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Tag Archives: Stylites

Stylites

08 Monday Oct 2018

Posted by Alex in Terrain, The Chapel

≈ 29 Comments

Tags

scenery, Stylites, The Chapel

Greetings Terrans, I trust you are all well. I have a bit of a different theme to this post – no fun RT Orks to share at the moment, but a more grimdark vibe from the Inq28 side of the hobby fence. The background to this is that I was lucky enough to have Mark from Heresyofus pop over on the last weekend of September, and he brought his beautiful Stylites board with him:

As you can see, the board is a stunning piece of work, but Mark and I appreciate that not everyone would be in a position to devote the time or space to such a specific piece of scenery. As a result, Mark gave me my own set of 20 Stylites, with the simple instruction of ‘go do something with them & showcase a different way of using the pillars’… No pressure!

So, me being me, I approached the task with maximum flexibility in mind. Naturally, I wanted my Stylites to look like they belonged in the caverns underneath The Chapel, but equally, I wanted them to look at home in an underhive sump, or towering over the ruins of the frozen city of Felstad…  I also wanted them to reflect the tortured reality of the battlefields of the Mortal Realms, or even provide a chaotic backdrop to the far-flung battlefields of the 41st Millennium… In short, I wanted them to work anywhere and everywhere that I like play toy soldiers.

As a result, I decided to base my pillars individually, and to integrate other scenic items into the bases to give them some utility beyond the Stylites game itself. After some thought, I went with the Shardwrack Spines for the basing detail, and I made this choice for a number of reasons. Firstly, the spines have a lot of height, and I felt this would work well with the tall columns of the Stylites. Secondly, Stylites is a truly lethal game – one slip and you’re dead, and the Shardwrack Spines look like falling on them would be believably terminal. Thirdly, they have rules in 40k (and I think in AoS?), and fourthly, they look like an interesting kit to work with! Decision made, I got to cutting and fitting the bases, and cleaning up the mould lines… this took bloody ages, but was worth doing properly, and eventually, I got to this point:

Now I just needed to decide how to paint the buggers… I had a vague notion of going for some colour, but I didn’t want to go to crazy-town like on the box art. I settled for a subdued purply-grey, with gold used to pick out the nodules and a little Nihilakh Oxide around the cracks… the idea is that these spines are mineral rather than organic, but also that they can work either way if the game demands it. The rest of the base was done in a fairly generic way, while the Stylites themselves were washed & drybrushed in an ad hoc and gunky style. I’ve managed to complete five so far – see what you think:

I have the other 15 Stylites built, basecoated and drybrushed, so I just need to add the wash & detail. My plan is to do this in and around the ongoing work on my Space Orks project, and once I’m done, I’m going to set up some photos to showcase the Stylites in a few different contexts. Happy days!

Anyway, that’s it for now – I’ll catch you all soon with more Orks and more Stylites to share! Have a good one dudes :-)

Best laid plans…

30 Monday Jul 2018

Posted by Alex in The Chapel

≈ 33 Comments

Tags

Conversion, Painting, Stylites, The Chapel

Greetings Terrans, I hope you are all well. So today was supposed to have been a triumphant post showing off a fully painted game of Stylites, played at Mark’s place, and showcasing the minis that we have lovingly prepped and painted and the gorgeous terrain that Mark has made… and then my car died. The Machine spirit had almost got me to Mark’s house, but couldn’t complete the journey. Long story short, instead of a pleasant afternoon chucking dice in good company, I had a long afternoon sat on the side of a motorway waiting for a tow home. On the bright side, at least the car failed now, so I can get it fixed in time for BOYL next weekend!

Anyway, it’ll be a while before Mark and I can get together to do the showcase/photo shoot game, so I thought I’d let you guys see the Penitents that I literally lost sleep to finish in time:

 

So let me introduce them – first up if Kull. His crime was one of blasphemy against the Emperor, and the casting down his holy idols. The Punitore engines within the Chapel determined that Kull’s toungue be removed, his lips be sewn closed, his treasonous left arm be removed, and a penance sentence of life as a Stylite:

 

Next is Malven, his crime was sadism, kidnap and torture. Malven developed a taste for abduction and bondage, followed by the long slow suffocation of his victims – all the better to savour their fear. The Punitore engines dictated that Malven be permanently shackled, and that his breathing be restricted by artificial means while stim injectors act to keep him conscious… he exists in an endless state of near-asphyxiation and terror, and will continue to do so for the remainder of his life sentence as a Stylite:

