• About me
  • Knight-world Silurum
  • The Tale of Eidolan

Leadballoony – It's a lead thing

~ (sorry, no balloons)

Leadballoony – It's a lead thing

Category Archives: The Chapel

Inq28 style Grim-Bowl team

13 Monday Jan 2020

Posted by Alex in Blood Bowl, Bloodbowl, The Chapel

≈ 25 Comments

Tags

Blood Bowl, Inq28, Painting, The Chapel

Greetings Terrans, how goes it? I have a fun post for you today, as I have finished a quick project to create a Blood Bowl team. As usual for me, I wanted the minis in my team to do more than one job, so they needed to stand as their own thing as well as work as a BB team. I tried the same trick about 3 years ago when I made and painted a bunch of AdMech servitors that could double as an Undead BB team.

Coincidentally, I’ve gone back almost 3 years for the inspiration behind my latest team, and I revisited some ideas that I’ve been kicking around since I took part in The Chapel project… Long-time followers of this blog might remember that I had a lot of input into the Albino Forest – a setting that was used as part of the Chapel campaign. During the project, I bashed together some grim denizens of the forest, and even put together a short story to introduce some of my ideas. There was something about the concept of the tree-devils in particular that has been tickling away at the back of my mind ever since, and creating a horror-themed Blood Bowl team was the perfect excuse to dip back into my Sylvaneth bitsbox for another journey to the Albino Forest.

I loosely had the idea of using the tree-devil concept to build a Wood Elf team – a very literal interpretation one might say! A starting Wood Elf team can go one of two ways – either 2 Wardancers, a catcher and a bunch of linemen, or a Wardancer, a Treeman, a catcher, and a bunch of linemen… There are a few less common builds that involve fewer re-rolls, more catchers and/or a thrower, and I wanted the flexibility to experiment, so I ended up with the following list:

  • 8 Linemen
  • 2 Catchers & 1 Thrower
  • 2 Wardancers
  • 1 Treeman

The ‘linemen’ are all based on the Dryad mini – a hard-working but basic monopose plastic body with separate arms. I’ve trimmed and matched the arms, and I replaced the heads with skulls & sculpted in vines & tendrils for ‘hair’. The Catchers and Thrower are variations on the theme, just tweaked for a more catchy or throwy pose. Note the slight colouration of the ‘hair’ to denote role:

 

The Wardancers are unconverted Spite Revenants – I love these minis, so there really wasn’t anything I wanted to change! The sharp-eyed among you will notice that there are 3 of them, even though you can only have 2 in a team… I’ll explain the spare in a bit:

 

The Treeman is a re-posed Kurnoth Hunter, (obviously, he is too short to be more than a sapling compared to a real modern Treeman, but he is the perfect size for Blood Bowl). I brought the legs together so that he could fit a standard 32mm base, and I trimmed back the most extravagant branches. Again, I swapped the head, this time bringing in a bestial skull that I liked:

 

And here’s the Wood Elf team assembled in a few different ways:

 

So remember that spare Wardancer? Well, as I was building the minis I was debating whether to swap out the heads or not, but I felt that the Spite heads had a really nice vampiric look to them, and I decided to keep them. I also watched Dracula over Christmas, (superb TV btw!), and putting two and two together, I thought I’d check out Vampire teams in Blood Bowl. Turns out that they are really simple teams to build, as there are only 2 types of player – Vamps and Thralls. The only real decision is how many Vamps to include in your team… They are excellent individual players, and mathematically, you can take up to 6, but you would be mad to do so… Vamps roll for Bloodlust every turn they try to activate, with a 1 in 6 chance of failing. If they fail, you either burn a re-roll and hope for the best, feed on a Thrall, (stunning said Thrall), or bugger off to feast on the crowd… Basically, Vamp teams need to balance the number of Vamps with statistics, the number of re-rolls, and the number of Thralls available to snack on.

