Frostgrave Shaman and some RT buildings

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Morning chaps, it has been a while! My apologies for that, life has been busy of late and my ‘toy soldier’ time has been limited. I have been plugging away in the background though, and managed to do all the boring stuff like Greenstuffing & undercoating my Frostgrave warband. I also managed to get my head shaman painted up – something of a test piece for the whole warband, but more on that later!

Firstly, I wanted to share a little bit of scenery that I cranked out over the weekend with the help of my youngest son. I got involved with a recent Kickstarter called ‘Maelstrom’s Edge’ – it’s a self-contained game with some sweet minis, and some brilliant scenery bits that come on a sprue… The idea is that these bits can get snipped off & glued to any old box or tub, adding enough detail to make a decent building. Anyway, faced with a fairly dull Saturday afternoon, me & the little’un went at it with a couple of olive pots that I had been hoarding, and a couple of these sprues. My boy picked out all the bits that he wanted to use, then, with a bit of help, he snipped them out and filed the edges smooth while I cut out some thick card for the doorways. We then got busy with the super glue – junior telling his old man exactly where things ought to be stuck. The buildings got a spray undercoat before texturing & more paint was added. I was amazed at how ‘into it’ my little man was – he’s only six, but he pretty much designed these himself, and he got involved with the painting too… turns out he wields a mean drybrush! Anyhow, we had good fun, he made his daddy proud with his perseverance, and he’s really chuffed with the results. We had a chat about what else we could do with different shapes and sizes of tub, so hopefully we’ll be doing more in the near future! Here they are for your viewing pleasure, complete with an Imperial patrol for scale:

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Pretty good eh? It’s well worth picking up a sprue of Maelstrom’s Edge scenic pieces if you get a chance. The six year old is optional, but comes highly recommended :-)

 

Now, on to the Frosgrave warband, based on the old Marauder Chaos Thugs. Last time, I mentioned that I got a really strong Native American vibe from the minis, and that they put me in mind of the ‘Mutes’ (Mutants) from the Amtrak Wars series by Patrick Tilley. Well, I went and got myself reacquainted with the series, (long out of print, but tracked down via a second hand book website), and I’m thoroughly enjoying the read. It’s a cracking post-apocalyptic adventure, packed full of adventure, mystery and magic – maybe it is nostalgia, but I’m loving it. It comes with an accompanying art book too! Objectively, it’s a bit hammy in places, and it’s a bit clichéd when it comes to racial stereotyping, (the post-apocalyptic Shogunate that gets introduced in book 3 is particularly cheesy), but it is a product of its time and none the worse for it. Anyhow, I digress. Suffice to say that the plain-dwelling Mutes are a major inspiration for this project.

In the book, the Mutes are broadly sketched out as primitive but noble Native American analogues, with shamanistic ‘Summoners’ that can really ‘do magic’, (nicely offsetting them against the technologically advanced Amtrak Federation, incidentally). One of the main characters is an old but powerful Summoner called Mr. Snow. He’s a wonderful character, and the head of my warband has become my attempt to translate him to the table-top via the 40k/Frostgrave universes. My version of Mr. Snow looks a bit younger than the ‘real’ character, but that’s fine by me – the pose is spot on, while the leg calliper does suggest a degree of age and/or infirmity. I’m actually really happy with the bits of tech that are on show, like the calliper and the staff.

Having become an homage to Mr. Snow, I knew that I wanted to paint this guy in a way that resonated with the novels. Most Mutes are described as having some physical disfigurements, such as patches of bark-like texture on their flesh, bony lumps on their bodies and faces, and swirling patterns of colour on their skin. I thought that the various skin patterning described in the books might not come off very well at 28mm scale, but I still wanted to get that idea across, so after some thought and experimentation, I ended up with a ruddy skintone & quite heavy shading – almost like banding on the skin. He looked quite good at this point, but he still wasn’t quite ‘right’ so I started to play with the idea of warpaint and did some more research on Native Americans before lightly dabbing on spots of colour on the face and arms, building up a pattern that I liked. The rest of the mini got painted with a fairly neutral palette, suggesting animal hides and natural materials, and I went for a bit of freehand Native American art on the belly plate. After a while, I ended up something I was happy with:

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So, there we are – Mr. Snow, head Shaman and test piece for my Frostgrave warband… I hope you like him folks – he’s a real hodge-podge of influences and ideas, but I hope I’ve managed to make a coherent character that works in either a sci-fi or a fantasy setting… it’s a tricky balancing act! Now, to get stuck into the rest of the warband :-)

Project FrostTrader update, and a mysterious assassin!

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Hello chaps, quite an exciting update today – I’ve had a major push on my Frostgrave/Rogue Trader crossover project, and have a bunch of WIPs to show you as a result… I don’t normally like posting B&W WIP shots, but I think that I could use a sanity check on these guys – I’ve gone a bit mini-blind.

