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Tag Archives: The Chapel

Inq28 style Grim-Bowl team

13 Monday Jan 2020

Posted by Alex in Blood Bowl, Bloodbowl, The Chapel

≈ 25 Comments

Tags

Blood Bowl, Inq28, Painting, The Chapel

Greetings Terrans, how goes it? I have a fun post for you today, as I have finished a quick project to create a Blood Bowl team. As usual for me, I wanted the minis in my team to do more than one job, so they needed to stand as their own thing as well as work as a BB team. I tried the same trick about 3 years ago when I made and painted a bunch of AdMech servitors that could double as an Undead BB team.

Coincidentally, I’ve gone back almost 3 years for the inspiration behind my latest team, and I revisited some ideas that I’ve been kicking around since I took part in The Chapel project… Long-time followers of this blog might remember that I had a lot of input into the Albino Forest – a setting that was used as part of the Chapel campaign. During the project, I bashed together some grim denizens of the forest, and even put together a short story to introduce some of my ideas. There was something about the concept of the tree-devils in particular that has been tickling away at the back of my mind ever since, and creating a horror-themed Blood Bowl team was the perfect excuse to dip back into my Sylvaneth bitsbox for another journey to the Albino Forest.

I loosely had the idea of using the tree-devil concept to build a Wood Elf team – a very literal interpretation one might say! A starting Wood Elf team can go one of two ways – either 2 Wardancers, a catcher and a bunch of linemen, or a Wardancer, a Treeman, a catcher, and a bunch of linemen… There are a few less common builds that involve fewer re-rolls, more catchers and/or a thrower, and I wanted the flexibility to experiment, so I ended up with the following list:

  • 8 Linemen
  • 2 Catchers & 1 Thrower
  • 2 Wardancers
  • 1 Treeman

The ‘linemen’ are all based on the Dryad mini – a hard-working but basic monopose plastic body with separate arms. I’ve trimmed and matched the arms, and I replaced the heads with skulls & sculpted in vines & tendrils for ‘hair’. The Catchers and Thrower are variations on the theme, just tweaked for a more catchy or throwy pose. Note the slight colouration of the ‘hair’ to denote role:

 

The Wardancers are unconverted Spite Revenants – I love these minis, so there really wasn’t anything I wanted to change! The sharp-eyed among you will notice that there are 3 of them, even though you can only have 2 in a team… I’ll explain the spare in a bit:

 

The Treeman is a re-posed Kurnoth Hunter, (obviously, he is too short to be more than a sapling compared to a real modern Treeman, but he is the perfect size for Blood Bowl). I brought the legs together so that he could fit a standard 32mm base, and I trimmed back the most extravagant branches. Again, I swapped the head, this time bringing in a bestial skull that I liked:

 

And here’s the Wood Elf team assembled in a few different ways:

 

So remember that spare Wardancer? Well, as I was building the minis I was debating whether to swap out the heads or not, but I felt that the Spite heads had a really nice vampiric look to them, and I decided to keep them. I also watched Dracula over Christmas, (superb TV btw!), and putting two and two together, I thought I’d check out Vampire teams in Blood Bowl. Turns out that they are really simple teams to build, as there are only 2 types of player – Vamps and Thralls. The only real decision is how many Vamps to include in your team… They are excellent individual players, and mathematically, you can take up to 6, but you would be mad to do so… Vamps roll for Bloodlust every turn they try to activate, with a 1 in 6 chance of failing. If they fail, you either burn a re-roll and hope for the best, feed on a Thrall, (stunning said Thrall), or bugger off to feast on the crowd… Basically, Vamp teams need to balance the number of Vamps with statistics, the number of re-rolls, and the number of Thralls available to snack on.

Most starting rosters suggest 2 Vamps, 10 Thralls, 5 rerolls, but you can reasonably push your luck with 3 Vamps/10 Thralls/4RRs. That’s why I did a spare Wardancer folks – so I can run the three as Vampires, and use the Dryads as Thralls:

 

And here’s one final pic of the lot together, and a reminder that these minis are not just a pair of Blood Bowl teams, but are a horror-inspired warband in their own right:

 

I have a feeling that I may return to the Albino Forest setting again and again… The thing is, the Albino Forest of my imagination is a wonderful and terrible place. It is not a single group of trees, but rather a multi-dimensional network of flora that spans time and space. It exists in patches across the 40k universe, but can also be found in the Mortal Realms of AoS, or the Old World. It is a place that can be visited in the worlds of Frostgrave, Erehwon, and Shadow Deep… You can find it on Toril, on Midkemia, and on Middle Earth… If you’re lucky, you can even find it in right here on our world, in our time – just ask Wudugast!

Go outside, visit an ancient and deserted piece of woodland in Autumn or Winter, and let the small hairs on the back of your neck guide you… you might just find yourself in a small part of the Albino Forest, where the normal laws of nature are twisted and the dead do not rest easy…

See you on the other side ;-)

 

Stylites

08 Monday Oct 2018

Posted by Alex in Terrain, The Chapel

≈ 29 Comments

Tags

scenery, Stylites, The Chapel

Greetings Terrans, I trust you are all well. I have a bit of a different theme to this post – no fun RT Orks to share at the moment, but a more grimdark vibe from the Inq28 side of the hobby fence. The background to this is that I was lucky enough to have Mark from Heresyofus pop over on the last weekend of September, and he brought his beautiful Stylites board with him:

As you can see, the board is a stunning piece of work, but Mark and I appreciate that not everyone would be in a position to devote the time or space to such a specific piece of scenery. As a result, Mark gave me my own set of 20 Stylites, with the simple instruction of ‘go do something with them & showcase a different way of using the pillars’… No pressure!