Most starting rosters suggest 2 Vamps, 10 Thralls, 5 rerolls, but you can reasonably push your luck with 3 Vamps/10 Thralls/4RRs. That’s why I did a spare Wardancer folks – so I can run the three as Vampires, and use the Dryads as Thralls:

 

And here’s one final pic of the lot together, and a reminder that these minis are not just a pair of Blood Bowl teams, but are a horror-inspired warband in their own right:

 

I have a feeling that I may return to the Albino Forest setting again and again… The thing is, the Albino Forest of my imagination is a wonderful and terrible place. It is not a single group of trees, but rather a multi-dimensional network of flora that spans time and space. It exists in patches across the 40k universe, but can also be found in the Mortal Realms of AoS, or the Old World. It is a place that can be visited in the worlds of Frostgrave, Erehwon, and Shadow Deep… You can find it on Toril, on Midkemia, and on Middle Earth… If you’re lucky, you can even find it in right here on our world, in our time – just ask Wudugast!

Go outside, visit an ancient and deserted piece of woodland in Autumn or Winter, and let the small hairs on the back of your neck guide you… you might just find yourself in a small part of the Albino Forest, where the normal laws of nature are twisted and the dead do not rest easy…

See you on the other side ;-)

 

Stylites

08 Monday Oct 2018

Posted by Alex in Terrain, The Chapel

≈ 29 Comments

Tags

scenery, Stylites, The Chapel

Greetings Terrans, I trust you are all well. I have a bit of a different theme to this post – no fun RT Orks to share at the moment, but a more grimdark vibe from the Inq28 side of the hobby fence. The background to this is that I was lucky enough to have Mark from Heresyofus pop over on the last weekend of September, and he brought his beautiful Stylites board with him:

As you can see, the board is a stunning piece of work, but Mark and I appreciate that not everyone would be in a position to devote the time or space to such a specific piece of scenery. As a result, Mark gave me my own set of 20 Stylites, with the simple instruction of ‘go do something with them & showcase a different way of using the pillars’… No pressure!

So, me being me, I approached the task with maximum flexibility in mind. Naturally, I wanted my Stylites to look like they belonged in the caverns underneath The Chapel, but equally, I wanted them to look at home in an underhive sump, or towering over the ruins of the frozen city of Felstad…  I also wanted them to reflect the tortured reality of the battlefields of the Mortal Realms, or even provide a chaotic backdrop to the far-flung battlefields of the 41st Millennium… In short, I wanted them to work anywhere and everywhere that I like play toy soldiers.

As a result, I decided to base my pillars individually, and to integrate other scenic items into the bases to give them some utility beyond the Stylites game itself. After some thought, I went with the Shardwrack Spines for the basing detail, and I made this choice for a number of reasons. Firstly, the spines have a lot of height, and I felt this would work well with the tall columns of the Stylites. Secondly, Stylites is a truly lethal game – one slip and you’re dead, and the Shardwrack Spines look like falling on them would be believably terminal. Thirdly, they have rules in 40k (and I think in AoS?), and fourthly, they look like an interesting kit to work with! Decision made, I got to cutting and fitting the bases, and cleaning up the mould lines… this took bloody ages, but was worth doing properly, and eventually, I got to this point:

Now I just needed to decide how to paint the buggers… I had a vague notion of going for some colour, but I didn’t want to go to crazy-town like on the box art. I settled for a subdued purply-grey, with gold used to pick out the nodules and a little Nihilakh Oxide around the cracks… the idea is that these spines are mineral rather than organic, but also that they can work either way if the game demands it. The rest of the base was done in a fairly generic way, while the Stylites themselves were washed & drybrushed in an ad hoc and gunky style. I’ve managed to complete five so far – see what you think:

I have the other 15 Stylites built, basecoated and drybrushed, so I just need to add the wash & detail. My plan is to do this in and around the ongoing work on my Space Orks project, and once I’m done, I’m going to set up some photos to showcase the Stylites in a few different contexts. Happy days!

Anyway, that’s it for now – I’ll catch you all soon with more Orks and more Stylites to share! Have a good one dudes :-)

Best laid plans…

30 Monday Jul 2018

Posted by Alex in The Chapel

≈ 33 Comments

Tags

Conversion, Painting, Stylites, The Chapel

Greetings Terrans, I hope you are all well. So today was supposed to have been a triumphant post showing off a fully painted game of Stylites, played at Mark’s place, and showcasing the minis that we have lovingly prepped and painted and the gorgeous terrain that Mark has made… and then my car died. The Machine spirit had almost got me to Mark’s house, but couldn’t complete the journey. Long story short, instead of a pleasant afternoon chucking dice in good company, I had a long afternoon sat on the side of a motorway waiting for a tow home. On the bright side, at least the car failed now, so I can get it fixed in time for BOYL next weekend!

