had kicked a bit of rubble off as he clipped the top. The illusion isn’t perfect, but I still prefer it to a flying stand…
Anyway, that’s it for today – I’ll be coming back to these guys at a later date, but we’re done for now. Next week I have been forced to take leave, so I’m going to go through the Wolf Time campaign again with the kids. Every cloud has a silver lining and all that 😊
Greetings Terrans, I hope this finds you all well in these increasingly bizarre and worrying times. I’ve got a bit of a photo dump to share with you today – as some of you figured out from my last post, I’ve started working on some old school Legion of the Damned, (first described in WD99 back in 1988), but re-imagined in new shiny Primaris-shaped plastic. Why Primaris? Because I have a metric ton of the smug little pricks from my Conquest subscriptions, and boy, am I glad of that! Can’t have too much to paint in these days of lock-down if you ask me…
Why Legion of the Damned? Well, because they are cool as hell, not pristine, not uniformed, and are about as (little ‘c’) chaotic as you can get without being (big ‘C’) Chaotic, and that suits my current state of mind just fine. Oh, and for the record, I know the LotD fluff moved on over various iterations of 40k, but I’m keeping it old school RT on this project – think ‘zerker zombies rather than the later spectrally flaming skellies version, ok?
That said, I am moving on from the whole historical ‘Fire Hawks lost in the warp’ schtick – I see this as a second occurrence of the LotD phenomenon, with modern Primaris that have been lost in the warp & thus I see these as being contemporary to the current 40k timeline and narrative. I think that this raises interesting questions about the events – a single event can be passed off as a freak occurrence, but two identical events? Unlikely… It also raises the spectre of whether or not there is some design behind the LotD… It is described as a disease, so maybe it’s a Nurgle thing, or maybe one of the lesser chaos powers perhaps? I would love to think Malal is involved 😉
Anyway, here are my first efforts – a trio of… well, I’m not actually sure what hip and cool name GW gave them, but they are some kind of scouty recon types I think:
I’m pretty pleased with how they came out to be honest! They were a nice painterly challenge, not too fussy, and relatively quick to do… What do you guy think?