So, me being me, I approached the task with maximum flexibility in mind. Naturally, I wanted my Stylites to look like they belonged in the caverns underneath The Chapel, but equally, I wanted them to look at home in an underhive sump, or towering over the ruins of the frozen city of Felstad…  I also wanted them to reflect the tortured reality of the battlefields of the Mortal Realms, or even provide a chaotic backdrop to the far-flung battlefields of the 41st Millennium… In short, I wanted them to work anywhere and everywhere that I like play toy soldiers.

As a result, I decided to base my pillars individually, and to integrate other scenic items into the bases to give them some utility beyond the Stylites game itself. After some thought, I went with the Shardwrack Spines for the basing detail, and I made this choice for a number of reasons. Firstly, the spines have a lot of height, and I felt this would work well with the tall columns of the Stylites. Secondly, Stylites is a truly lethal game – one slip and you’re dead, and the Shardwrack Spines look like falling on them would be believably terminal. Thirdly, they have rules in 40k (and I think in AoS?), and fourthly, they look like an interesting kit to work with! Decision made, I got to cutting and fitting the bases, and cleaning up the mould lines… this took bloody ages, but was worth doing properly, and eventually, I got to this point:

Now I just needed to decide how to paint the buggers… I had a vague notion of going for some colour, but I didn’t want to go to crazy-town like on the box art. I settled for a subdued purply-grey, with gold used to pick out the nodules and a little Nihilakh Oxide around the cracks… the idea is that these spines are mineral rather than organic, but also that they can work either way if the game demands it. The rest of the base was done in a fairly generic way, while the Stylites themselves were washed & drybrushed in an ad hoc and gunky style. I’ve managed to complete five so far – see what you think:

I have the other 15 Stylites built, basecoated and drybrushed, so I just need to add the wash & detail. My plan is to do this in and around the ongoing work on my Space Orks project, and once I’m done, I’m going to set up some photos to showcase the Stylites in a few different contexts. Happy days!

Anyway, that’s it for now – I’ll catch you all soon with more Orks and more Stylites to share! Have a good one dudes :-)

Best laid plans…

30 Monday Jul 2018

Posted by Alex in The Chapel

≈ 33 Comments

Tags

Conversion, Painting, Stylites, The Chapel

Greetings Terrans, I hope you are all well. So today was supposed to have been a triumphant post showing off a fully painted game of Stylites, played at Mark’s place, and showcasing the minis that we have lovingly prepped and painted and the gorgeous terrain that Mark has made… and then my car died. The Machine spirit had almost got me to Mark’s house, but couldn’t complete the journey. Long story short, instead of a pleasant afternoon chucking dice in good company, I had a long afternoon sat on the side of a motorway waiting for a tow home. On the bright side, at least the car failed now, so I can get it fixed in time for BOYL next weekend!

Anyway, it’ll be a while before Mark and I can get together to do the showcase/photo shoot game, so I thought I’d let you guys see the Penitents that I literally lost sleep to finish in time:

 

So let me introduce them – first up if Kull. His crime was one of blasphemy against the Emperor, and the casting down his holy idols. The Punitore engines within the Chapel determined that Kull’s toungue be removed, his lips be sewn closed, his treasonous left arm be removed, and a penance sentence of life as a Stylite:

 

Next is Malven, his crime was sadism, kidnap and torture. Malven developed a taste for abduction and bondage, followed by the long slow suffocation of his victims – all the better to savour their fear. The Punitore engines dictated that Malven be permanently shackled, and that his breathing be restricted by artificial means while stim injectors act to keep him conscious… he exists in an endless state of near-asphyxiation and terror, and will continue to do so for the remainder of his life sentence as a Stylite:

 

Now we have Dunc, and his crime was that of spying and embezzlement. On his submission to Chapel justice, it was said that he stole with the left hand as he sold secrets with the right – a claim that the Punitore engines took literally. Dunc lost the fingers of his left hand, the whole of his right arm, and his eyes before beginning his life sentence as a Stylite:

 

Finally we have Cobb, guilty of murder and infanticide. Cobb bound and gagged his own twin daughters, before holding them face down in a pond and drowning them… Cobb claimed that the children were wytches, so the villagers who delivered Cobb to the Chapel also recovered the bodies of Cobb’s daughters, and handed them over for examination. There was no evidence that the children were wytches, and the Punitore engines were not swayed by Cobb’s defence. They decreed that his lies be gagged, that his mouth be hung with weight equal to the combined weight of his daughters, that his murderous hands be taken, and that the skulls of his victims be chained in their place to remind him of his crimes as he serve his life sentence as a Stylite:

 

Pretty dark stuff I know, but as I was making these guys, I couldn’t help but imagine what their crimes might have been. I also thought about what would prevent them from just jumping from their stylites and ending their own suffering – I thought it would be cool if those who seek to cheat their penance through suicide be brought back as servo-skulls, and doomed to spend centuries witnessing the suffering of others… That seems a good way to explain the penitents, the servoskulls, and the skull-jackers!

In terms of painting, these guys were all mostly wash jobs, and are actually pretty basic, (necessary due to time constraints). However, I did spend some extra time on the flesh, and in particular the faces, just to elevate them a little from a speed-painting job. I’m pretty pleased with how it all came together! But hey – now, it is your turn! Mark has issued a challenge to create your own take on a skull-jacker & penitent. There is even a prize! Don’t forget to link back to Mark’s blog to make it easier to have your entry considered – looking forward to seeing what you clever lot come up with!

Anyhow, that’s it for today chaps, I am finishing up one last mini before I head to the lead-belt for the weekend, so I may get a post in later in the week… If I don’t then I’ll catch you all next week with a full write-up on the Bring Out Your Lead weekend 2018!!! Woohoo!

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