Anyway, it’ll be a while before Mark and I can get together to do the showcase/photo shoot game, so I thought I’d let you guys see the Penitents that I literally lost sleep to finish in time:

 

So let me introduce them – first up if Kull. His crime was one of blasphemy against the Emperor, and the casting down his holy idols. The Punitore engines within the Chapel determined that Kull’s toungue be removed, his lips be sewn closed, his treasonous left arm be removed, and a penance sentence of life as a Stylite:

 

Next is Malven, his crime was sadism, kidnap and torture. Malven developed a taste for abduction and bondage, followed by the long slow suffocation of his victims – all the better to savour their fear. The Punitore engines dictated that Malven be permanently shackled, and that his breathing be restricted by artificial means while stim injectors act to keep him conscious… he exists in an endless state of near-asphyxiation and terror, and will continue to do so for the remainder of his life sentence as a Stylite:

 

Now we have Dunc, and his crime was that of spying and embezzlement. On his submission to Chapel justice, it was said that he stole with the left hand as he sold secrets with the right – a claim that the Punitore engines took literally. Dunc lost the fingers of his left hand, the whole of his right arm, and his eyes before beginning his life sentence as a Stylite:

 

Finally we have Cobb, guilty of murder and infanticide. Cobb bound and gagged his own twin daughters, before holding them face down in a pond and drowning them… Cobb claimed that the children were wytches, so the villagers who delivered Cobb to the Chapel also recovered the bodies of Cobb’s daughters, and handed them over for examination. There was no evidence that the children were wytches, and the Punitore engines were not swayed by Cobb’s defence. They decreed that his lies be gagged, that his mouth be hung with weight equal to the combined weight of his daughters, that his murderous hands be taken, and that the skulls of his victims be chained in their place to remind him of his crimes as he serve his life sentence as a Stylite:

 

Pretty dark stuff I know, but as I was making these guys, I couldn’t help but imagine what their crimes might have been. I also thought about what would prevent them from just jumping from their stylites and ending their own suffering – I thought it would be cool if those who seek to cheat their penance through suicide be brought back as servo-skulls, and doomed to spend centuries witnessing the suffering of others… That seems a good way to explain the penitents, the servoskulls, and the skull-jackers!

In terms of painting, these guys were all mostly wash jobs, and are actually pretty basic, (necessary due to time constraints). However, I did spend some extra time on the flesh, and in particular the faces, just to elevate them a little from a speed-painting job. I’m pretty pleased with how it all came together! But hey – now, it is your turn! Mark has issued a challenge to create your own take on a skull-jacker & penitent. There is even a prize! Don’t forget to link back to Mark’s blog to make it easier to have your entry considered – looking forward to seeing what you clever lot come up with!

Anyhow, that’s it for today chaps, I am finishing up one last mini before I head to the lead-belt for the weekend, so I may get a post in later in the week… If I don’t then I’ll catch you all next week with a full write-up on the Bring Out Your Lead weekend 2018!!! Woohoo!

Adask; my Stylites Skull-Jacker

27 Friday Jul 2018

Posted by Alex in The Chapel

≈ 35 Comments

Tags

Conversion, Inq28, Painting, Stylites

So, the cat is out of the bag! Earlier this week, my fellow hobby-bro Mark over on Heresyofus broke the news about a little project that we’ve been working on – Stylites – a free game that accompanies some rather excellent terrain he is producing. We co-developed & wrote up the rules for a compact little ‘push your luck’ game, set in the insane Chapel, a setting that Mark has been developing in his own little corner of the grim-dark 41st Millennium. If you haven’t read Mark’s post, I suggest you do so immediately – it contains all the background, rules links, and a sweet competition for all you lovely folks to get involved with! Go on, read it now, I’ll wait…

…

…

Done? Ok, good. Exciting stuff, right? So a few weeks ago, I teased this chap & invited folks to guess what he’s all about:

 

Wudugast was spot on with his guesswork at the time, (he is clearly a warlock btw), but by now I hope that even the non-psykers among you will have figured out this is my Skull-Jacker. Those with really good memories may even remember Adask from my Ostium Guides short story from way back in March last year… TL;DR – Adask has a shit time trekking through the Albino Forest & ends up being stranded at The Chapel… Funnily enough, back then someone asked if the protagonist from that story was going to show up in the wider Chapel project at some point… That idea stuck with me, so I had Adask in mind when I build & painted my ‘Jacker.  Guess who asked that question btw… yep, it was Wudugast.  See? He’s is totally a warlock!

