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Tag Archives: Conversion

‘Emotional’ Support

12 Wednesday Jun 2019

Posted by Alex in OldHammer, Spacewolves, Wolf Time

≈ 33 Comments

Tags

Conversion, Oldhammer, Rogue Trader, Wolf Time

Greetings Terrans, how goes it? More progress to share today – the two Support Squads are finished. I’d love to say that these guys offer a gentle emotional support to the troops, helping them to process the complex feelings that arise from a life dedicated to combat, but Space Marines just aren’t down with that… They are pumped full of ‘roids and angst, and their armour is powered by testosterone, cortisone, and quite possibly Toblerone. Their 80s toxic masculinity is so profound that the very concept of any ‘emotion’ other than rage would be ridiculous… No, these guys only value the ‘blow shit up real gud’ type of support…

So now we’ve cleared that up, lets talk about the squads – each of which packs a pair of laser cannons, a heavy bolter and a missile launcher, as well as a Sergeant to point them in the right direction. Unusually, I’m going to talk about these minis by type rather than squad by squad – they are quite eclectic, so I think it’ll make more sense this way.

First up, let’s look at the C100 Marines. I had a job lot of these, including two missile launchers, a heavy laser and some ‘guards’. The missile launchers were obvious, as was the heavy laser guy, but I was stuck with what to use the guards for. I had a moment of inspiration, and converted three of the guards to look like they also had heavy lasers – the guy aiming to his right is the original weapon, and the other three are the conversions:

The C100s are actually quite interesting – they are the very first non-limited release Marines, (75p each folks), designed by Bob Naismith and released in 86… That means these minis actually pre-date the Rogue Trader game itself! Stylistically, they have so many elements that are recognisable even today – the beaky helmet, the backpacks and the iconic shoulder pads, (including the studs on the left pad), but there is also a lot of other stuff going on here. I didn’t convert the missile launchers at all, and you can see the ornate greaves, bracers, knee & elbow armour, and the very different interpretation of the weapons. Also, there is no getting away from the fact that these guys are really small and skinny – they look more like teenage knights in fitted plate armour rather than hulking power armoured post-human shock troops… This general skinniness prompted me to oversculpt the legs on the heavy laser guys in an attempt to help them fit in a little better :-/

 

Next we have a pair of heavy bolters courtesy of the RT01 Marines from 87 – just one year later, yet immediately we can see a bulkier look to the Marines themselves, separate backpacks, and the style of weapon start to look a bit more recognisable. I’m really unhappy at including these guys to be honest – I chose them because they avoided the shoulder firing approach we see in later heavy weapon Marines, but they are noticeably bigger than their squad-mates. I would much rather have stuck with the C100s or (even better) the LE2 Marine to represent the heavy bolters, just to keep a consistent scale within the squads – I’ll get around to fixing it one day, but they’ll do for now. The only conversion work needed for these two is the addition of a sculpted bolt pistol:

 

Finally we have the Sergeants – so far the squads are looking practically identical, but I wanted to mix it up a bit with the unit leaders. I opted for a pair of Marines in armour variants from (I think) 91. One squad gets a Marine in Mk I ‘Thunder’ Armour, (and his fab-u-lous helmet plume!), and another in Mk III ‘Iron’ Armour. Both are unconverted apart from the addition of a sculpted bolt pistol:

 

And here are they all are together, arranged by squad:

 

The paint job follows my approach to all the other Marines so far – this time I used Blue on the backpacks to denote ‘Support’, and this is offset with white for one squad and red for the other. I should probably note that of all the squads so far, these guys were the most frustrating to paint – mainly because the C100s are so goofy, but also the Mk III Sergeant was a sod. He doesn’t look too bad from the front, but the back of the mini is a really soft sculpt & not much fun to paint at all. I did cheer myself up by putting in a bit of detail on his left shoulder, (the DXIX refers to the 519th crusade mentioned in the Wolf Time campaign btw), and the Mk I Sergeant was a nice mini, but the otherwise-tedious painting and the scale difference makes these two squads my least favourite part of the army so far. I’m just very happy that I have the characters to look forward to – there are some cracking minis to get my teeth into!

