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Tag Archives: Sculpting

Armoured Orks pt.1

25 Monday Mar 2019

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 41 Comments

Tags

Conversion, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans, how goes it? All good I hope :-) I’m really excited to be sharing this post with you today – I am finally on the home stretch with the Wolf Time Ork project, and we’re getting to the really really interesting bit… the mythical ‘Guards with power armour & chainswords’! Now, some of you might be wondering what the big deal is – maybe you’re only dipping in to this project recently, or maybe (like me) your memory is more suited to remembering how much damage a Heavy Bolter does in RT* than what you had for breakfast… Either way, I’ll offer a quick recap.

One of the guiding principles of this whole project has been WYSIWYG** – I cut myself some slack with the difference between flak or mesh armour, but I wanted every knife, bolt pistol, grenade, hand flamer etc. correctly represented on every miniature***  I also wanted to use period models as much as humanly possible & avoid the later ‘Ere we Go’ minis with plastic arms… (a couple of these slightly later minis did find their way in for some of the characters, but not too many.)

The problem is that many of the loadouts specified in the campaign pack never existed in miniature form, or were only represented in a couple of models. The Skumbos (bolt pistol & sword) are a good example of the latter condition – there were a couple of minis that suited, but not enough to do a full 25 without chronic duplication. The ‘power armour/bolter/chainsword’ combo is an example of the former… there simply wasn’t a period mini that represented that load out at all. In both cases, my approach has been to attempt to sculpt what I needed – proper Old School :-)

I’ve been showing you the skumbos over the last couple of months – they have loads of sculpted details like pistols, scraps of armour, swords & scabbards etc. All in all, quite a lot of effort… However, the Guards were a whole different level of work – we’re talking 18 full ‘over-sculpts’ of power armour, 3rd party chainswords, bionics, the odd gun-arm… basically this involved hours and hours of sculpting in and around other bits and pieces – hence the excitement in getting some paint on them! Here are the first two squads – Red and Orange:

 

And here are some closer views in pairs:

That last pair was the squad leaders – they get a hand flamer each as well as the bolter. The orange guy is the only ‘as is’ power armoured mini in the whole group but he still needed his hand flamer sculpted on. Note his chainsword is actually part of his gun-arm.

 

I also thought it might be fun to compare a Skumbo, a Boy and a Guard as well – I’ve accidentally managed to get quite a pleasing range of sizes:

 

And one final shot of all 10 Guards together:

 

So there we are – 10 down, 8 to go. Are they perfect? No, of course not – they are lumpen and misshapen, rough and ready. Some have worked better than others, and some are frankly ridiculous. Was it easy? Hell no – sculpting is bloody difficult and time consuming, but I learned so much through doing this… I think it’s fair to say that while my sculpting is still pretty meh, it did improve a lot through this process, and I’m certainly a lot more confident pushing putty now than I was before.

But the most important question is do they work? Well, I’m hardly in a position to be objective about this, but I really think they do. They look big & heavy, they look well ‘ard, and they look like they warrant a 4+ save… They look like the classic end-of-level uber-henchie, and they look ready to crump some Marines…

In that sense, I think I’m calling these a complete success :-)

 

*D4 Damage(r) – if you knew this, and if you can’t say D4 Damage without adding the ‘r’ and immediately following with ‘power to the people’ or ‘with the ill behaviour’ then I may actually be in love with you.

**What You See Is What You Get – your model is a true representation of the army list.

***One sneaky Boy is passing his Heavy Bolter off as a regular one… I’m allowing this because the Heavy B is tiny, and because I can’t handle perfection. Sorry Paul.

More Scumbos, and the Fembruary Challenge!

31 Thursday Jan 2019

Posted by Alex in Fembruary Challenge, OldHammer, Scuplting, Wolf Time

≈ 58 Comments

Tags

Fembruary, Painting, Rogue Trader, Sculpting, Wolf Time

Greetings Terrans, how are we all? It’s another quick one from me today – I have (yet) another 5 Scumbos completed for the Wolf Time campaign, but firstly I wanted to formally issue my 2019 Fembruary Challenge! As with last year, I would like to propose that we make Fembruary a time of year for us to collectively challenge the male domination of our collections, and commit to painting some female miniatures for a change. Whatever female minis you have on the to-do list, I challenge you to bump them to number one in the queue for the month and get some paint on ‘em! Drop a link to your efforts in the comments of any of my Fembruary posts and I’ll curate a round-up in time for International Woman’s day on the 8th of March. Simples!

For my part, I’ll be working on a few Daughters of Khaine for the challenge, plus (hopefully) a piece of Necromundan royalty – a real ‘A’ list celebrity ;-)

 

Now, back to the Scumbos – here are the latest 5, (taking me to 20 done & 5 to go):

 

Really not much to say about these guys that I haven’t said before, but as with my last post, I’ve been busy pushing putty in the background & have some WIPs to tease you with. For the first time in one place, here are the 18 Power Armoured Guards that I need for the final scenario of the campaign, all in various states of readiness:

 

Impressive, no? The front four are the most finished, and should give a good idea of where I’m going with this piece of the project. As a side note, I think getting the hang of this sculpting business, but I didn’t want to attempt sculpting Chainswords – I thought that would be just too damn fiddly and time consuming, so I got me some suitable bits from Spellcrow and cheated ;-)

 

So, that’s about it for this post – still a fair way to go with this project, but the finish line is in sight for the Orcs… Exciting times!

Catch you all next time dudes :-)

 

Somewhere over the Skumbo

22 Tuesday Jan 2019

Posted by Alex in OldHammer, Scuplting, Wolf Time

≈ 27 Comments

Tags

Oldhammer, Painting, Rogue Trader, Sculpting, Space Orks, Wolf Time

Greetings Terrans, how goes it? Another quick post from yours truly today – I have another 5 Scumbos completed for the Wolf Time campaign:

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This takes me up to 65% completed for the Ork side of the campaign! Again, these started life as Fantasy Orcs, but were remodelled with pistols & swords to fit the scenario. These were a bit more involved than the last lot, due to being Archers in their former lives. This meant that there was a bit more ‘making good’ needed where their quivers were removed, and awkward arm poses were rationalised. Here’s a reverse shot to show all pouches and whatnot that I used to hide the cutting:

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I have been busy on the building side of things as well as the painting, and I know that seeing a trickle of painted Orks is somewhat repetitive for you guys so I thought I’d share a teaser for the next stage of the project. I have made quite a bit of progress on some of the named characters for the campaign… see if you can figure out who is who!

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