Greetings Terrans, how goes it? I have some more Stargrave crew to share with you today, continuing the theme of using only Bob Olley sculpts. So far I have two versions of the Captain, a First Mate, a ‘Burner’ specialist and a Medic, so that’s the bulk of the heavy firepower and a bit of durability sorted out. The next thing I wanted to do was to make sure that I could contest loot – a vital component of any Joseph McCullough game! However, Stargrave loot differs from Frostgrave or Ghost Archipelago in a couple of significant ways. Firstly, you need to pass a ‘skill’ role to be able to nab any loot… this requires a roll of 14 or more on a D20, so not exactly easy, unless you have particular skills or equipment to access said loot… This is further complicated because loot can be either Physical or Data, so there are two different variables to consider, but both will come up in most scenarios. Luckily, you can hire crewmembers who specialise in either situation by granting +6 to their roll for accessing either Physical loot, (Chiselers or Casecrackers), or +6 for accessing Data, (Hackers or Codebreakers). Chiselers and Hackers are the pistol-packing bargain version of each, and I wanted to include two of each crew type into my starting warband.
First up the Chiselers, Lego-ass and Grimly:
This pair is comprised of an old GW Squat, along with an Alternative Armies ‘Sidhe Clan Female Warrior)’. The Squat (Grimly) is pretty much stock, but I did model a crowbar in his right hand. The female clan warrior was a more extensive conversion, with her shield getting turned into some kind of hand mounted drill thing, some techy doodabs round back, and her sling getting swapped for an old Autopistol. In terms of painting, this pair follow the scheme already laid down earlier in the project. One obvious variance is the blue skin tone used on Lego-Ass, no reason in particular, I just thought it’d be nice to have a more unusual looking crew member, be they mutant or alien.
Next we have a pair of Hackers – Blunder and Blix (with the cap):
This pair are both from the ‘Malig Goblinoid Infantry’ faction from ‘The Ion Age’ range. There wasn’t too much conversion work needed here, but I did sculpt on some data pads to suggest tools for hacking. Again, the painting really followed the same formula as the rest of the crew, though I did roll with the whole Goblinoid look here.
As a final note on this update, I also prepped some Physical and Data loot terrain:
And here they are being hacked and chiseled but our shifty crewmembers:
And that’s it for this update folks – next post will be a pair of Troopers to round out the crew, and some final crew shots!