 

Oh, I nearly forgot – I did finish another thing – the shrouded movement counters for the third game of the campaign! Basically, the Marines get to advance through a thick fog, and so are ‘hidden’ until they get within a certain range or they open fire. I don’t know how the Marines will allocate their resources on the day, so I needed a counter for each mini plus a load of decoys, (the Marine player gets 25% more counters than he has actual troops). I got a load of 25mm MDF bases, sprayed them up quick, and just splashed some paint around on one side & wrote a troop description on the other. Not terribly exciting I know, but a necessary part of the campaign prep:

 

Finally, I had a lovely card from a friend who has been reading up on my little project – despite not knowing anything about the hobby, she went and researched Spacewolves, and then copied this design for me and put it on a card:

How cool is that eh? I’m chuffed to bits! Diolch yn fawr butty bach 😊

Anyhow, that’s all for this post – I’ll be working through the characters over then next 2 weeks & will keep you all updated along the way.

Makin’ Xit Great Again

14 Sunday Apr 2019

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 32 Comments

Tags

Conversion, Oldhammer, Painting, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans – exciting news today! After 8 months, I have completed Rulko and Kulo to finally finish all the Orks for Wolf Time! First up, let’s take a look at Rulko, Captain of the Guard. From the Book of the Astronomican:

“Rulko is the new captain of the guard following the execution of the traitor Gort. Rulko is a nasty ‘stab-in-the-back’sort of Ork. He prefers to advance his cause by underhand dealing rather than by actual fighting. He is armed and equipped as follows:

Powered armour. Flamer. Bolt pistol. Chainsword.”

And here he is:

I used another classic ‘Ork-in-Power-Armour’ as the base model for Rulko, but removed the power glove & replaced it with a metal Painboy arm (donated from Doc Spleenripper!). I over-sculpted the arm to match it to the rest of his power Armour, and did the same with the Doc’s saw to make it into a Chainsword. Finally, I sculpted on a wee Bolt pistol, and converted his main gun to be a Flamer (including fuel tank on the back). It’s all quite subtle work, and I think Rulko really does look like a ‘proper’ figure from that period. He doesn’t really look sneaky as per his character description, but really, how sneaky can an Ork in Power armour actually look? I painted him up predominantly red, and with less weathering & rust compared to the other PA Orks – I figured as Captain, his kit would be better maintained than the other guards.

 

Now for the big guy – Governor Kulo himself! From the Book of the Astronomican:

“Kulo is in charge of the whole base, the whole island, the whole damn world. He is a merciless, murdering maniac, and thus well cut out to run the planet. Kulo has become justifiably paranoid following several unsuccessful assassination attempts, and now prefers to rule Xit from the deepest and most secure level of Castle Kulo. He is enormously fat, and wears two suspensors just to enable him to walk normally. His maximum move is 4”, which is never increased (to charge etc.). Kulo is armed and eqiped as follows:

Conversion field armour. Stasis field armour. Two suspensors to offset personal weight problem. Two bolt pistols. Power-glove. Neuro-disruptor.”

Hmmm… Fat, megalomaniac, paranoid, political survivor extraordinaire, names buildings after himself, bit of a cunt… I don’t know why, but Kulo just reminded me of someone. Here’s how he turned out:

As you can probably guess, the current POTUS was the inspiration for this mini, and the opportunity to poke fun at the big man was too good to miss. Old RT used to be full of political commentary, (Ghazghkull Thraka famously being a mangling of Margret Thatcher for example), so really this is a nod back to those times. I hope none of my American followers are too offended – it’s just a bit of fun.