So, the idea is (very roughly) to reappraise the background fluff for Myrleia, barbarian warrior of the Azmaa. At the time, I loosely described the Azmaa as a tribe that forms part of a techno-barbarian civilisation – nominally under Imperial control, but infrequently visited and rather isolated from the wider galaxy. I imagine that such tribes would largely keep to themselves, but might gather once a year to share tales about noble star warriors and ravaging monsters from beyond the night sky. Many generations might pass between actually seeing such wonders and horrors, allowing such things to pass into legend. Technology would likely be treated with indifference – some things with long lasting power packs might be useful, (such as lights and crude bionics), but items that consumed ammunition and the like would be shunned in favour of more reliable low-tech solutions. Scavenged tech might also feature in either a functional or ornamental capacity. I also wondered what might happen if the mutant psyker gene were to manifest among the Azmaa – would such individuals be reviled and feared, or would they fulfil the role of Shaman… If the latter, then such individuals might become powerful in ways unimaginable to the dogmatic Imperium, mastering and manipulating elemental forces in unprecedented ways. Might some even become powerful enough to walk the planes between worlds? Travelling outside time and space, might they even be able to reach alternate realities? Well… I propose that they might indeed, and this idea is the basis for my Frostgrave Warband – a group of time/space/dimension hopping travellers from the Azmaa… y’know… because magic…

From a modelling perspective, I wanted to revisit the playfulness of mixing old fantasy minis with modern 40k bits, as I did for this lovely lady – Myrleia of the Azmaa:

Now THAT'S a war face...

 

Logic (?!?) dictated that I went back to the Chaos Thug line, so I snapped up a handful of old Marauder chaos archers & command figures as my starting point. They have a really cool Native American vibe that puts me in mind of the Muties from the rather excellent Amtrak Wars novels by Patrick Tilley. I haven’t read them for decades, but I do remember enjoying them very much as a teenager, and I’m planning to re-read the series for further inspiration. Anyway, I digress… The lead was chopped, filed and trimmed to remove the bits I didn’t want. Much swearing and blood-letting was offered up to the uncaring hobby gods, before modern plastic was cajoled into place – the aim was for just enough fantasy to show through, while being unmistakably 40k… a very fine line to tread. Did I succeed? You be the judge…

This is my ‘Wizard’ and his ‘Apprentice’ – really happy with how these guys turned out, the static pose of the older, (presumably wiser), man with the leg brace contrasts nicely with the younger man being more dynamic and aggressive looking. Their staffs really place them in the 41st Millennium – who knows, maybe the servitor skulls atop them still contain a shred of life. Note the use of clocks to suggest Chronomancery:

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Next up we have some ‘thugs’… a mix of sci-fi hand weapons on show (literally in one case!). Not too much to say for these guys really, but they certainly look thuggish to me:

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Here we have a pair of ‘Archers’ – I had to do a lot of searching to find suitably hi-tech bows for these guys, but I eventually sourced them in a cheap zombie survivors kit. I’m really pleased with the final result here – the ‘Archer’ class was the one I was most worried about pulling off:

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Finally, we have a ‘Soldier’ (double handed weapon), and a ‘Treasure Hunter’ (bow & staff). I’m particularly pleased with the Treasure Hunter – the staff looks like it doubles as some kind of scanning device, which fits the class quite nicely I think:

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So, that’s it to date – I have some Greenstuffing to do to tidy up some of the rougher bits, but the main build is largely finished. I think that I’ve managed to walk that fine line between fantasy and 40k here, but I would certainly welcome any comments and advice at this point… you know how it is when you are too close to a project, and you lose perspective :-/

Oh, and as a bonus, and just to prove that I haven’t been entirely idle with the brush – I managed to finish off this enigmatic Lizard Stalker type… still no idea who or what he is, just the latest, (and most successful), of my efforts to translate Lizard Men into the 41st Millennium… Enjoy:

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Flight of the Navigator – part 3

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Happy Monday dudes, I’m happy to show off my now completed Navigator today – her chair is now finished, and the whole piece has come together quite nicely I think. I continued with the theme of an opulent gold and lacquer effect on the chair, and combined this with a weathered and tired look for Jarno, (the servitor skull), and the other mechanical parts, (though the guns look well maintained!). I’m happy with how the purple, black and yellow/gold all came together on the final piece, and I’m particularly pleased with the creepiness of Mezura herself. I intended her to have a Geisha vibe, but she also has elements of clowns and dolls – this is good, because I find all three of those things disturbing! That said, I’m hoping that the juxtaposition with the takuhatsugasa-hatted porters brings her back towards the idea of a Geisha, and that the pseudo-Japanese theme that I was shooting for comes through:

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I also took a bit of time to bash together a very quick flying base for the chair! While the piece was in bits for painting, it occurred to me that a Navis Nobilite would certainly be wise to have an escape plan – just in case the palanquin got mobbed, or some other situation arose that required a burst of speed… The porters are eminently disposable in this situation :-)

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So, there we go – that was a fun and interesting little side project! I have a few more minis that are undercoated and ready for a lick of paint as and when, but my next big effort is going to be in the direction of a Frostgrave warband… watch this space :-)