The Tick-Tock man…

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Run, run, as fast as you can, don’t get caught by the Tick-Tock man! He’ll burn your flesh and smash your head, and grind your bones beneath his tread

(Praetoria Prime – Underhive/Sump nursery rhyme)

Happy Friday folks – third post this week! Yey! I’ve made a solemn vow to clear some projects that are ‘in progress’, so as part of that, I’ve been working on finishing the Tick-Tock man this week. Just to remind you, Tick-Tock was started before I went on my holidays. He was bashed together using the free AoS model that came with the White Dwarf mag a few weeks back as the base. I then added various AdMech components (most notably the arms & flamer), plus a load of watch parts. I wanted to make it look like a clockwork automata, (largely inspired by the lifeless facemask), that has been added to and ‘improved’ over time. I really tried to emphasise that there is no biology inside the suit, (I hacked out bits of the chest and abdomen and inserted watch parts in the holes for example), and I’m particularly pleased with the ‘key’ that protrudes from his chest.

Paint-wise, I pretty much followed the suggested paint scheme for the AoS Stormcast Liberator, but substituted bronze for the usual gold. This was a deliberate move on my part – I want the origins of Tick-Tock to be a bit enigmatic… maybe the shell of a slain Liberator has been ripped out of its own time and space and ended up in the 41st Millennium, where it was salvaged and turned into the automata? Or maybe, the spirit of said Liberator is actually still trapped in there somewhere? Who knows, perhaps the resemblance is purely coincidental! Anyhow… The rest of the paint scheme involved weathering, weathering and more weathering – I wanted Tick-Tock to look old and worn out… neglected even. Finally, an application of blood and gore makes it clear that this is one piece of clockwork that you don’t want to wind up!   (badum tish!)

Game-wise, I can use this guy in a number of ways. He’s equipped correctly to be used as a Kastelan in 40k – I have a half formed idea of a rogue bAdMech robot maniple, hiring itself out to the highest bidder, so that is one option… but my main plan is to use him as an NPC in Rogue Trader – either as a mission objective, or as an environmental hazard. Either way, I’m sure I’ll have fun J

Anyhow, enough chit-chat, have a butchers:

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Time for something completely different

Hello chaps & chapesses, something a tad left-field today. About a year ago, I had an amazing game day with Ross, a fine and true Brother-in-Lead, and long-time adversary. We pitted his fantastic oldschool daemonic hoard against my Praetorian Imperial Guard in a series of games that were loosely based on the classic ‘Last Stand at Glazer’s Creek’ scenario from White Dwarf issue 222, (which was in turn based on the famous Anglo-Zulu war battle at Rorke’s Drift of course).

The day was so inspirational that I promised myself that I would try and write a short story based on the game. I love reading, and I used to like writing fiction in school… I know how to put together a decent assignment for my degree studies… my blog posts are (usually) readable… how hard can it be, right?

Well… it has taken me a year, on and off, but I’m finally done… weighing in at almost 9000 words, the true tale of Eidolan is ready to be told. I’ve set up a separate page to keep things tidy, and it is with a mixture of pride and embarrassment that I present it to you now. I hope that it brings some enjoyment to those who take the time to read it:

The Tale of Eidolan

Rogue Trader 8-Ball

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Happy Monday chaps & chapesses, last week & weekend was completely hectic so I didn’t really get too much hobby done, but I did manage to finish something a little bit special. Any Oldhammerers out there will certainly recognise this picture from Rogue Trader:

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The chap circled has been a bit of a mystery for many decades, but thanks to the power of the Inerweb Hivemind, we now know that he is an unreleased RT ‘Adventurer type’, and that in terms of being rare, he’s up there with rocking horse poop and hens teeth… Basically, you’re unlikely to ever see an original, let alone own one. Luckily for us, the wonderful people at Foundry have some of the original molds from back in the day, and they re-cast some previously unreleased RT goodies in time for this year’s Bring Out Your Lead event. I didn’t make the event itself, but luckily, Foundry have made the set available, so, long story short, I have a few sets to play with.

I knew that I wanted to do a proper 8-Ball as an homage to the original but the only photo I could find is the RT one, and that doesn’t give much detail other than ‘massive 8-ball head and green clothes’… Not too much to go on really! On seeing the model, you realise what a lovely sculpt it is from the front, but the back is pretty plain. It has a nub that looks like it should have a backpack attached, so I decided to take a liberty and add a Flamer backpack, (minus the excess skullage), and a length of hose to connect it to the front of the suit. I also added a knife on one side, which I imagine is held on via a mag-strip (saving me the effort of sculpting a sheath), and a random cog on the other, just to break it up a little… and because cogs are cool. Paint-wise, I went with a khaki green for the suit, but used grey and red on various pads just to add some interest. The backpack got painted ‘distressed yellow’, and I painted the famous 8-ball helmet black, added the detail freehand, and then glossed it to give it a bit of depth and to allow it to reflect highlights naturally.

On reflection, it’s a bit of a Boba Fett pallet, so I’m really starting to think of this guy as a bounty hunter… I have another one to paint as well, so he can have a pal to play with – got a bonkers idea for him btw ;-)

Anyhow, here’s the finished piece. I absolutely love it – retro, classic, ridiculous, mysterious, beautiful, cool… all of my favourite things in one convoluted little sculpt. Enjoy:

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