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Leadballoony – It's a lead thing

Tag Archives: Conversion

March of the Tick-Tock men…

03 Monday Oct 2016

Posted by Alex in OldHammer, Side projects

≈ 29 Comments

Tags

Conversion, Oldhammer, Rogue Trader

Greetings mortals! I’m happy to report that my latest little side project is complete – an additional three ‘tick-tock men’ to join the one I put together last year. I’ve been meaning to get around to doing more of these for quite a while, as they are quite a versatile little mini. Firstly, the weapon loadout is such that they can stand in for counts-as Kastelan Robots in modern 40k. Secondly, they work for Rogue Trader as a table-top, (robot maniples of four), and as a more narrative driven game. Thirdly, they work perfectly for Frostgrave constructs – particularly the four ‘fire-throwing medium constructs’ needed for the final scenario in Dark Alchemy… All in all, quite a versatile little group!

I followed the exact same build and paint scheme as for the first one, (although, I do seem to have weathered the newer three more extensively in places). This was a bit of a challenge, as three of the group all share the same base mini. I put slightly different arms on one, and applied some heavy battle damage/repair to the other to differentiate them a little. So here they are – the three new ones and the original at the end for comparison:

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And here they are as a group, with Techpriest Schlan acting as Datasmith:

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I think these gangers are bang in trouble!

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So there we go folks, I hope these tickled your collective fancies. Next on the bench is a little something for Dreadtober – not that I’m taking part per se, but it’s a good excuse to tackle a project I have been mulling over for quite a while. Here’s a sneaky peak – see if you can guess where this is going:

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And no, it ain’t a Sentinel – nothing that obvious my friends ;-)

Guess who’s back!

24 Friday Jun 2016

Posted by Alex in Side projects

≈ 36 Comments

Tags

Conversion, Painting

Hello folks – just like Arnie, I’m back! Yey!! Man… I can’t believe it has been almost 2 months since I posted my completed Techno-Barbarian village – our house has been upside down in all that time, making painting, modelling etc. practically impossible. I have really missed painting and blogging in that time, though luckily, I have been able to closely follow a number of excellent blogs out in the Noosphere, (yes… you know who you are), and so I have been getting my kicks second hand. I have also managed to get in a fair few games of Frostgrave these last months, (my techno-barbarian warband is now up to level 16!), but nothing to really satisfy my creative urges.

Anyhow, I am really pleased to report that a) the house is finished, and we have a cracking new kitchen & downstairs layout to enjoy, and b) I have picked up the brushes again. You know, it’s weird, but I am feeling incredibly rusty on the painting front, and strangely timid about ‘getting back into it’. I don’t know if anyone else has had a similar situation, but it definitely feels a bit uncomfortable… Ah well, got to start somewhere, right?

So… I’ve been pondering what to work on for my return, and (as you can imagine) I have a number of options. For starters, I have the Silver Tower game to sort out, plus several lovely Kickstarters that shipped recently. Also, I want to expand on the techno-barbarians, I have some Frostgrave creatures to sort out, and I have a number of small Confrontation collections to tackle as well… Such decisions! In the end, I decided to finish up my pit slave conversion, just to get my eye in, so to speak. He’s based on the AoS Slaughter Priest, and we last saw him in this state:

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Now he’s finished, and he looks more like this:

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And a little diorama to show just how big this guy is!

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I worked really hard on getting a nicely weathered look to the armour, and even harder on the blending & washing on the flesh… it did not feel like a very graceful or natural process at first, in fact, I found it to be quite mechanical and robotic at times… kind of ‘painting by numbers’ so to speak. Happily, the process has blown out a few cobwebs for me, and I’m pretty happy with how he turned out in the end. So what next? I have a few Oldhammerish odds and sods lying around in their undercoats, so I’m going to work through them just to sharpen up my brushwork a little bit more… I’m not sure after that, but the main thing is that normal service is resumed at Leadballoony – thank you all for your patience, it’s good to be back.

The good, the bad, and the ugly…

11 Monday Apr 2016

Posted by Alex in OldHammer

≈ 29 Comments

Tags

Conversion, Oldhammer, Rogue Trader

Hi folks, I got back from my camping trip last Friday, and I’m still absolutely knackered – turns living in a field with two lively kids is hard work! We all had a great time, but it’s good to be back in civilisation… I really missed central heating, hot running water, my wife, and (most pertinent to this blog) my paints! Luckily, I have a number of minis based and undercoated, ready for a quick painting splurge, so I had a good session over the weekend and cranked out 3 additions to my mook squad/PDF… a series I am calling ‘The good, the bad, and the ugly’ for reasons that should become clear…

First up, ‘The Good’. This is an old (1987) Citadel piece produced under license for a roleplaying game called ‘Chainsaw Warrior’. He’s quite a ‘flat’ sculpt, which is fairly typical of the time, but I quite like the little fella… He’s properly tooled up for action, and he brings some much-needed heavy fire support to mook-squad:

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Next up we have ‘the bad’… This is a piece from the 1991 Adventurer range, and he is a really odd sculpt – the folds in the cloth are quite soft and puffy, and he has a face like a witches tit. That said, he actually painted up quite nicely! And then I decided to try and do some OSL for his glowy sword-thing… (for some reason, I thought that glowing swords of light might be a catchy idea in a sci-fi setting…don’t know why). I’m less than pleased with the result – it’s not what I had in mind at all, but I’ll live with it for now and see if I can fix it up at a later date. Anyhow, he’s on the team to bring some leadership to mook-squad:

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Finally, we have ‘The Ugly’. This is another old (’87 again I think) Citadel piece produced under license for a roleplaying game called ‘Paranoia’. This is a really odd sculpt, with an almost medieval design to the helmet which just leaves the guy’s snaggle-toothed mush hanging out… judging from what we can see of his face, it’s probably a good thing that the bulk of it is covered up! He’s quite lightly armed and equipped, so at some point during the painting I decided to appoint him the role of Medic, and it is in this capacity that he joins mook-squad:

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I have a couple more figs that are undercoated and ready to add to this group, (and I suspect that the group will grow even more over time), but here’s a shot of the whole crew as it stands:

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So, as well as a frenzy of painting, I also found time to work on a little piece that I’ve been quietly putting together for a little while. There is still a way to go, but he’s ready for a sneak preview…

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He’s based on the rather excellent ‘Slaughter Priest’ mini for AoS, combined with many and various ad-mech bits and bobs… I have no idea what to use him as – pit slave most likely, but maybe part of a bAd-Mech warband or something similar… Oh, and sorry, but no prizes for guessing the inspiration here ;-)   Anyhow, that’ll do for now, have a good week chaps, good to be back.

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