Anyway, here he is folks – Adask the Skull-Jacker, all painted up & ready to jack some skulls y’awl!

 

I’m really very pleased with the build and colour palette – he was great fun to paint! I was striving for ‘functional’ rather than militaristic, and, while there are no weapons, there is enough going on with the mini to suggest a very utilitarian existence. All the sticky-outy bits make him tricky to photograph, but I hope you’ll excuse the odd blurry limb here & there ;-)  I may go back and dirty him up a little at some point, but I’m happy with him as-is for now.

So, what’s next? Well, I’ll be expanding on my original Ostium Guides short story in due course, and moving the tale along to discover what happened to Adask after his abandonment at The Chapel. I’m also finishing up the four penitents that I teased earlier in the week… They are almost there, and should be ready for a photo-shoot game on Sunday… Exciting times! :-)

In Frog we trust…

31 Thursday May 2018

Posted by Alex in Eru-Kin, The Chapel

≈ 19 Comments

Tags

Eru-Kin, The Chapel

Greetings Terrans, I hope you are all well, and that life is being kind to you. I have some new froggy goodness to share with you all today, part of my drive to have a Slaan inspired Eru-Kin army to roll out at BOYL this year… time is growing shorter, and I still have a fair amount to get through, so I decided that it was high time I tackled some close combat troops. Marketed as Bog-bloods in the Diehard kickstarter, these ten multi-part minis are of a lower caste than the Eru-Kin we have seen thus far, and so are armed with whatever hand weapons they can get hold of. They also come up a little smaller than their high-caste brethren, so I think they work well as young Slaan Braves, eager to test themselves in battle. As a result, I decided to paint them with fairly muted skin tones, (keeping in mind the RT Slaan fluff about more prestigious individuals having more striking skin patterns):

 

I imagine that this spawning will act as cheap screening troops/distractions/speedbumps in a sci-fi setting, while they would obviously work in fantasy as well, and so will cover me for Frostgrave: Ghost Archipelago duties further down the road.

 

In other news, I was lucky enough to spend some time with fellow blogger & hobby ninja Mark from HeresyofUs last weekend. We had a good catch-up on some of the exciting developments he is working on for the next chapter of The Chapel, and for his business, (no spoilers, but it is going to be awesome!) We also did a bit of playtesting for a new mini-game that Mark has in mind, so we set up a table in the garden, grabbed some dice, and brainstormed some rules on the fly. Mark had a very clear concept he wanted to get across, and he got to wow me with his diligent note taking over the course of a few hours, while I got to impress him with my uncanny ability to roll 1’s on any dice. The game itself is based on one of the many insane and esoteric goings on within the Chapel itself – again, no spoilers, but I think it’s ok to say that it’s a really fast paced, high risk, push-your-luck affair, with some wonderfully left-field modelling opportunities… In fact, the whole concept got me pretty fired up to do a bit of Inq28 kitbashing when I got home, and after a few frantic hours of spru & glue action, I came up with this chap:

 

 

Mark will get the story behind this guy, but the rest of you will just have to guess as to his purpose… ;-)

Anyways, that’s it for now folks – lots of fun stuff in the pipeline, including a new short story, more Eru-Kin (but with a Stargate twist!), more Inq28 style kit-bashing, and hopefully some Necromunda… Catch you sucker DJs on the flip side!

To the gates of the Chapel!

18 Monday Sep 2017

Posted by Alex in The Chapel

≈ 22 Comments

Tags

Battle Report, The Chapel

Day 2 of the Chapel has ended, and only one warband completed the journey through the forest to challenge the Lady Elect, mistress of the gates, and her unholy guardians… Despite overcoming the Wytch-cult, the Imperials fell under of dream-spell of the Albino Woods, and were lured away from the true path by wisps and ghosts. They remain lost in the deep forest, their future is uncertain… (Sadly, Kieran was ill for day 2 and didn’t make it – get well soon dude!)

