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Leadballoony – It's a lead thing

Tag Archives: Conversion

Teenage Skumbo Baby!

17 Monday Dec 2018

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 36 Comments

Tags

Conversion, Rogue Trader, Sculpting

Greetings Terrans, just a quickie from yours truly today – it’s a busy time of year with lots of visiting and whatnot going on, but I’ve got my first skwad of Skumbos done:

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I decided to group all of the Hoodies into one unit, (hence the title), and they are led by an embarrassingly earnest Yoof wiv a snazzy beret. All of them have been converted quite extensively from old Fantasy Orc Archers (except the leader, and even he got a sculpted machete). I’ve tried out a pale yellowy-green spot colour for them – not sure if I like it or not, and I may tone it down with some brown washes further down the road, but they’ll do for now. Here’s a shot of their backs, showing various sculpted pouches & quivers turned into scabbards:

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Not much else to say on these guys really, so it’ll be more of the same over Christmas. I only have another 20 to go, and not the 25 I thought I had left, (I misread/misremembered the force requirements :-/ ), so I should be able to put a good dent in them during the Crimbo break. I’m also going to take some time to revisit my undead & do a piece for Deadcember, plus there is a secret little side-project I’ve been working on here and there – more news on that after the holidays!

Skumbo Number 5!

01 Saturday Dec 2018

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 42 Comments

Tags

Conversion, Oldhammer, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans! Ok, so dodgy post title, but I wanted to share some progress on my Scumbos for the Wolf Time campaign and it just kinda popped into my head… the ‘5’ in the title is misleading – there are way more than 5 of the buggers! As a reminder from last time, Skumbos are the generic name for the 30 cannon-fodder Orks that inhabit the top floor of Gov’ner Kulo’s fortress in the final scenario of the campaign. They are armed with bolt pistols & swords, and are described as being ‘low-caste’. I decided to use fantasy Orcs for the majority of my Skumbos – partly to get across the whole low-caste thing, but also because there are only a handful of actual bolt pistol & sword Space Ork minis of that era. So far, so simple, right?

Weeellll… turns out that chopping up 23ish Orcs and sculpting in all the pistols, swords and/or scabbards, plus the pouches and various other doo-dahs needed to hide cuts & make good is quite a lengthy process… My respect for professional sculptors has risen steadily throughout this project, but it bloody sky-rocketed during this phase! I’m just glad I had a few actual Space Orks to hand and didn’t have to convert the full 30… 23 was quite enough! But hey, I’m done with all the conversion work now, and we’re all based & ready for undercoating. I just thought I’d share a few pics of the work so far – before the paint goes on:

 

So there we have it – all those brown bits are done by yours truly! I don’t think any pro sculptors out there need to worry just yet, but I reckon these guys will do me just fine. I definitely feel that my technique improved as I went along – some of the early efforts are noticeably rougher than later attempts for example, and I found my speed improved significantly as well. The guns were the trickiest part, but I think they read as bolt pistols well enough… They may be a bit rough around the edges, but these Orks feel more ‘mine’ than any mini I have yet converted, and I’m super excited to get painting! At the end of the day, I reckon that’s about as good as it gets.

Until next time dudes! :-)

Teknishun Skwad 1

09 Friday Nov 2018

Posted by Alex in 215th Praetorian, OldHammer, Scuplting, Wolf Time

≈ 25 Comments

Tags

Conversion, Painting, Rogue Trader, Sculpting

Greetings Terrans, I trust this post finds you well. I have (yet) another new Wolf Time squad to share with you today – as the title suggests, this is one of the two Technician squads needed to run the campaign… The technician squads are actually a bit of an oddity in the campaign – one squad is modestly armed with Bolt Pistols and Swords, and only appears in game 1, while the other is fully tooled up with Plasma guns, Conversion Fields, Bolt Pistols and Swords!! Thankfully, (for the Marines), the Plasma-toting hombres only appear in game 2!

Anyhow, today, we’re only looking at the first squad. I deliberately picked out some of my more weird & wonderful minis, most of which have some technical vibe to them. Also, all the models in this unit are converted to some degree:

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I went with a predominantly grey scheme for these guys, (because technicians), and I used blue as the squad colour. Also, they all have some small sample of the desert camouflage that I have used throughout the main body of the force so far, just to unify the army a little.

In other news, I have had a semi-productive week with the putty last week, and got 4 new power armour conversions underway. I’ve switched to Brown-stuff (rather than green), and invested in some clay shaping tools thanks to good advice from Jon ‘Axiom’, so the whole experience was way better than my first attempt. I even got a bit fancy with the stuff I was sculpting!

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Still very much WIP, and waiting for Chainswords from my pal Mark @ heresyofus, but hopefully these give you an idea of where we are headed :-)

That’s all for now folks – more Teknishuns to follow!

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