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Tag Archives: Rogue Trader

Skumbo Number 5!

01 Saturday Dec 2018

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 42 Comments

Tags

Conversion, Oldhammer, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans! Ok, so dodgy post title, but I wanted to share some progress on my Scumbos for the Wolf Time campaign and it just kinda popped into my head… the ‘5’ in the title is misleading – there are way more than 5 of the buggers! As a reminder from last time, Skumbos are the generic name for the 30 cannon-fodder Orks that inhabit the top floor of Gov’ner Kulo’s fortress in the final scenario of the campaign. They are armed with bolt pistols & swords, and are described as being ‘low-caste’. I decided to use fantasy Orcs for the majority of my Skumbos – partly to get across the whole low-caste thing, but also because there are only a handful of actual bolt pistol & sword Space Ork minis of that era. So far, so simple, right?

Weeellll… turns out that chopping up 23ish Orcs and sculpting in all the pistols, swords and/or scabbards, plus the pouches and various other doo-dahs needed to hide cuts & make good is quite a lengthy process… My respect for professional sculptors has risen steadily throughout this project, but it bloody sky-rocketed during this phase! I’m just glad I had a few actual Space Orks to hand and didn’t have to convert the full 30… 23 was quite enough! But hey, I’m done with all the conversion work now, and we’re all based & ready for undercoating. I just thought I’d share a few pics of the work so far – before the paint goes on:

 

So there we have it – all those brown bits are done by yours truly! I don’t think any pro sculptors out there need to worry just yet, but I reckon these guys will do me just fine. I definitely feel that my technique improved as I went along – some of the early efforts are noticeably rougher than later attempts for example, and I found my speed improved significantly as well. The guns were the trickiest part, but I think they read as bolt pistols well enough… They may be a bit rough around the edges, but these Orks feel more ‘mine’ than any mini I have yet converted, and I’m super excited to get painting! At the end of the day, I reckon that’s about as good as it gets.

Until next time dudes! :-)

Teknishun Skwad 2

18 Sunday Nov 2018

Posted by Alex in OldHammer, Wolf Time

≈ 36 Comments

Tags

Oldhammer, Painting, Rogue Trader, Space Orks, Wolf Time

Greetings Terrans, how are we all? Following on from the 1st Teknishun Swad last week, we logically follow on with Skwad 2 :-)  As I mentioned last time, the 2nd Tech squad show up in scenario 2, and these guys are packing some serious heat… Plasma guns, Conversion Fields, Bolt Pistols and Swords to be exact! Dat’s some seriously snazzy guns, so I went with a suitably snazzy colour for these wannabe flash gitz:

 *edit – spotted that I had missed the teeth as soon as I had posted! I’ll get that sorted out :-)

 

Ok, so I know some of these minis are actually packing flamers, and I know that I’m supposed to be doing this project with as much accuracy as possible, but the foot is going down and I’m reinterpreting the minis & calling them plasma… Because Orks… So there.

Speaking of minis, how funny is it that the actual plasma boys appear to be resting their chins on the plasma coils? Clearly they were sculpted in the days before plasma ‘got hot’ and tried to fuck you over far more frequently than the one-in-six frequency that the laws of statistics demand… In fact, keeping in mind that Space Orks have the same ballistic skill as Space Marines in Rogue Trader, this squad is going to be a real handful…

Here’s another angle showing off their swords & pistols:

 

While I was painting these guys, I realised that I got the base rims wrong for my first Teknishun skwad, so I quickly fished them out of the display case and corrected that oversight… Seemed a shame not to take advantage of the situation and do a quick group shot of the whole Techy crew together:

 

This little lot represents a bit of a milestone in the whole project so far, in that I’m around half way through the Orks. I’m also done with all the boys that I had built and undercoated, so it’s going to be a bit of a building phase for the next few weeks I’m afraid… I have the power armoured Guards to work through, and I also have a whole bunch of ‘Skumbos’ to get sorted out… Now, I like converting minis, so this bit is going to be great fun for me, but it might be pretty boring for you guys! I hope you can all bear with me though, because I think this is going to be the really interesting bit of the project.

The Skumbos should be particularly good fun. In the fluff, the poor old Skumbos are described as being ‘lower caste’ Orcs, and they are lightly armed with Bolt Pistols & Swords… Unsurprisingly, there aren’t too many pistol/sword minis of that era, so I knew I needed to think outside of the box for this little lot! I decided to play on the whole ‘lower caste’ thing, and picked up a few fantasy Orc Archers of the correct vintage. After a bit of chopping & some putty work, I ended up with these:

 

Whaddaya think? They aren’t finished yet, but hopefully you get the idea… I’m planning four of these per unit, plus a legit pistol/sword Space Ork to represent the unit leader, (who, bizarrely, gets Mesh armour). I need six such units, so maths tells me that I now need to finish these four, add another twenty, and round up six proper Space Orks to lead them… should keep me busy for a while! :-)

Until next time dudes, be awesome out there!

Teknishun Skwad 1

09 Friday Nov 2018

Posted by Alex in 215th Praetorian, OldHammer, Scuplting, Wolf Time

≈ 25 Comments

Tags

Conversion, Painting, Rogue Trader, Sculpting

Greetings Terrans, I trust this post finds you well. I have (yet) another new Wolf Time squad to share with you today – as the title suggests, this is one of the two Technician squads needed to run the campaign… The technician squads are actually a bit of an oddity in the campaign – one squad is modestly armed with Bolt Pistols and Swords, and only appears in game 1, while the other is fully tooled up with Plasma guns, Conversion Fields, Bolt Pistols and Swords!! Thankfully, (for the Marines), the Plasma-toting hombres only appear in game 2!

Anyhow, today, we’re only looking at the first squad. I deliberately picked out some of my more weird & wonderful minis, most of which have some technical vibe to them. Also, all the models in this unit are converted to some degree:

EE7EE871-8F4C-4B59-8446-C29B61A93B48

 

I went with a predominantly grey scheme for these guys, (because technicians), and I used blue as the squad colour. Also, they all have some small sample of the desert camouflage that I have used throughout the main body of the force so far, just to unify the army a little.

In other news, I have had a semi-productive week with the putty last week, and got 4 new power armour conversions underway. I’ve switched to Brown-stuff (rather than green), and invested in some clay shaping tools thanks to good advice from Jon ‘Axiom’, so the whole experience was way better than my first attempt. I even got a bit fancy with the stuff I was sculpting!

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Still very much WIP, and waiting for Chainswords from my pal Mark @ heresyofus, but hopefully these give you an idea of where we are headed :-)

That’s all for now folks – more Teknishuns to follow!

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