The more psychically attuned Exodites resisted the lure of the forest spirits, and made it to the grand concourse that leads to the gates of the Chapel itself:

 

The Lady Elect awaits, while her warband stands ready:

 

A hard-fought battle ensues, and many noble Exodites fall to the guardians of the gates. Inevitably, the strands of fate align, and Lindethiel faces the Lady Elect in an epic duel:

 

Lindethiel prevails, and though grievously wounded, she and the surviving Exodites defeat the remaining guardians and deal with a minor daemonic incursion before finally ascending to the gates of the Chapel:

What awaits them inside is a tale for another time…

 

One last pic – the glowing columns that you can see in the photos above cast various effects throughout the game – some good, some not so good! One of the effects was the manifestation of ghosts, which, of course, Mark had lovingly created. Unfortunately, (or fortunately?), we only got to see Black Tide in-game, (the black one – highly flammable!), but I just had to show you the full supporting cast. I forget the name of the green scribe-ghost on the left, but otherwise we have Lash Banshee, Black Tide, Revenant Boy and Lady Marissa:

Gorgeous.

Phew! What an amazing weekend!! I can’t get my head around how many hours went into this project – all the warbands, (including those absent friends who couldn’t make it), all the terrain, (including the design/printing/molding of the Chapel board & assorted bits and bobs by Mark, and the buildings on the Albino Forest board that were made by Luke & shipped all the way from Australia!), the artwork from Mark and Ahmad Alibrahing (aka The Stygian Thorne), the rules generation & GM plots (Mark), the photographer (sorry, your name escapes me, but nice job!!), and the various friends-of-Mark that popped in and out over the weekend to bring cookies, offer advice, and support and cheer my uncanny ability to roll ones!! Superb effort one and all & lovely to meet you :-)

You can expect a number of proper write-ups & short stories from me in the coming days & weeks, and I know that Mark will be putting up professional photos and write-ups over on his blog Heresyofus… Keep your eyes open for an exciting announcement over there as well ;-)

Finally, I just want to say a huge thank you to Mark for organising this whole thing & allowing me to be a part of it, and to his lovely family for their kind hospitality. You guys are the real stars of the show in my opinion, and I hope to see you all again soon!

← Older posts

Categories

Recent Posts

  • The Leadballoony tribe’s February efforts
  • Mythic Battles: Pantheon continued AND a new project!
  • Mythic Battles: Pantheon – introducing the Amazons
  • Happy Commencement of New Arbitrary Terran Orbital Cycle
  • Last Post of 2020

Archives

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Recent Posts

  • The Leadballoony tribe’s February efforts
  • Mythic Battles: Pantheon continued AND a new project!
  • Mythic Battles: Pantheon – introducing the Amazons
  • Happy Commencement of New Arbitrary Terran Orbital Cycle
  • Last Post of 2020

Recent Comments

Alex on The Leadballoony tribe’s…
Fembruary 2021 Round… on Mythic Battles: Pantheon – int…
Suber on The Leadballoony tribe’s…
Alex on The Leadballoony tribe’s…
Marvin on The Leadballoony tribe’s…

Archives

  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014

Categories

  • 215th Praetorian
  • AoS
  • AoS Undead
  • Blood Bowl
  • Bloodbowl
  • BOYL
  • Daemon Ink
  • Daughters of Khaine
  • Dragon Rampant
  • Eru-Kin
  • Fembruary Challenge
  • Frostgrave
  • Ghost Archipelago
  • Legion of the Damned
  • Mag Bellum
  • Mythic Battles: Pantheon
  • Necromunda
  • OldHammer
  • Primaris Marines
  • Scuplting
  • Side projects
  • Spacewolves
  • Terrain
  • The Chapel
  • Uncategorized
  • Warcry
  • Warhammer Quest – Silver Tower
  • Wolf Time

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Blog Stats

  • 95,612 hits

Blog at WordPress.com.

Cancel

 
Loading Comments...
Comment
    ×