Appropriately for the head honcho, this was a very involved and complicated conversion… I started with an old Judge Dread Fatty, and added the shoulders & head from the Evil Sunz Nob from the ‘Ere we go range of Orks. His left arm comes from the mini I used for Rulko, and he has twin Bolt pistols mounted on the power glove (otherwise, how would he ever be able to use them!?). The right arm was donated from a damaged LE1 Space Orc that I picked up on the cheap – note the delightfully small hand ;-) I also changed the gun out for a new Neuro-disruptor from the Harlequin mini. Next, I added a backpack from an ‘Ere we go Mega Armoured Nob, and started adding cables and other gubbins to the mini. I wanted the backpack to look like some sort of primitive life support system for Kulo, as well as the generator for his Powerglove. Finally I sculpted on a few details – more suitably sized feet, collar & (power) tie, baseball hat, pouches, a holster & doodabs.

Paint-wise, the armoured bits were a mix of grey and black, rust and gunk. I went with the classic power-dressing blue trousers, white shirt & red tie, and the ‘Make Xit Great Again’ hat finishes the look. The Neuro-disruptor was a faff to do – I’ve never painted a crystalline gun before, so it was a bit of an experiment… I hope it works!

Here’s Kulo with his Captain, just to show the size difference between the two. Kulo is obviously a hefty lad, but I don’t think he’s so big that he looks out of scale:

Finally, here’s a group shot of all the characters from the final scenario:

 

And that completes all the Orks for Wolf Time! Want to see what a full set of Wolf Time Orks looks like? Of course you do :-)

 

Now it’s time to start the Marines, so I’ll be in another building & prep phase for a while & I won’t be posting for at least a week. Next time I do post, it’ll be all about the Space Wolves. Haarooo!!!

Navigator Fogg & ‘Kulo’s Cook’

10 Wednesday Apr 2019

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 31 Comments

Tags

Conversion, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans, I have another Wolf Time update for you this morning – I’ve finished Navigator Fogg, and an un-named cook from one of the sub-plots… Let’s start with Fogg – from the Book of the Astronomican:

“Like most Orkish navigators, Fogg is a psychic. Orks navigate by a crude process of intuition and primitive divination. So long as they stick to relatively short warp-jumps this works well enough. However, there are occasional accidents, like the one which has stranded the Charadonian fleet in the Wheel of Fire.

Fogg has a psychic mastery of 1 and a psi-level of 10. He is able to use the hammerhand, mental blow and steal mind abilities. Fogg has the following weapons and equipment:

Flak armour. Mesh armour. Bolt gun. 2 bolt pistols. 1 vortex grenade.

 

So, as a proto-Weirdboy, I had the perfect opportunity to include one of my all-time favourite minis from the Ork range – the Warphead Weirdboy from 1991. I added a suitable right arm & left upper arm, and then sculpted on sleeves, a brace of holstered pistols & the left forearm & hand clutching a bomb:

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I wish I had done a better job with the left hand – you can’t really see the vortex bomb from a natural viewing angle, but I promise you it’s there:

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In terms of painting, I wanted to make Fogg quite flamboyant, so went with bright yellow & purple as the main theme – I love his snazzy yellow boots! His hair got strongly emphasised, as did his crazy eye, complete with subtle glow effect. Other than the slight gripe with the too-subtle vortex grenade, I’m really happy with this guy, and I think he reads well as a crazy-assed psyker!

 

Now to explain ‘Kulo’s Cook’… There are a number of sub-plots in the final scenario of the Wolf Time campaign, and one of them refers to the cook, (no spoilers!). I wanted to have a few of the sub-plots in my back pocket for when I run the game, and while it isn’t necessary to have a mini to represent the cook, but I thought it would be fun. He doesn’t get named in the scenario, so I’ve christened him ‘Gore-den Ram’s-Eye’:

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Ram’s-Eye already had his cleaver, so I just needed to sculpt his chef’s apron & hat, and his right forearm & cooking pot (complete with squig gribble-stew). I didn’t give him a gun, (he’s more of a skulker than a fighter), but I’ll do a bunch of kitchen squigs for him to fight with in-game. I hope I get enough players to warrant using him!

Here’s one last pic of the two together:

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And that’s me for today! Just  ‘Captain of the Guard, Rulko’ and Kulo himself to finish :-)

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