 

Now we have Dunc, and his crime was that of spying and embezzlement. On his submission to Chapel justice, it was said that he stole with the left hand as he sold secrets with the right – a claim that the Punitore engines took literally. Dunc lost the fingers of his left hand, the whole of his right arm, and his eyes before beginning his life sentence as a Stylite:

 

Finally we have Cobb, guilty of murder and infanticide. Cobb bound and gagged his own twin daughters, before holding them face down in a pond and drowning them… Cobb claimed that the children were wytches, so the villagers who delivered Cobb to the Chapel also recovered the bodies of Cobb’s daughters, and handed them over for examination. There was no evidence that the children were wytches, and the Punitore engines were not swayed by Cobb’s defence. They decreed that his lies be gagged, that his mouth be hung with weight equal to the combined weight of his daughters, that his murderous hands be taken, and that the skulls of his victims be chained in their place to remind him of his crimes as he serve his life sentence as a Stylite:

 

Pretty dark stuff I know, but as I was making these guys, I couldn’t help but imagine what their crimes might have been. I also thought about what would prevent them from just jumping from their stylites and ending their own suffering – I thought it would be cool if those who seek to cheat their penance through suicide be brought back as servo-skulls, and doomed to spend centuries witnessing the suffering of others… That seems a good way to explain the penitents, the servoskulls, and the skull-jackers!

In terms of painting, these guys were all mostly wash jobs, and are actually pretty basic, (necessary due to time constraints). However, I did spend some extra time on the flesh, and in particular the faces, just to elevate them a little from a speed-painting job. I’m pretty pleased with how it all came together! But hey – now, it is your turn! Mark has issued a challenge to create your own take on a skull-jacker & penitent. There is even a prize! Don’t forget to link back to Mark’s blog to make it easier to have your entry considered – looking forward to seeing what you clever lot come up with!

Anyhow, that’s it for today chaps, I am finishing up one last mini before I head to the lead-belt for the weekend, so I may get a post in later in the week… If I don’t then I’ll catch you all next week with a full write-up on the Bring Out Your Lead weekend 2018!!! Woohoo!

Adask; my Stylites Skull-Jacker

27 Friday Jul 2018

Posted by Alex in The Chapel

≈ 35 Comments

Tags

Conversion, Inq28, Painting, Stylites

So, the cat is out of the bag! Earlier this week, my fellow hobby-bro Mark over on Heresyofus broke the news about a little project that we’ve been working on – Stylites – a free game that accompanies some rather excellent terrain he is producing. We co-developed & wrote up the rules for a compact little ‘push your luck’ game, set in the insane Chapel, a setting that Mark has been developing in his own little corner of the grim-dark 41st Millennium. If you haven’t read Mark’s post, I suggest you do so immediately – it contains all the background, rules links, and a sweet competition for all you lovely folks to get involved with! Go on, read it now, I’ll wait…

…

…

Done? Ok, good. Exciting stuff, right? So a few weeks ago, I teased this chap & invited folks to guess what he’s all about:

 

Wudugast was spot on with his guesswork at the time, (he is clearly a warlock btw), but by now I hope that even the non-psykers among you will have figured out this is my Skull-Jacker. Those with really good memories may even remember Adask from my Ostium Guides short story from way back in March last year… TL;DR – Adask has a shit time trekking through the Albino Forest & ends up being stranded at The Chapel… Funnily enough, back then someone asked if the protagonist from that story was going to show up in the wider Chapel project at some point… That idea stuck with me, so I had Adask in mind when I build & painted my ‘Jacker.  Guess who asked that question btw… yep, it was Wudugast.  See? He’s is totally a warlock!

Anyway, here he is folks – Adask the Skull-Jacker, all painted up & ready to jack some skulls y’awl!

 

I’m really very pleased with the build and colour palette – he was great fun to paint! I was striving for ‘functional’ rather than militaristic, and, while there are no weapons, there is enough going on with the mini to suggest a very utilitarian existence. All the sticky-outy bits make him tricky to photograph, but I hope you’ll excuse the odd blurry limb here & there ;-)  I may go back and dirty him up a little at some point, but I’m happy with him as-is for now.

So, what’s next? Well, I’ll be expanding on my original Ostium Guides short story in due course, and moving the tale along to discover what happened to Adask after his abandonment at The Chapel. I’m also finishing up the four penitents that I teased earlier in the week… They are almost there, and should be ready for a photo-shoot game on Sunday… Exciting times! :-)

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