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Author Archives: Alex

Armoured Thrugg Bullneck

28 Sunday Oct 2018

Posted by Alex in Scuplting, Wolf Time

≈ 53 Comments

Tags

Conversion, Rogue Trader, Sculpting, Space Orks, Wolf Time

Greetings Terrans, sorry it has been a while, but I was away with business the week before last – jet lag has combined with a busy week to reduce my output a bit, but I do have one last bit of Wolf Time progress to share before Orktober is done. Do you remember these guys?

For those that don’t know, these are all the named leaders of the RTB02 boxed set of ‘Space Orcs’ (sic) from back in the day. Thrugg Bullneck is da boss in the middle, and he’s very special to me, because this boxed set was my first Citadel miniatures purchase. I used to pitch my 18 or so Space Orcs against my mate’s 30-plus RTB01 Beakies, and I regularly got my ass handed to me… The Orcs were tougher, and could shoot just as good as Marines back then, but they really suffered for lack of armour and I was too skint to do much about it… I think I’ve carried a resentment ever since, so when I realised that I needed to do some power armoured orks with chainswords for the Wolf Time campaign, I pulled out a duplicate Thrugg and did this:

This was a few weeks back, but I’ve been too busy painting skwads since then to do much else with him. I didn’t have enough time to get deeply into anything this week, but when life gives you lemons, you make lemonade, and so I used the few hours I did have to finish Armoured Thrugg. Here’s the result:

I must say, I am really chuffed with him – he’s the most ambitious bit of sculpting I have ever taken on, and, while a bit rough around the edges, he’s certainly fit for purpose. He has a Bolter, a converted hand flamer, sculpted power armour & chainsword, so he’s correctly equipped to lead one of Governor Kulo’s guard squads. More than that, he’s a gift to 16 year old me – a proper well-‘ard Thrugg, ready to boot some beakies right inna fork!

I’m away hiking with my youngest this week so I’ll be away from paints, but my success with this guy has got me motivated to try more sculpting. I’ve chopped up a few spare Orks and packed some putty & tools for a spot of evening putty-pushing while I’m away… if they come out half as good as Thrugg then I’ll be a happy chap :-)

Da state of da Waaagh!

11 Thursday Oct 2018

Posted by Alex in Wolf Time

≈ 27 Comments

Tags

Painting, Rogue Trader, Wolf Time

Greetings Terrans – a second post in one week! You lucky buggers :-)

It’s just a quickie today – I had another Wolf Time Ork Skwad close to being done, so I had a wee push to get them over the finish line last night. This is actually the last ‘combat unit’ required for the campaign, but is a bit different to all the other combat units & only appears in scenario 3… Firstly, the unit has Bolters and Bolt Pistols, second the leader has a hand flamer, and thirdly the unit has no Heavy Bolter…  The sharp eyed and knowledgeable among you will have spotted the Heavy B Ork, but no, that actual Heavy Bolter won’t be played as one – to be fair, it is pretty tiny, and I didn’t realise it was a Heavy B until it was too late… Fuck it… it’ll have to count as a snazzy regular Bolter :-)

I trawled my paint draw for a spot colour, and ended up with this bluey-green Dark Eldar colour… Thus we have ‘da Real Teal Skwad!’:

While I was feelin’ Orky, I revisited the 4 ‘Combat units’ that I painted on my hols & just quickly added some green glaze to the flesh tones… Then I thought I might as well dig out the three ‘Warrior Units’ as well, and take a few pics of the whole lot together:

 

And here’s ‘da leadership team’

 

So, that’s it for now – three months in to the project, and we’re 40 down, 60ish to go… It starts to get more complicated from her on in, with almost everything needing to be converted (heavily in some cases). I’m also away from my paints quite a bit in October so my output will be a bit patchy for the next few weeks, but fear not – the Waaagh must go on!

Stylites

08 Monday Oct 2018

Posted by Alex in Terrain, The Chapel

≈ 29 Comments

Tags

scenery, Stylites, The Chapel

Greetings Terrans, I trust you are all well. I have a bit of a different theme to this post – no fun RT Orks to share at the moment, but a more grimdark vibe from the Inq28 side of the hobby fence. The background to this is that I was lucky enough to have Mark from Heresyofus pop over on the last weekend of September, and he brought his beautiful Stylites board with him:

As you can see, the board is a stunning piece of work, but Mark and I appreciate that not everyone would be in a position to devote the time or space to such a specific piece of scenery. As a result, Mark gave me my own set of 20 Stylites, with the simple instruction of ‘go do something with them & showcase a different way of using the pillars’… No pressure!

So, me being me, I approached the task with maximum flexibility in mind. Naturally, I wanted my Stylites to look like they belonged in the caverns underneath The Chapel, but equally, I wanted them to look at home in an underhive sump, or towering over the ruins of the frozen city of Felstad…  I also wanted them to reflect the tortured reality of the battlefields of the Mortal Realms, or even provide a chaotic backdrop to the far-flung battlefields of the 41st Millennium… In short, I wanted them to work anywhere and everywhere that I like play toy soldiers.

As a result, I decided to base my pillars individually, and to integrate other scenic items into the bases to give them some utility beyond the Stylites game itself. After some thought, I went with the Shardwrack Spines for the basing detail, and I made this choice for a number of reasons. Firstly, the spines have a lot of height, and I felt this would work well with the tall columns of the Stylites. Secondly, Stylites is a truly lethal game – one slip and you’re dead, and the Shardwrack Spines look like falling on them would be believably terminal. Thirdly, they have rules in 40k (and I think in AoS?), and fourthly, they look like an interesting kit to work with! Decision made, I got to cutting and fitting the bases, and cleaning up the mould lines… this took bloody ages, but was worth doing properly, and eventually, I got to this point:

Now I just needed to decide how to paint the buggers… I had a vague notion of going for some colour, but I didn’t want to go to crazy-town like on the box art. I settled for a subdued purply-grey, with gold used to pick out the nodules and a little Nihilakh Oxide around the cracks… the idea is that these spines are mineral rather than organic, but also that they can work either way if the game demands it. The rest of the base was done in a fairly generic way, while the Stylites themselves were washed & drybrushed in an ad hoc and gunky style. I’ve managed to complete five so far – see what you think:

I have the other 15 Stylites built, basecoated and drybrushed, so I just need to add the wash & detail. My plan is to do this in and around the ongoing work on my Space Orks project, and once I’m done, I’m going to set up some photos to showcase the Stylites in a few different contexts. Happy days!

Anyway, that’s it for now – I’ll catch you all soon with more Orks and more Stylites to share! Have a good one dudes :-)

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